A Framework Used for Analysis of User Experience in Games
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/759 |
Resumo: | The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game characteristics aiming to improve pleasurability and immersion perceived by its users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. Its applicability was tested through a questionnaire that collected 241 valid responses from users of gaming forums and communities. An analysis was drawn to identify correlations between the data collected from the questionnaire, and its results revealed significant statistical data highlighting age and gender-wise differences from participants’ opinions. |
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A Framework Used for Analysis of User Experience in GamesUser ExperienceGamesGames User ResearchConceptual FrameworkEvaluationThe gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game characteristics aiming to improve pleasurability and immersion perceived by its users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. Its applicability was tested through a questionnaire that collected 241 valid responses from users of gaming forums and communities. An analysis was drawn to identify correlations between the data collected from the questionnaire, and its results revealed significant statistical data highlighting age and gender-wise differences from participants’ opinions.Brazilian Computer Society2020-12-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/75910.5753/jis.2020.759Journal of Interactive Systems; v. 11 n. 1 (2020); 66-73Journal on Interactive Systems; Vol. 11 No. 1 (2020); 66-732763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/759/966Copyright (c) 2020 Vitor Marques Carvalho, Elizabeth Sucupira Furtadoinfo:eu-repo/semantics/openAccessCarvalho, Vitor MarquesFurtado, Elizabeth Sucupira2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/759Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
A Framework Used for Analysis of User Experience in Games |
title |
A Framework Used for Analysis of User Experience in Games |
spellingShingle |
A Framework Used for Analysis of User Experience in Games Carvalho, Vitor Marques User Experience Games Games User Research Conceptual Framework Evaluation |
title_short |
A Framework Used for Analysis of User Experience in Games |
title_full |
A Framework Used for Analysis of User Experience in Games |
title_fullStr |
A Framework Used for Analysis of User Experience in Games |
title_full_unstemmed |
A Framework Used for Analysis of User Experience in Games |
title_sort |
A Framework Used for Analysis of User Experience in Games |
author |
Carvalho, Vitor Marques |
author_facet |
Carvalho, Vitor Marques Furtado, Elizabeth Sucupira |
author_role |
author |
author2 |
Furtado, Elizabeth Sucupira |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Carvalho, Vitor Marques Furtado, Elizabeth Sucupira |
dc.subject.por.fl_str_mv |
User Experience Games Games User Research Conceptual Framework Evaluation |
topic |
User Experience Games Games User Research Conceptual Framework Evaluation |
description |
The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game characteristics aiming to improve pleasurability and immersion perceived by its users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. Its applicability was tested through a questionnaire that collected 241 valid responses from users of gaming forums and communities. An analysis was drawn to identify correlations between the data collected from the questionnaire, and its results revealed significant statistical data highlighting age and gender-wise differences from participants’ opinions. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-12-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/759 10.5753/jis.2020.759 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/759 |
identifier_str_mv |
10.5753/jis.2020.759 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/759/966 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Vitor Marques Carvalho, Elizabeth Sucupira Furtado info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Vitor Marques Carvalho, Elizabeth Sucupira Furtado |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 11 n. 1 (2020); 66-73 Journal on Interactive Systems; Vol. 11 No. 1 (2020); 66-73 2763-7719 10.5753/jis.2020 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411082895360 |