An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/751 |
Resumo: | We have developed an autonomous virtual character guided by emotions. The agent is a virtual character who lives in a three-dimensional maze world. We found that emotion drivers can induce the behavior of a trained agent. Our approach is a case of goal parameterized reinforcement learning. Thus, we create conditioning between emotion drivers and a set of goals that determine the behavioral profile of a virtual character. We train agents who can randomly assume these goals while trying to maximize a reward function based on intrinsic and extrinsic motivations. A mapping between motivation and emotion was carried out. So, the agent learned a behavior profile as a training goal. The developed approach was integrated with the Advantage Actor-Critic (A3C) algorithm. Experiments showed that this approach produces behaviors consistent with the objectives given to agents, and has potential for the development of believable virtual characters. |
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Journal on Interactive Systems |
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An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement LearningAutonomous Virtual CharactersEmotionMotivationDeep Reinforcement LearningWe have developed an autonomous virtual character guided by emotions. The agent is a virtual character who lives in a three-dimensional maze world. We found that emotion drivers can induce the behavior of a trained agent. Our approach is a case of goal parameterized reinforcement learning. Thus, we create conditioning between emotion drivers and a set of goals that determine the behavioral profile of a virtual character. We train agents who can randomly assume these goals while trying to maximize a reward function based on intrinsic and extrinsic motivations. A mapping between motivation and emotion was carried out. So, the agent learned a behavior profile as a training goal. The developed approach was integrated with the Advantage Actor-Critic (A3C) algorithm. Experiments showed that this approach produces behaviors consistent with the objectives given to agents, and has potential for the development of believable virtual characters.Brazilian Computer Society2020-10-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/75110.5753/jis.2020.751Journal of Interactive Systems; v. 11 n. 1 (2020); 27-44Journal on Interactive Systems; Vol. 11 No. 1 (2020); 27-442763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/751/867Copyright (c) 2020 Gilzamir Ferreira Gomes, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Yuri Lenon Barbosa Nogueirainfo:eu-repo/semantics/openAccessGomes, Gilzamir FerreiraVidal, Creto AugustoCavalcante Neto, Joaquim BentoNogueira, Yuri Lenon Barbosa2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/751Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning |
title |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning |
spellingShingle |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning Gomes, Gilzamir Ferreira Autonomous Virtual Characters Emotion Motivation Deep Reinforcement Learning |
title_short |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning |
title_full |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning |
title_fullStr |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning |
title_full_unstemmed |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning |
title_sort |
An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning |
author |
Gomes, Gilzamir Ferreira |
author_facet |
Gomes, Gilzamir Ferreira Vidal, Creto Augusto Cavalcante Neto, Joaquim Bento Nogueira, Yuri Lenon Barbosa |
author_role |
author |
author2 |
Vidal, Creto Augusto Cavalcante Neto, Joaquim Bento Nogueira, Yuri Lenon Barbosa |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Gomes, Gilzamir Ferreira Vidal, Creto Augusto Cavalcante Neto, Joaquim Bento Nogueira, Yuri Lenon Barbosa |
dc.subject.por.fl_str_mv |
Autonomous Virtual Characters Emotion Motivation Deep Reinforcement Learning |
topic |
Autonomous Virtual Characters Emotion Motivation Deep Reinforcement Learning |
description |
We have developed an autonomous virtual character guided by emotions. The agent is a virtual character who lives in a three-dimensional maze world. We found that emotion drivers can induce the behavior of a trained agent. Our approach is a case of goal parameterized reinforcement learning. Thus, we create conditioning between emotion drivers and a set of goals that determine the behavioral profile of a virtual character. We train agents who can randomly assume these goals while trying to maximize a reward function based on intrinsic and extrinsic motivations. A mapping between motivation and emotion was carried out. So, the agent learned a behavior profile as a training goal. The developed approach was integrated with the Advantage Actor-Critic (A3C) algorithm. Experiments showed that this approach produces behaviors consistent with the objectives given to agents, and has potential for the development of believable virtual characters. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-10-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/751 10.5753/jis.2020.751 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/751 |
identifier_str_mv |
10.5753/jis.2020.751 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/751/867 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 11 n. 1 (2020); 27-44 Journal on Interactive Systems; Vol. 11 No. 1 (2020); 27-44 2763-7719 10.5753/jis.2020 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411076603904 |