Tennisgame Physio: A tool for amputees physiotherapy based on gamification

Detalhes bibliográficos
Autor(a) principal: Pinheiro, Andrelise Nunes Lemos
Data de Publicação: 2022
Outros Autores: Vieira, Márcio Barroso, Amaral, Érico Marcelo Hoff do, Domingues Júnior, Julio Saraçol
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/2680
Resumo: The present work aims to develop a computational solution in hardware and software that uses gamification methodologies to help physiotherapy professionals in the rehabilitation sessions of upper and lower limb amputees, who are in the pre-prosthetic and prosthetic stages. Thus, a table tennis match simulator is developed to instigate patients to reach the flow state during the session. Thus, a mobile program is developed to collect data from the smartphone’s gyroscope sensor and, through Bluetooth communication with the Arduino prototyping board, this information is forwarded to the simulator. The data received is used to move the virtual racket in the game. Furthermore, physiotherapists have a tool integrated with the tennis match simulator, to monitor the progress of patients during the sessions. In short, this solution turns out to be effective in helping both patients and physical therapists in physical rehabilitation sessions.
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spelling Tennisgame Physio: A tool for amputees physiotherapy based on gamificationChallengeMotivationRehabilitationPerformanceLow cost technologyThe present work aims to develop a computational solution in hardware and software that uses gamification methodologies to help physiotherapy professionals in the rehabilitation sessions of upper and lower limb amputees, who are in the pre-prosthetic and prosthetic stages. Thus, a table tennis match simulator is developed to instigate patients to reach the flow state during the session. Thus, a mobile program is developed to collect data from the smartphone’s gyroscope sensor and, through Bluetooth communication with the Arduino prototyping board, this information is forwarded to the simulator. The data received is used to move the virtual racket in the game. Furthermore, physiotherapists have a tool integrated with the tennis match simulator, to monitor the progress of patients during the sessions. In short, this solution turns out to be effective in helping both patients and physical therapists in physical rehabilitation sessions.Brazilian Computer Society2022-11-19info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/268010.5753/jis.2022.2680Journal of Interactive Systems; v. 13 n. 1 (2022); 301-312Journal on Interactive Systems; Vol. 13 No. 1 (2022); 301-3122763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2680/2124Copyright (c) 2022 Andrelise Nunes Lemos Pinheiro, Márcio Barroso Vieira, Érico Marcelo Hoff do Amaral, Julio Saraçol Domingues Júniorhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPinheiro, Andrelise Nunes LemosVieira, Márcio BarrosoAmaral, Érico Marcelo Hoff doDomingues Júnior, Julio Saraçol2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2680Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Tennisgame Physio: A tool for amputees physiotherapy based on gamification
title Tennisgame Physio: A tool for amputees physiotherapy based on gamification
spellingShingle Tennisgame Physio: A tool for amputees physiotherapy based on gamification
Pinheiro, Andrelise Nunes Lemos
Challenge
Motivation
Rehabilitation
Performance
Low cost technology
title_short Tennisgame Physio: A tool for amputees physiotherapy based on gamification
title_full Tennisgame Physio: A tool for amputees physiotherapy based on gamification
title_fullStr Tennisgame Physio: A tool for amputees physiotherapy based on gamification
title_full_unstemmed Tennisgame Physio: A tool for amputees physiotherapy based on gamification
title_sort Tennisgame Physio: A tool for amputees physiotherapy based on gamification
author Pinheiro, Andrelise Nunes Lemos
author_facet Pinheiro, Andrelise Nunes Lemos
Vieira, Márcio Barroso
Amaral, Érico Marcelo Hoff do
Domingues Júnior, Julio Saraçol
author_role author
author2 Vieira, Márcio Barroso
Amaral, Érico Marcelo Hoff do
Domingues Júnior, Julio Saraçol
author2_role author
author
author
dc.contributor.author.fl_str_mv Pinheiro, Andrelise Nunes Lemos
Vieira, Márcio Barroso
Amaral, Érico Marcelo Hoff do
Domingues Júnior, Julio Saraçol
dc.subject.por.fl_str_mv Challenge
Motivation
Rehabilitation
Performance
Low cost technology
topic Challenge
Motivation
Rehabilitation
Performance
Low cost technology
description The present work aims to develop a computational solution in hardware and software that uses gamification methodologies to help physiotherapy professionals in the rehabilitation sessions of upper and lower limb amputees, who are in the pre-prosthetic and prosthetic stages. Thus, a table tennis match simulator is developed to instigate patients to reach the flow state during the session. Thus, a mobile program is developed to collect data from the smartphone’s gyroscope sensor and, through Bluetooth communication with the Arduino prototyping board, this information is forwarded to the simulator. The data received is used to move the virtual racket in the game. Furthermore, physiotherapists have a tool integrated with the tennis match simulator, to monitor the progress of patients during the sessions. In short, this solution turns out to be effective in helping both patients and physical therapists in physical rehabilitation sessions.
publishDate 2022
dc.date.none.fl_str_mv 2022-11-19
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2680
10.5753/jis.2022.2680
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2680
identifier_str_mv 10.5753/jis.2022.2680
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/2680/2124
dc.rights.driver.fl_str_mv http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 13 n. 1 (2022); 301-312
Journal on Interactive Systems; Vol. 13 No. 1 (2022); 301-312
2763-7719
10.5753/jis.2022
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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