Creating 3D Scenarios with OGRE Creativity Labs

Detalhes bibliográficos
Autor(a) principal: Sampaio, Paulo Maia
Data de Publicação: 2013
Outros Autores: Teixeira, Duarte Ornelas, Fernandes, Duarte
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/626
Resumo: Currently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its graphical components.
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spelling Creating 3D Scenarios with OGRE Creativity LabsCurrently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its graphical components.Nenhum resumo disponívelBrazilian Computer Society2013-08-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/62610.5753/jis.2013.626Journal of Interactive Systems; v. 4 n. 1 (2013)Journal on Interactive Systems; Vol. 4 No. 1 (2013)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/626/621Sampaio, Paulo MaiaTeixeira, Duarte OrnelasFernandes, Duarteinfo:eu-repo/semantics/openAccess2020-09-05T16:11:10Zoai:ojs2.sol.sbc.org.br:article/626Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:11:10Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Creating 3D Scenarios with OGRE Creativity Labs
title Creating 3D Scenarios with OGRE Creativity Labs
spellingShingle Creating 3D Scenarios with OGRE Creativity Labs
Sampaio, Paulo Maia
title_short Creating 3D Scenarios with OGRE Creativity Labs
title_full Creating 3D Scenarios with OGRE Creativity Labs
title_fullStr Creating 3D Scenarios with OGRE Creativity Labs
title_full_unstemmed Creating 3D Scenarios with OGRE Creativity Labs
title_sort Creating 3D Scenarios with OGRE Creativity Labs
author Sampaio, Paulo Maia
author_facet Sampaio, Paulo Maia
Teixeira, Duarte Ornelas
Fernandes, Duarte
author_role author
author2 Teixeira, Duarte Ornelas
Fernandes, Duarte
author2_role author
author
dc.contributor.author.fl_str_mv Sampaio, Paulo Maia
Teixeira, Duarte Ornelas
Fernandes, Duarte
description Currently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its graphical components.
publishDate 2013
dc.date.none.fl_str_mv 2013-08-28
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/626
10.5753/jis.2013.626
url https://sol.sbc.org.br/journals/index.php/jis/article/view/626
identifier_str_mv 10.5753/jis.2013.626
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/626/621
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 4 n. 1 (2013)
Journal on Interactive Systems; Vol. 4 No. 1 (2013)
2763-7719
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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