Interactive Virtual Terrain Generation using Augmented Reality Markers

Detalhes bibliográficos
Autor(a) principal: Dembogurski, Renan Augusto
Data de Publicação: 2013
Outros Autores: Dembogurski, Bruno José, De Souza Filho, José Luiz Ribeiro, Sad, Dhiego Oliveira, Silva, Rodrigo De Souza, Vieira, Marcelo Bernardes
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/619
Resumo: This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic material effect ensuring permanent deformation. The resulting application although conceptually simple and easy to use, can produce an immersive output environment that the user can freely navigate.
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spelling Interactive Virtual Terrain Generation using Augmented Reality MarkersThis paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic material effect ensuring permanent deformation. The resulting application although conceptually simple and easy to use, can produce an immersive output environment that the user can freely navigate.Nenhum resumo disponívelBrazilian Computer Society2013-01-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/61910.5753/jis.2012.619Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/619/614Dembogurski, Renan AugustoDembogurski, Bruno JoséDe Souza Filho, José Luiz RibeiroSad, Dhiego OliveiraSilva, Rodrigo De SouzaVieira, Marcelo Bernardesinfo:eu-repo/semantics/openAccess2021-02-10T16:51:59Zoai:ojs2.sol.sbc.org.br:article/619Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2021-02-10T16:51:59Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Interactive Virtual Terrain Generation using Augmented Reality Markers
title Interactive Virtual Terrain Generation using Augmented Reality Markers
spellingShingle Interactive Virtual Terrain Generation using Augmented Reality Markers
Dembogurski, Renan Augusto
title_short Interactive Virtual Terrain Generation using Augmented Reality Markers
title_full Interactive Virtual Terrain Generation using Augmented Reality Markers
title_fullStr Interactive Virtual Terrain Generation using Augmented Reality Markers
title_full_unstemmed Interactive Virtual Terrain Generation using Augmented Reality Markers
title_sort Interactive Virtual Terrain Generation using Augmented Reality Markers
author Dembogurski, Renan Augusto
author_facet Dembogurski, Renan Augusto
Dembogurski, Bruno José
De Souza Filho, José Luiz Ribeiro
Sad, Dhiego Oliveira
Silva, Rodrigo De Souza
Vieira, Marcelo Bernardes
author_role author
author2 Dembogurski, Bruno José
De Souza Filho, José Luiz Ribeiro
Sad, Dhiego Oliveira
Silva, Rodrigo De Souza
Vieira, Marcelo Bernardes
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Dembogurski, Renan Augusto
Dembogurski, Bruno José
De Souza Filho, José Luiz Ribeiro
Sad, Dhiego Oliveira
Silva, Rodrigo De Souza
Vieira, Marcelo Bernardes
description This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic material effect ensuring permanent deformation. The resulting application although conceptually simple and easy to use, can produce an immersive output environment that the user can freely navigate.
publishDate 2013
dc.date.none.fl_str_mv 2013-01-23
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/619
10.5753/jis.2012.619
url https://sol.sbc.org.br/journals/index.php/jis/article/view/619
identifier_str_mv 10.5753/jis.2012.619
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/619/614
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 3 n. 3 (2012): Vol. 3 No. 3 (2012)
Journal on Interactive Systems; Vol. 3 No. 3 (2012): Vol. 3 No. 3 (2012)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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