Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/765 |
Resumo: | The influences, metrics, and applications of User Experience (UX) have been investigated in various contexts and is acknowledged as a driving force to promote game development choices. Recently, there has been a growing interest and need to explore the experience in the context of digital games, which require particular forms ofPlayer Experience (PX) components due to their interaction. These particularities of digital games bring some specific models, characteristics and evaluation methods based on this field. Therefore, both industry professionals and researchers must make informed choices when planning these assessments. This research aims to provide a brief panorama on how PX have been evaluated, and discuss its related concepts, based on the analysis 58 PX evaluation instruments. The data analysis provides a glance on the directions the research on PX evaluation is taking and indicates future research opportunities. |
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Journal on Interactive Systems |
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Player Experience Evaluation: a Brief Panorama of Instruments and Research OpportunitiesUser ExperiencePlayer ExperienceUX evaluationGamesEvaluation methodsThe influences, metrics, and applications of User Experience (UX) have been investigated in various contexts and is acknowledged as a driving force to promote game development choices. Recently, there has been a growing interest and need to explore the experience in the context of digital games, which require particular forms ofPlayer Experience (PX) components due to their interaction. These particularities of digital games bring some specific models, characteristics and evaluation methods based on this field. Therefore, both industry professionals and researchers must make informed choices when planning these assessments. This research aims to provide a brief panorama on how PX have been evaluated, and discuss its related concepts, based on the analysis 58 PX evaluation instruments. The data analysis provides a glance on the directions the research on PX evaluation is taking and indicates future research opportunities.Brazilian Computer Society2020-12-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/76510.5753/jis.2020.765Journal of Interactive Systems; v. 11 n. 1 (2020); 74-91Journal on Interactive Systems; Vol. 11 No. 1 (2020); 74-912763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/765/965Copyright (c) 2020 João Bosco Borges Aragão Filho, Carmen Li Juy, Izac Sidarta de Andrade Matos, Paulo Vitor Angelo Silveira, Ticianne de Gois Ribeiro Darinhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBorges, João BoscoJuy, Carmen Lide Andrade Matos, Izac SidartaAngelo Silveira, Paulo VitorDarin, Ticianne de Gois Ribeiro2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/765Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities |
title |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities |
spellingShingle |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities Borges, João Bosco User Experience Player Experience UX evaluation Games Evaluation methods |
title_short |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities |
title_full |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities |
title_fullStr |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities |
title_full_unstemmed |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities |
title_sort |
Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities |
author |
Borges, João Bosco |
author_facet |
Borges, João Bosco Juy, Carmen Li de Andrade Matos, Izac Sidarta Angelo Silveira, Paulo Vitor Darin, Ticianne de Gois Ribeiro |
author_role |
author |
author2 |
Juy, Carmen Li de Andrade Matos, Izac Sidarta Angelo Silveira, Paulo Vitor Darin, Ticianne de Gois Ribeiro |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Borges, João Bosco Juy, Carmen Li de Andrade Matos, Izac Sidarta Angelo Silveira, Paulo Vitor Darin, Ticianne de Gois Ribeiro |
dc.subject.por.fl_str_mv |
User Experience Player Experience UX evaluation Games Evaluation methods |
topic |
User Experience Player Experience UX evaluation Games Evaluation methods |
description |
The influences, metrics, and applications of User Experience (UX) have been investigated in various contexts and is acknowledged as a driving force to promote game development choices. Recently, there has been a growing interest and need to explore the experience in the context of digital games, which require particular forms ofPlayer Experience (PX) components due to their interaction. These particularities of digital games bring some specific models, characteristics and evaluation methods based on this field. Therefore, both industry professionals and researchers must make informed choices when planning these assessments. This research aims to provide a brief panorama on how PX have been evaluated, and discuss its related concepts, based on the analysis 58 PX evaluation instruments. The data analysis provides a glance on the directions the research on PX evaluation is taking and indicates future research opportunities. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-12-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/765 10.5753/jis.2020.765 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/765 |
identifier_str_mv |
10.5753/jis.2020.765 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/765/965 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 11 n. 1 (2020); 74-91 Journal on Interactive Systems; Vol. 11 No. 1 (2020); 74-91 2763-7719 10.5753/jis.2020 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411086041088 |