Tennisgame Physio: A tool for amputees physiotherapy based on gamification
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2680 |
Resumo: | The present work aims to develop a computational solution in hardware and software that uses gamification methodologies to help physiotherapy professionals in the rehabilitation sessions of upper and lower limb amputees, who are in the pre-prosthetic and prosthetic stages. Thus, a table tennis match simulator is developed to instigate patients to reach the flow state during the session. Thus, a mobile program is developed to collect data from the smartphone’s gyroscope sensor and, through Bluetooth communication with the Arduino prototyping board, this information is forwarded to the simulator. The data received is used to move the virtual racket in the game. Furthermore, physiotherapists have a tool integrated with the tennis match simulator, to monitor the progress of patients during the sessions. In short, this solution turns out to be effective in helping both patients and physical therapists in physical rehabilitation sessions. |
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Journal on Interactive Systems |
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Tennisgame Physio: A tool for amputees physiotherapy based on gamificationChallengeMotivationRehabilitationPerformanceLow cost technologyThe present work aims to develop a computational solution in hardware and software that uses gamification methodologies to help physiotherapy professionals in the rehabilitation sessions of upper and lower limb amputees, who are in the pre-prosthetic and prosthetic stages. Thus, a table tennis match simulator is developed to instigate patients to reach the flow state during the session. Thus, a mobile program is developed to collect data from the smartphone’s gyroscope sensor and, through Bluetooth communication with the Arduino prototyping board, this information is forwarded to the simulator. The data received is used to move the virtual racket in the game. Furthermore, physiotherapists have a tool integrated with the tennis match simulator, to monitor the progress of patients during the sessions. In short, this solution turns out to be effective in helping both patients and physical therapists in physical rehabilitation sessions.Brazilian Computer Society2022-11-19info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/268010.5753/jis.2022.2680Journal of Interactive Systems; v. 13 n. 1 (2022); 301-312Journal on Interactive Systems; Vol. 13 No. 1 (2022); 301-3122763-771910.5753/jis.2022reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/2680/2124Copyright (c) 2022 Andrelise Nunes Lemos Pinheiro, Márcio Barroso Vieira, Érico Marcelo Hoff do Amaral, Julio Saraçol Domingues Júniorhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessPinheiro, Andrelise Nunes LemosVieira, Márcio BarrosoAmaral, Érico Marcelo Hoff doDomingues Júnior, Julio Saraçol2023-10-12T20:47:54Zoai:ojs2.sol.sbc.org.br:article/2680Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:47:54Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification |
title |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification |
spellingShingle |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification Pinheiro, Andrelise Nunes Lemos Challenge Motivation Rehabilitation Performance Low cost technology |
title_short |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification |
title_full |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification |
title_fullStr |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification |
title_full_unstemmed |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification |
title_sort |
Tennisgame Physio: A tool for amputees physiotherapy based on gamification |
author |
Pinheiro, Andrelise Nunes Lemos |
author_facet |
Pinheiro, Andrelise Nunes Lemos Vieira, Márcio Barroso Amaral, Érico Marcelo Hoff do Domingues Júnior, Julio Saraçol |
author_role |
author |
author2 |
Vieira, Márcio Barroso Amaral, Érico Marcelo Hoff do Domingues Júnior, Julio Saraçol |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Pinheiro, Andrelise Nunes Lemos Vieira, Márcio Barroso Amaral, Érico Marcelo Hoff do Domingues Júnior, Julio Saraçol |
dc.subject.por.fl_str_mv |
Challenge Motivation Rehabilitation Performance Low cost technology |
topic |
Challenge Motivation Rehabilitation Performance Low cost technology |
description |
The present work aims to develop a computational solution in hardware and software that uses gamification methodologies to help physiotherapy professionals in the rehabilitation sessions of upper and lower limb amputees, who are in the pre-prosthetic and prosthetic stages. Thus, a table tennis match simulator is developed to instigate patients to reach the flow state during the session. Thus, a mobile program is developed to collect data from the smartphone’s gyroscope sensor and, through Bluetooth communication with the Arduino prototyping board, this information is forwarded to the simulator. The data received is used to move the virtual racket in the game. Furthermore, physiotherapists have a tool integrated with the tennis match simulator, to monitor the progress of patients during the sessions. In short, this solution turns out to be effective in helping both patients and physical therapists in physical rehabilitation sessions. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-11-19 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2680 10.5753/jis.2022.2680 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2680 |
identifier_str_mv |
10.5753/jis.2022.2680 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/2680/2124 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 13 n. 1 (2022); 301-312 Journal on Interactive Systems; Vol. 13 No. 1 (2022); 301-312 2763-7719 10.5753/jis.2022 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411429974016 |