A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics

Detalhes bibliográficos
Autor(a) principal: Carneiro, Nayana
Data de Publicação: 2022
Outros Autores: Miranda, David, Pereira, Geórgia, Mendonça, Glaudiney, Darin, Ticianne
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2572
Resumo: Digital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types.
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spelling A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristicsplayer typesplayer profilestypologytaxonomyengagementplayer motivationsplayer behaviorpersonality characteristicsdigital gamesgamified systemsDigital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types.Brazilian Computer Society2022-10-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/257210.5753/jis.2022.2572Journal of Interactive Systems; v. 13 n. 1 (2022); 257-273Journal on Interactive Systems; Vol. 13 No. 1 (2022); 257-2732763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2572/2070Copyright (c) 2022 Nayana Carneiro, David Miranda, Geórgia Pereira, Glaudiney Mendonça, Ticianne Darinhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCarneiro, NayanaMiranda, DavidPereira, GeórgiaMendonça, GlaudineyDarin, Ticianne2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2572Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
spellingShingle A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
Carneiro, Nayana
player types
player profiles
typology
taxonomy
engagement
player motivations
player behavior
personality characteristics
digital games
gamified systems
title_short A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_full A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_fullStr A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_full_unstemmed A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
title_sort A Systematic Mapping on Player’s Profiles: Motivations, Behavior, and Personality Characteristics
author Carneiro, Nayana
author_facet Carneiro, Nayana
Miranda, David
Pereira, Geórgia
Mendonça, Glaudiney
Darin, Ticianne
author_role author
author2 Miranda, David
Pereira, Geórgia
Mendonça, Glaudiney
Darin, Ticianne
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Carneiro, Nayana
Miranda, David
Pereira, Geórgia
Mendonça, Glaudiney
Darin, Ticianne
dc.subject.por.fl_str_mv player types
player profiles
typology
taxonomy
engagement
player motivations
player behavior
personality characteristics
digital games
gamified systems
topic player types
player profiles
typology
taxonomy
engagement
player motivations
player behavior
personality characteristics
digital games
gamified systems
description Digital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual differences. Although the literature is rich in works that typify and classify players, the lack of objective comparisons can make it difficult to adopt such types to support game design or future research. Thus, this research investigates players' taxonomies and typologies regarding their motivations, behavior, and personality characteristics, analyzing how they explore these traits. We conducted a systematic mapping of the literature and analyzed 19 studies that propose or update players' types, observing how they explore the above mentioned traits. The main contribution of this paper is to offer an overview of the identified taxonomies and typologies, comparing them and mapping their attributes and applications. Such knowledge is a tool for designing games and gamified systems and can support game designers to promote engagement and motivation in complementary ways in their games. It also allows researchers and practitioners to compose a multidimensional view of the different players' types.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-20
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2572
10.5753/jis.2022.2572
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2572
identifier_str_mv 10.5753/jis.2022.2572
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2572/2070
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 13 n. 1 (2022); 257-273
Journal on Interactive Systems; Vol. 13 No. 1 (2022); 257-273
2763-7719
10.5753/jis.2022
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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