A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2572 |
Resumo: | Digital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types. |
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Journal on Interactive Systems |
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A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristicsplayer typesplayer profilestypologytaxonomyengagementplayer motivationsplayer behaviorpersonality characteristicsdigital gamesgamified systemsDigital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types.Brazilian Computer Society2022-10-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/257210.5753/jis.2022.2572Journal of Interactive Systems; v. 13 n. 1 (2022); 257-273Journal on Interactive Systems; Vol. 13 No. 1 (2022); 257-2732763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2572/2070Copyright (c) 2022 Nayana Carneiro, David Miranda, Geórgia Pereira, Glaudiney Mendonça, Ticianne Darinhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCarneiro, NayanaMiranda, DavidPereira, GeórgiaMendonça, GlaudineyDarin, Ticianne2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2572Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics |
title |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics |
spellingShingle |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics Carneiro, Nayana player types player profiles typology taxonomy engagement player motivations player behavior personality characteristics digital games gamified systems |
title_short |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics |
title_full |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics |
title_fullStr |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics |
title_full_unstemmed |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics |
title_sort |
A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics |
author |
Carneiro, Nayana |
author_facet |
Carneiro, Nayana Miranda, David Pereira, Geórgia Mendonça, Glaudiney Darin, Ticianne |
author_role |
author |
author2 |
Miranda, David Pereira, Geórgia Mendonça, Glaudiney Darin, Ticianne |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Carneiro, Nayana Miranda, David Pereira, Geórgia Mendonça, Glaudiney Darin, Ticianne |
dc.subject.por.fl_str_mv |
player types player profiles typology taxonomy engagement player motivations player behavior personality characteristics digital games gamified systems |
topic |
player types player profiles typology taxonomy engagement player motivations player behavior personality characteristics digital games gamified systems |
description |
Digital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-10-20 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2572 10.5753/jis.2022.2572 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2572 |
identifier_str_mv |
10.5753/jis.2022.2572 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2572/2070 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 257-273 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 257-273 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411407953920 |