Zero-player game - or: what we talk about when we talk about players

Detalhes bibliográficos
Autor(a) principal: Björk, Staffan
Data de Publicação: 2019
Outros Autores: Juul, Jesper
Tipo de documento: Artigo
Idioma: por
Título da fonte: Intexto (Porto Alegre)
Texto Completo: https://seer.ufrgs.br/index.php/intexto/article/view/93853
Resumo: Do games need people? If so, what is it that makes people important to games? It can seem self-evident that games are artifacts designed to be used by players, but in this paper we will discuss the paradoxical idea of zero-player games. We do not wish to argue against the study of players, but we believe that many common conceptions of players are too vague to be useful. Based on the examination of zero-player games, we provide five subcomponents to help in the understanding of the player concept. Expressed as questions, these are: Is this a human player? Does the player have agency? Does the player play over time? Does the player appear to have intentionality? Does the player exhibit aesthetic preferences?
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spelling Zero-player game - or: what we talk about when we talk about playersJogos Zero-Player ou: do que falamos quando falamos de jogadoresPlayer. Game. Agency. Zero-Player Game.Do games need people? If so, what is it that makes people important to games? It can seem self-evident that games are artifacts designed to be used by players, but in this paper we will discuss the paradoxical idea of zero-player games. We do not wish to argue against the study of players, but we believe that many common conceptions of players are too vague to be useful. Based on the examination of zero-player games, we provide five subcomponents to help in the understanding of the player concept. Expressed as questions, these are: Is this a human player? Does the player have agency? Does the player play over time? Does the player appear to have intentionality? Does the player exhibit aesthetic preferences?Os jogos precisam de pessoas? Em caso afirmativo, o que faz as pessoas importantes para os jogos? Pode parecer auto-evidente que jogos são artefatos projetados para ser usado pelos jogadores, mas neste artigo vamos discutir a ideia paradoxal de jogos zero-player. Não desejamos argumentar contra o estudo de jogadores, mas acreditamos que muitas concepções comuns sobre jogadores são demasiadamente vagas para serem úteis. Baseado na análise de jogos zero-jogador, nós fornecemos cinco subcomponentes para ajudar na compreensão do conceito de jogador. Expressas como perguntas, elas são: Este é um jogador humano? O jogador tem agência? O jogador joga ao longo do tempo? O jogador parece ter intencionalidade? O jogador exibe preferências estéticas?Universidade Federal do Rio Grande do Sul2019-07-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://seer.ufrgs.br/index.php/intexto/article/view/9385310.19132/1807-8583201946.65-81Intexto; n. 46, Special Edition Games and Philosophy; 65-81Intexto; n. 46, Edição Especial Games e Filosofia; 65-81Intexto; n. 46, Edição Especial Games e Filosofia; 65-81Intexto; n. 46, Edição Especial Games e Filosofia; 65-81Intexto; n. 46, Edição Especial Games e Filosofia; 65-811807-8583reponame:Intexto (Porto Alegre)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSporhttps://seer.ufrgs.br/index.php/intexto/article/view/93853/53083Copyright (c) 2019 Staffan Björk, Jesper Juulhttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessBjörk, StaffanJuul, Jesper2023-03-02T15:17:26Zoai:seer.ufrgs.br:article/93853Revistahttp://seer.ufrgs.br/intextoONGhttp://seer.ufrgs.br/intexto/oai||intexto@ufrgs.br1807-85831807-8583opendoar:2023-03-02T15:17:26Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.none.fl_str_mv Zero-player game - or: what we talk about when we talk about players
Jogos Zero-Player ou: do que falamos quando falamos de jogadores
title Zero-player game - or: what we talk about when we talk about players
spellingShingle Zero-player game - or: what we talk about when we talk about players
Björk, Staffan
Player. Game. Agency. Zero-Player Game.
title_short Zero-player game - or: what we talk about when we talk about players
title_full Zero-player game - or: what we talk about when we talk about players
title_fullStr Zero-player game - or: what we talk about when we talk about players
title_full_unstemmed Zero-player game - or: what we talk about when we talk about players
title_sort Zero-player game - or: what we talk about when we talk about players
author Björk, Staffan
author_facet Björk, Staffan
Juul, Jesper
author_role author
author2 Juul, Jesper
author2_role author
dc.contributor.author.fl_str_mv Björk, Staffan
Juul, Jesper
dc.subject.por.fl_str_mv Player. Game. Agency. Zero-Player Game.
topic Player. Game. Agency. Zero-Player Game.
description Do games need people? If so, what is it that makes people important to games? It can seem self-evident that games are artifacts designed to be used by players, but in this paper we will discuss the paradoxical idea of zero-player games. We do not wish to argue against the study of players, but we believe that many common conceptions of players are too vague to be useful. Based on the examination of zero-player games, we provide five subcomponents to help in the understanding of the player concept. Expressed as questions, these are: Is this a human player? Does the player have agency? Does the player play over time? Does the player appear to have intentionality? Does the player exhibit aesthetic preferences?
publishDate 2019
dc.date.none.fl_str_mv 2019-07-24
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/93853
10.19132/1807-8583201946.65-81
url https://seer.ufrgs.br/index.php/intexto/article/view/93853
identifier_str_mv 10.19132/1807-8583201946.65-81
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/93853/53083
dc.rights.driver.fl_str_mv Copyright (c) 2019 Staffan Björk, Jesper Juul
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Staffan Björk, Jesper Juul
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
dc.source.none.fl_str_mv Intexto; n. 46, Special Edition Games and Philosophy; 65-81
Intexto; n. 46, Edição Especial Games e Filosofia; 65-81
Intexto; n. 46, Edição Especial Games e Filosofia; 65-81
Intexto; n. 46, Edição Especial Games e Filosofia; 65-81
Intexto; n. 46, Edição Especial Games e Filosofia; 65-81
1807-8583
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reponame_str Intexto (Porto Alegre)
collection Intexto (Porto Alegre)
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