Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project

Detalhes bibliográficos
Autor(a) principal: Casamaximo, Rafael Furlanetto
Data de Publicação: 2023
Outros Autores: de Souza, Henrique Cristovão, Veríssimo, Lucas Daniel, Migliorini, Luis Felipe Levinski, Júnior, Elieser Botelho Manhas, Felinto, Alan Salvany
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/3199
Resumo: The maturing and growth of the game industry made stagnant genres get back into popularity, as it is the case of Escape Room. This process increased the expectations related to the quality of games that were being developed, something that is directly connected to the enjoyment that the player will experience through the product. The enjoyment is a result of a variety of emotions in different intensities that the player goes through while playing the game. However, there is a lack of research, articles and information in how to think, plan and develop the emotions intended to be transmited to the player by the designer, especially in the Escape Room genre. Thereby, this article suggests alterations on the MDA framework, indicating which mechanics and dynamics should be inserted for the player go through the intended feelings, proposing a emotion based MDA framework. This framework is utilized to propose guidelines for the development of games in the Escape Room genre. And then those guidelines were applied to the production of a Game Design Document of an educational game called Logic Gates.
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spelling Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates projectGame DesignEscape RoomMDAMechanicsDynamicsAestheticsEmotionsSGDDThe maturing and growth of the game industry made stagnant genres get back into popularity, as it is the case of Escape Room. This process increased the expectations related to the quality of games that were being developed, something that is directly connected to the enjoyment that the player will experience through the product. The enjoyment is a result of a variety of emotions in different intensities that the player goes through while playing the game. However, there is a lack of research, articles and information in how to think, plan and develop the emotions intended to be transmited to the player by the designer, especially in the Escape Room genre. Thereby, this article suggests alterations on the MDA framework, indicating which mechanics and dynamics should be inserted for the player go through the intended feelings, proposing a emotion based MDA framework. This framework is utilized to propose guidelines for the development of games in the Escape Room genre. And then those guidelines were applied to the production of a Game Design Document of an educational game called Logic Gates.Brazilian Computer Society2023-10-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/319910.5753/jis.2023.3199Journal of Interactive Systems; v. 14 n. 1 (2023); 481-493Journal on Interactive Systems; Vol. 14 No. 1 (2023); 481-4932763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3199/2379Copyright (c) 2023 Rafael Furlanetto Casamaximo, Henrique Cristovão de Souza, Lucas Daniel Veríssimo, Luis Felipe Levinski Migliorini, Elieser Botelho Manhas Júnior, Alan Salvany Felintohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCasamaximo, Rafael Furlanettode Souza, Henrique CristovãoVeríssimo, Lucas DanielMigliorini, Luis Felipe LevinskiJúnior, Elieser Botelho ManhasFelinto, Alan Salvany2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3199Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
title Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
spellingShingle Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
Casamaximo, Rafael Furlanetto
Game Design
Escape Room
MDA
Mechanics
Dynamics
Aesthetics
Emotions
SGDD
title_short Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
title_full Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
title_fullStr Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
title_full_unstemmed Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
title_sort Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
author Casamaximo, Rafael Furlanetto
author_facet Casamaximo, Rafael Furlanetto
de Souza, Henrique Cristovão
Veríssimo, Lucas Daniel
Migliorini, Luis Felipe Levinski
Júnior, Elieser Botelho Manhas
Felinto, Alan Salvany
author_role author
author2 de Souza, Henrique Cristovão
Veríssimo, Lucas Daniel
Migliorini, Luis Felipe Levinski
Júnior, Elieser Botelho Manhas
Felinto, Alan Salvany
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Casamaximo, Rafael Furlanetto
de Souza, Henrique Cristovão
Veríssimo, Lucas Daniel
Migliorini, Luis Felipe Levinski
Júnior, Elieser Botelho Manhas
Felinto, Alan Salvany
dc.subject.por.fl_str_mv Game Design
Escape Room
MDA
Mechanics
Dynamics
Aesthetics
Emotions
SGDD
topic Game Design
Escape Room
MDA
Mechanics
Dynamics
Aesthetics
Emotions
SGDD
description The maturing and growth of the game industry made stagnant genres get back into popularity, as it is the case of Escape Room. This process increased the expectations related to the quality of games that were being developed, something that is directly connected to the enjoyment that the player will experience through the product. The enjoyment is a result of a variety of emotions in different intensities that the player goes through while playing the game. However, there is a lack of research, articles and information in how to think, plan and develop the emotions intended to be transmited to the player by the designer, especially in the Escape Room genre. Thereby, this article suggests alterations on the MDA framework, indicating which mechanics and dynamics should be inserted for the player go through the intended feelings, proposing a emotion based MDA framework. This framework is utilized to propose guidelines for the development of games in the Escape Room genre. And then those guidelines were applied to the production of a Game Design Document of an educational game called Logic Gates.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3199
10.5753/jis.2023.3199
url https://sol.sbc.org.br/journals/index.php/jis/article/view/3199
identifier_str_mv 10.5753/jis.2023.3199
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/3199/2379
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 14 n. 1 (2023); 481-493
Journal on Interactive Systems; Vol. 14 No. 1 (2023); 481-493
2763-7719
10.5753/jis.2023
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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