Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3199 |
Resumo: | The maturing and growth of the game industry made stagnant genres get back into popularity, as it is the case of Escape Room. This process increased the expectations related to the quality of games that were being developed, something that is directly connected to the enjoyment that the player will experience through the product. The enjoyment is a result of a variety of emotions in different intensities that the player goes through while playing the game. However, there is a lack of research, articles and information in how to think, plan and develop the emotions intended to be transmited to the player by the designer, especially in the Escape Room genre. Thereby, this article suggests alterations on the MDA framework, indicating which mechanics and dynamics should be inserted for the player go through the intended feelings, proposing a emotion based MDA framework. This framework is utilized to propose guidelines for the development of games in the Escape Room genre. And then those guidelines were applied to the production of a Game Design Document of an educational game called Logic Gates. |
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Journal on Interactive Systems |
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Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates projectGame DesignEscape RoomMDAMechanicsDynamicsAestheticsEmotionsSGDDThe maturing and growth of the game industry made stagnant genres get back into popularity, as it is the case of Escape Room. This process increased the expectations related to the quality of games that were being developed, something that is directly connected to the enjoyment that the player will experience through the product. The enjoyment is a result of a variety of emotions in different intensities that the player goes through while playing the game. However, there is a lack of research, articles and information in how to think, plan and develop the emotions intended to be transmited to the player by the designer, especially in the Escape Room genre. Thereby, this article suggests alterations on the MDA framework, indicating which mechanics and dynamics should be inserted for the player go through the intended feelings, proposing a emotion based MDA framework. This framework is utilized to propose guidelines for the development of games in the Escape Room genre. And then those guidelines were applied to the production of a Game Design Document of an educational game called Logic Gates.Brazilian Computer Society2023-10-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/319910.5753/jis.2023.3199Journal of Interactive Systems; v. 14 n. 1 (2023); 481-493Journal on Interactive Systems; Vol. 14 No. 1 (2023); 481-4932763-771910.5753/jis.2023reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/3199/2379Copyright (c) 2023 Rafael Furlanetto Casamaximo, Henrique Cristovão de Souza, Lucas Daniel Veríssimo, Luis Felipe Levinski Migliorini, Elieser Botelho Manhas Júnior, Alan Salvany Felintohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCasamaximo, Rafael Furlanettode Souza, Henrique CristovãoVeríssimo, Lucas DanielMigliorini, Luis Felipe LevinskiJúnior, Elieser Botelho ManhasFelinto, Alan Salvany2023-10-12T20:47:00Zoai:ojs2.sol.sbc.org.br:article/3199Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project |
title |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project |
spellingShingle |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project Casamaximo, Rafael Furlanetto Game Design Escape Room MDA Mechanics Dynamics Aesthetics Emotions SGDD |
title_short |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project |
title_full |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project |
title_fullStr |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project |
title_full_unstemmed |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project |
title_sort |
Guidelines for the development of Escape Room genre games utilizing the emotion-based MDA framework and its application on the Logic Gates project |
author |
Casamaximo, Rafael Furlanetto |
author_facet |
Casamaximo, Rafael Furlanetto de Souza, Henrique Cristovão Veríssimo, Lucas Daniel Migliorini, Luis Felipe Levinski Júnior, Elieser Botelho Manhas Felinto, Alan Salvany |
author_role |
author |
author2 |
de Souza, Henrique Cristovão Veríssimo, Lucas Daniel Migliorini, Luis Felipe Levinski Júnior, Elieser Botelho Manhas Felinto, Alan Salvany |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Casamaximo, Rafael Furlanetto de Souza, Henrique Cristovão Veríssimo, Lucas Daniel Migliorini, Luis Felipe Levinski Júnior, Elieser Botelho Manhas Felinto, Alan Salvany |
dc.subject.por.fl_str_mv |
Game Design Escape Room MDA Mechanics Dynamics Aesthetics Emotions SGDD |
topic |
Game Design Escape Room MDA Mechanics Dynamics Aesthetics Emotions SGDD |
description |
The maturing and growth of the game industry made stagnant genres get back into popularity, as it is the case of Escape Room. This process increased the expectations related to the quality of games that were being developed, something that is directly connected to the enjoyment that the player will experience through the product. The enjoyment is a result of a variety of emotions in different intensities that the player goes through while playing the game. However, there is a lack of research, articles and information in how to think, plan and develop the emotions intended to be transmited to the player by the designer, especially in the Escape Room genre. Thereby, this article suggests alterations on the MDA framework, indicating which mechanics and dynamics should be inserted for the player go through the intended feelings, proposing a emotion based MDA framework. This framework is utilized to propose guidelines for the development of games in the Escape Room genre. And then those guidelines were applied to the production of a Game Design Document of an educational game called Logic Gates. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-10-06 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3199 10.5753/jis.2023.3199 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3199 |
identifier_str_mv |
10.5753/jis.2023.3199 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/3199/2379 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 14 n. 1 (2023); 481-493 Journal on Interactive Systems; Vol. 14 No. 1 (2023); 481-493 2763-7719 10.5753/jis.2023 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411480305664 |