Interactive Virtual Terrain Generation using Augmented Reality Markers
Autor(a) principal: | |
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Data de Publicação: | 2013 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/619 |
Resumo: | This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic material effect ensuring permanent deformation. The resulting application although conceptually simple and easy to use, can produce an immersive output environment that the user can freely navigate. |
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Journal on Interactive Systems |
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spelling |
Interactive Virtual Terrain Generation using Augmented Reality MarkersThis paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic material effect ensuring permanent deformation. The resulting application although conceptually simple and easy to use, can produce an immersive output environment that the user can freely navigate.Nenhum resumo disponívelBrazilian Computer Society2013-01-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/61910.5753/jis.2012.619Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/619/614Dembogurski, Renan AugustoDembogurski, Bruno JoséDe Souza Filho, José Luiz RibeiroSad, Dhiego OliveiraSilva, Rodrigo De SouzaVieira, Marcelo Bernardesinfo:eu-repo/semantics/openAccess2021-02-10T16:51:59Zoai:ojs2.sol.sbc.org.br:article/619Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-02-10T16:51:59Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Interactive Virtual Terrain Generation using Augmented Reality Markers |
title |
Interactive Virtual Terrain Generation using Augmented Reality Markers |
spellingShingle |
Interactive Virtual Terrain Generation using Augmented Reality Markers Dembogurski, Renan Augusto |
title_short |
Interactive Virtual Terrain Generation using Augmented Reality Markers |
title_full |
Interactive Virtual Terrain Generation using Augmented Reality Markers |
title_fullStr |
Interactive Virtual Terrain Generation using Augmented Reality Markers |
title_full_unstemmed |
Interactive Virtual Terrain Generation using Augmented Reality Markers |
title_sort |
Interactive Virtual Terrain Generation using Augmented Reality Markers |
author |
Dembogurski, Renan Augusto |
author_facet |
Dembogurski, Renan Augusto Dembogurski, Bruno José De Souza Filho, José Luiz Ribeiro Sad, Dhiego Oliveira Silva, Rodrigo De Souza Vieira, Marcelo Bernardes |
author_role |
author |
author2 |
Dembogurski, Bruno José De Souza Filho, José Luiz Ribeiro Sad, Dhiego Oliveira Silva, Rodrigo De Souza Vieira, Marcelo Bernardes |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Dembogurski, Renan Augusto Dembogurski, Bruno José De Souza Filho, José Luiz Ribeiro Sad, Dhiego Oliveira Silva, Rodrigo De Souza Vieira, Marcelo Bernardes |
description |
This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic material effect ensuring permanent deformation. The resulting application although conceptually simple and easy to use, can produce an immersive output environment that the user can freely navigate. |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-01-23 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/619 10.5753/jis.2012.619 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/619 |
identifier_str_mv |
10.5753/jis.2012.619 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/619/614 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012) Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797410663464960 |