DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW

Detalhes bibliográficos
Autor(a) principal: Pacheco, Alan
Data de Publicação: 2023
Outros Autores: Costa, Hawbertt Rocha
Tipo de documento: preprint
Idioma: por
Título da fonte: SciELO Preprints
Texto Completo: https://preprints.scielo.org/index.php/scielo/preprint/view/5330
Resumo: This study aims to investigate how the use of digital games contributed to the learning of Chemistry students, based on the analysis of academic production published in electronic databases. For this, data collection took place through a Systematic Literature Review, designed to provide information and identify relevant studies published between the period 2011 to 2021 in the SCOPUS, Web of Science, ACS Publications and Portal de Periódicos CAPES databases. The treatment and analysis of the collected articles was carried out from the perspective of content analysis, through the codification and categorization of the analyzed data. From the systematic review, 49 articles selected as research object were collected, as they were relevant to the research. The results showed that games have potential as an effective learning tool, the authors of the works emphasized how the experience had collaborated with the students' performance in chemistry classes, either to review the content previously studied, or combined with other techniques. of teaching, or even as a different way of approaching the content in order to make students more engaged and motivated with the classes.
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spelling DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEWJUEGOS DIGITALES Y APRENDIZAJE EN QUÍMICA: UN ANÁLISIS A PARTIR DE UNA REVISIÓN SISTEMÁTICA DE LITERATURAJOGOS DIGITAIS E APRENDIZAGEM EM QUÍMICA: UMA ANÁLISE A PARTIR DA REVISÃO SISTEMÁTICA DA LITERATURAjogos digitaisensino de quimicaaprendizagemrevisao sistematica da literaturadigital gameschemistry teachinglearningsystematic literature reviewThis study aims to investigate how the use of digital games contributed to the learning of Chemistry students, based on the analysis of academic production published in electronic databases. For this, data collection took place through a Systematic Literature Review, designed to provide information and identify relevant studies published between the period 2011 to 2021 in the SCOPUS, Web of Science, ACS Publications and Portal de Periódicos CAPES databases. The treatment and analysis of the collected articles was carried out from the perspective of content analysis, through the codification and categorization of the analyzed data. From the systematic review, 49 articles selected as research object were collected, as they were relevant to the research. The results showed that games have potential as an effective learning tool, the authors of the works emphasized how the experience had collaborated with the students' performance in chemistry classes, either to review the content previously studied, or combined with other techniques. of teaching, or even as a different way of approaching the content in order to make students more engaged and motivated with the classes.Este trabajo tiene como objetivo investigar cómo el uso de juegos digitales contribuyó al aprendizaje de los estudiantes de Química, a partir del análisis de la producción académica publicada en bases de datos electrónicas. Para ello, la recolección de datos se realizó a través de una Revisión Sistemática de Literatura, diseñada para brindar información e identificar estudios relevantes publicados entre el período 2011 a 2021 en las bases de datos SCOPUS, Web of Science, Publicaciones ACS y Portal de Periódicos CAPES. El tratamiento y análisis de los artículos recopilados se realizó desde la perspectiva del análisis de contenido, a través de la codificación y categorización de los datos analizados. De la revisión sistemática se recolectaron 49 artículos seleccionados como objeto de investigación, por ser relevantes para la investigación. Los resultados mostraron que los juegos tienen potencial como herramienta de aprendizaje eficaz, los autores de los trabajos destacaron cómo la experiencia había colaborado con el desempeño de los estudiantes en las clases de química, ya sea para repasar el contenido previamente estudiado, o combinado con otras técnicas de enseñanza, o incluso como una forma diferente de abordar el contenido para que los estudiantes estén más comprometidos y motivados con las clases.Este trabalho tem o objetivo de investigar de que forma a utilização dos jogos digitais contribuía com a aprendizagem dos alunos de Química, a partir da análise da produção acadêmica publicada em bases de dados eletrônicas. Para isto, a coleta de dados se deu por meio de uma Revisão Sistemática da Literatura, desenvolvida para fornecer informações e identificar estudos relevantes publicados entre o período de 2011 a 2021 nas bases SCOPUS, Web of Science, ACS Publications e Portal de Periódicos CAPES. O tratamento e análise dos artigos coletados foi realizada sob a ótica da análise de conteúdo, por meio da codificação e categorização dos dados analisados. A partir da revisão sistemática, foram coletados 49 artigos selecionados como objeto de pesquisa, por serem relevantes para a pesquisa. Os resultados mostraram que os jogos possuem potencial como uma efetiva ferramenta de aprendizagem, os autores dos trabalhos deram ênfase em como a experiência havia colaborado com o desempenho dos estudantes nas aulas de química, seja para revisar o conteúdo estudado anteriormente, ou combinado com outras técnicas de ensino, ou ainda como uma forma diferente de abordar o conteúdo com o intuito de deixar os alunos mais engajados e motivados com as aulas.SciELO PreprintsSciELO PreprintsSciELO Preprints2023-01-11info:eu-repo/semantics/preprintinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://preprints.scielo.org/index.php/scielo/preprint/view/533010.1590/SciELOPreprints.5330porhttps://preprints.scielo.org/index.php/scielo/article/view/5330/10311Copyright (c) 2023 Alan Pacheco, Hawbertt Rocha Costahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPacheco, AlanCosta, Hawbertt Rochareponame:SciELO Preprintsinstname:SciELOinstacron:SCI2022-12-27T00:28:42Zoai:ops.preprints.scielo.org:preprint/5330Servidor de preprintshttps://preprints.scielo.org/index.php/scieloONGhttps://preprints.scielo.org/index.php/scielo/oaiscielo.submission@scielo.orgopendoar:2022-12-27T00:28:42SciELO Preprints - SciELOfalse
dc.title.none.fl_str_mv DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
JUEGOS DIGITALES Y APRENDIZAJE EN QUÍMICA: UN ANÁLISIS A PARTIR DE UNA REVISIÓN SISTEMÁTICA DE LITERATURA
JOGOS DIGITAIS E APRENDIZAGEM EM QUÍMICA: UMA ANÁLISE A PARTIR DA REVISÃO SISTEMÁTICA DA LITERATURA
title DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
spellingShingle DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
Pacheco, Alan
jogos digitais
ensino de quimica
aprendizagem
revisao sistematica da literatura
digital games
chemistry teaching
learning
systematic literature review
title_short DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
title_full DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
title_fullStr DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
title_full_unstemmed DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
title_sort DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
author Pacheco, Alan
author_facet Pacheco, Alan
Costa, Hawbertt Rocha
author_role author
author2 Costa, Hawbertt Rocha
author2_role author
dc.contributor.author.fl_str_mv Pacheco, Alan
Costa, Hawbertt Rocha
dc.subject.por.fl_str_mv jogos digitais
ensino de quimica
aprendizagem
revisao sistematica da literatura
digital games
chemistry teaching
learning
systematic literature review
topic jogos digitais
ensino de quimica
aprendizagem
revisao sistematica da literatura
digital games
chemistry teaching
learning
systematic literature review
description This study aims to investigate how the use of digital games contributed to the learning of Chemistry students, based on the analysis of academic production published in electronic databases. For this, data collection took place through a Systematic Literature Review, designed to provide information and identify relevant studies published between the period 2011 to 2021 in the SCOPUS, Web of Science, ACS Publications and Portal de Periódicos CAPES databases. The treatment and analysis of the collected articles was carried out from the perspective of content analysis, through the codification and categorization of the analyzed data. From the systematic review, 49 articles selected as research object were collected, as they were relevant to the research. The results showed that games have potential as an effective learning tool, the authors of the works emphasized how the experience had collaborated with the students' performance in chemistry classes, either to review the content previously studied, or combined with other techniques. of teaching, or even as a different way of approaching the content in order to make students more engaged and motivated with the classes.
publishDate 2023
dc.date.none.fl_str_mv 2023-01-11
dc.type.driver.fl_str_mv info:eu-repo/semantics/preprint
info:eu-repo/semantics/publishedVersion
format preprint
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://preprints.scielo.org/index.php/scielo/preprint/view/5330
10.1590/SciELOPreprints.5330
url https://preprints.scielo.org/index.php/scielo/preprint/view/5330
identifier_str_mv 10.1590/SciELOPreprints.5330
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://preprints.scielo.org/index.php/scielo/article/view/5330/10311
dc.rights.driver.fl_str_mv Copyright (c) 2023 Alan Pacheco, Hawbertt Rocha Costa
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Alan Pacheco, Hawbertt Rocha Costa
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv SciELO Preprints
SciELO Preprints
SciELO Preprints
publisher.none.fl_str_mv SciELO Preprints
SciELO Preprints
SciELO Preprints
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repository.name.fl_str_mv SciELO Preprints - SciELO
repository.mail.fl_str_mv scielo.submission@scielo.org
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