Creating 3D Scenarios with OGRE Creativity Labs
Autor(a) principal: | |
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Data de Publicação: | 2013 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/626 |
Resumo: | Currently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its graphical components. |
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Journal on Interactive Systems |
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Creating 3D Scenarios with OGRE Creativity LabsCurrently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its graphical components.Nenhum resumo disponívelBrazilian Computer Society2013-08-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/62610.5753/jis.2013.626Journal of Interactive Systems; v. 4 n. 1 (2013)Journal on Interactive Systems; Vol. 4 No. 1 (2013)2763-7719reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/626/621Sampaio, Paulo MaiaTeixeira, Duarte OrnelasFernandes, Duarteinfo:eu-repo/semantics/openAccess2020-09-05T16:11:10Zoai:ojs2.sol.sbc.org.br:article/626Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2020-09-05T16:11:10Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Creating 3D Scenarios with OGRE Creativity Labs |
title |
Creating 3D Scenarios with OGRE Creativity Labs |
spellingShingle |
Creating 3D Scenarios with OGRE Creativity Labs Sampaio, Paulo Maia |
title_short |
Creating 3D Scenarios with OGRE Creativity Labs |
title_full |
Creating 3D Scenarios with OGRE Creativity Labs |
title_fullStr |
Creating 3D Scenarios with OGRE Creativity Labs |
title_full_unstemmed |
Creating 3D Scenarios with OGRE Creativity Labs |
title_sort |
Creating 3D Scenarios with OGRE Creativity Labs |
author |
Sampaio, Paulo Maia |
author_facet |
Sampaio, Paulo Maia Teixeira, Duarte Ornelas Fernandes, Duarte |
author_role |
author |
author2 |
Teixeira, Duarte Ornelas Fernandes, Duarte |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Sampaio, Paulo Maia Teixeira, Duarte Ornelas Fernandes, Duarte |
description |
Currently, there are several languages and tools to provide the creation of virtual scenarios. However, the existing approaches are not intuitive and require further knowledge of the user. This paper introduces an application to allow the creation of virtual scenarios with high graphical quality called OGRE Creativity Labs (OGRE-CL). OGRE-CL provides OGRE application developers with a graphical environment for the rapid prototyping of 3D scenarios, and the subsequent automatic generation of the respective OGRE code. With this tool, developers can have their development time optimized since they rather focus on the codification of the dynamics and strategies of the application being developed without spending much time with the design of its graphical components. |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-08-28 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/626 10.5753/jis.2013.626 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/626 |
identifier_str_mv |
10.5753/jis.2013.626 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/626/621 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 4 n. 1 (2013) Journal on Interactive Systems; Vol. 4 No. 1 (2013) 2763-7719 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797410672902144 |