End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential

Detalhes bibliográficos
Autor(a) principal: Souza, Paula Maia de
Data de Publicação: 2022
Outros Autores: Neris, Vânia Paula de Almeida, Proença, Fernando Roberto, Garcia, Franco Eusébio
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2539
Resumo: Thirty-five million people worldwide are affected by Substance Use Disorders (SUDs). Digital games can exert therapeutic effect in this domain and the development of these games by the end users themselves tends to potentiate the adherence and effectiveness of the games. Personas is a consolidated technique to support design solutions. There are studies in the literature that examine the creation of personas with the participation of health professionals. However, patients are generally just information providers and a more active participation is a desirable outcome to improve the design of digital systems for the healthcare domain. This paper investigates the co-creation of personas and digital games with therapeutic potential by patients recovering SUDs. Twenty-one patients, one healthcare professional and four computer science professionals took part in the workshops. In total, were created seven personas and four digital games with therapeutic potential. By conducting a qualitative analysis, we were able to determine eleven lessons learned from the process.
id SBC-3_a320676f5844d5a7951e5a7741a9f7fc
oai_identifier_str oai:ojs2.sol.sbc.org.br:article/2539
network_acronym_str SBC-3
network_name_str Journal on Interactive Systems
repository_id_str
spelling End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potentialTechnology applied to healthApproach to designEnd-user developmentSubstance abuse rehabilitationAlcohol and drugsThirty-five million people worldwide are affected by Substance Use Disorders (SUDs). Digital games can exert therapeutic effect in this domain and the development of these games by the end users themselves tends to potentiate the adherence and effectiveness of the games. Personas is a consolidated technique to support design solutions. There are studies in the literature that examine the creation of personas with the participation of health professionals. However, patients are generally just information providers and a more active participation is a desirable outcome to improve the design of digital systems for the healthcare domain. This paper investigates the co-creation of personas and digital games with therapeutic potential by patients recovering SUDs. Twenty-one patients, one healthcare professional and four computer science professionals took part in the workshops. In total, were created seven personas and four digital games with therapeutic potential. By conducting a qualitative analysis, we were able to determine eleven lessons learned from the process.Brazilian Computer Society2022-10-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/253910.5753/jis.2022.2539Journal of Interactive Systems; v. 13 n. 1 (2022); 243-256Journal on Interactive Systems; Vol. 13 No. 1 (2022); 243-2562763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2539/2054Copyright (c) 2022 Paula Maia de Souza, Vânia Paula de Almeida Neris, Fernando Roberto Proença, Franco Eusébio Garciahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSouza, Paula Maia deNeris, Vânia Paula de AlmeidaProença, Fernando RobertoGarcia, Franco Eusébio2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2539Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
title End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
spellingShingle End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
Souza, Paula Maia de
Technology applied to health
Approach to design
End-user development
Substance abuse rehabilitation
Alcohol and drugs
title_short End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
title_full End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
title_fullStr End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
title_full_unstemmed End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
title_sort End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
author Souza, Paula Maia de
author_facet Souza, Paula Maia de
Neris, Vânia Paula de Almeida
Proença, Fernando Roberto
Garcia, Franco Eusébio
author_role author
author2 Neris, Vânia Paula de Almeida
Proença, Fernando Roberto
Garcia, Franco Eusébio
author2_role author
author
author
dc.contributor.author.fl_str_mv Souza, Paula Maia de
Neris, Vânia Paula de Almeida
Proença, Fernando Roberto
Garcia, Franco Eusébio
dc.subject.por.fl_str_mv Technology applied to health
Approach to design
End-user development
Substance abuse rehabilitation
Alcohol and drugs
topic Technology applied to health
Approach to design
End-user development
Substance abuse rehabilitation
Alcohol and drugs
description Thirty-five million people worldwide are affected by Substance Use Disorders (SUDs). Digital games can exert therapeutic effect in this domain and the development of these games by the end users themselves tends to potentiate the adherence and effectiveness of the games. Personas is a consolidated technique to support design solutions. There are studies in the literature that examine the creation of personas with the participation of health professionals. However, patients are generally just information providers and a more active participation is a desirable outcome to improve the design of digital systems for the healthcare domain. This paper investigates the co-creation of personas and digital games with therapeutic potential by patients recovering SUDs. Twenty-one patients, one healthcare professional and four computer science professionals took part in the workshops. In total, were created seven personas and four digital games with therapeutic potential. By conducting a qualitative analysis, we were able to determine eleven lessons learned from the process.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-05
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2539
10.5753/jis.2022.2539
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2539
identifier_str_mv 10.5753/jis.2022.2539
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2539/2054
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 13 n. 1 (2022); 243-256
Journal on Interactive Systems; Vol. 13 No. 1 (2022); 243-256
2763-7719
10.5753/jis.2022
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
_version_ 1796797411400613888