End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential
Autor(a) principal: | |
---|---|
Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2539 |
Resumo: | Thirty-five million people worldwide are affected by Substance Use Disorders (SUDs). Digital games can exert therapeutic effect in this domain and the development of these games by the end users themselves tends to potentiate the adherence and effectiveness of the games. Personas is a consolidated technique to support design solutions. There are studies in the literature that examine the creation of personas with the participation of health professionals. However, patients are generally just information providers and a more active participation is a desirable outcome to improve the design of digital systems for the healthcare domain. This paper investigates the co-creation of personas and digital games with therapeutic potential by patients recovering SUDs. Twenty-one patients, one healthcare professional and four computer science professionals took part in the workshops. In total, were created seven personas and four digital games with therapeutic potential. By conducting a qualitative analysis, we were able to determine eleven lessons learned from the process. |
id |
SBC-3_a320676f5844d5a7951e5a7741a9f7fc |
---|---|
oai_identifier_str |
oai:ojs2.sol.sbc.org.br:article/2539 |
network_acronym_str |
SBC-3 |
network_name_str |
Journal on Interactive Systems |
repository_id_str |
|
spelling |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potentialTechnology applied to healthApproach to designEnd-user developmentSubstance abuse rehabilitationAlcohol and drugsThirty-five million people worldwide are affected by Substance Use Disorders (SUDs). Digital games can exert therapeutic effect in this domain and the development of these games by the end users themselves tends to potentiate the adherence and effectiveness of the games. Personas is a consolidated technique to support design solutions. There are studies in the literature that examine the creation of personas with the participation of health professionals. However, patients are generally just information providers and a more active participation is a desirable outcome to improve the design of digital systems for the healthcare domain. This paper investigates the co-creation of personas and digital games with therapeutic potential by patients recovering SUDs. Twenty-one patients, one healthcare professional and four computer science professionals took part in the workshops. In total, were created seven personas and four digital games with therapeutic potential. By conducting a qualitative analysis, we were able to determine eleven lessons learned from the process.Brazilian Computer Society2022-10-05info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/253910.5753/jis.2022.2539Journal of Interactive Systems; v. 13 n. 1 (2022); 243-256Journal on Interactive Systems; Vol. 13 No. 1 (2022); 243-2562763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2539/2054Copyright (c) 2022 Paula Maia de Souza, Vânia Paula de Almeida Neris, Fernando Roberto Proença, Franco Eusébio Garciahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSouza, Paula Maia deNeris, Vânia Paula de AlmeidaProença, Fernando RobertoGarcia, Franco Eusébio2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2539Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential |
title |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential |
spellingShingle |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential Souza, Paula Maia de Technology applied to health Approach to design End-user development Substance abuse rehabilitation Alcohol and drugs |
title_short |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential |
title_full |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential |
title_fullStr |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential |
title_full_unstemmed |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential |
title_sort |
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential |
author |
Souza, Paula Maia de |
author_facet |
Souza, Paula Maia de Neris, Vânia Paula de Almeida Proença, Fernando Roberto Garcia, Franco Eusébio |
author_role |
author |
author2 |
Neris, Vânia Paula de Almeida Proença, Fernando Roberto Garcia, Franco Eusébio |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Souza, Paula Maia de Neris, Vânia Paula de Almeida Proença, Fernando Roberto Garcia, Franco Eusébio |
dc.subject.por.fl_str_mv |
Technology applied to health Approach to design End-user development Substance abuse rehabilitation Alcohol and drugs |
topic |
Technology applied to health Approach to design End-user development Substance abuse rehabilitation Alcohol and drugs |
description |
Thirty-five million people worldwide are affected by Substance Use Disorders (SUDs). Digital games can exert therapeutic effect in this domain and the development of these games by the end users themselves tends to potentiate the adherence and effectiveness of the games. Personas is a consolidated technique to support design solutions. There are studies in the literature that examine the creation of personas with the participation of health professionals. However, patients are generally just information providers and a more active participation is a desirable outcome to improve the design of digital systems for the healthcare domain. This paper investigates the co-creation of personas and digital games with therapeutic potential by patients recovering SUDs. Twenty-one patients, one healthcare professional and four computer science professionals took part in the workshops. In total, were created seven personas and four digital games with therapeutic potential. By conducting a qualitative analysis, we were able to determine eleven lessons learned from the process. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-10-05 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2539 10.5753/jis.2022.2539 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2539 |
identifier_str_mv |
10.5753/jis.2022.2539 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2539/2054 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 243-256 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 243-256 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411400613888 |