The Training Indigenous Teachers and using games and computers in mathematics

Detalhes bibliográficos
Autor(a) principal: Conti, Keli Cristina
Data de Publicação: 2018
Outros Autores: Pinto, Nayara Katherine Duarte, Martins, Danielle Alves
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista de Educação Matemática (Online)
Texto Completo: https://www.revistasbemsp.com.br/index.php/REMat-SP/article/view/117
Resumo: This report was developed with the main objective of describing the use of the game Crack-Spines, using computers, during the training of indigenous teachers (license in Mathematics) in a course of Intercultural Training for Indigenous Educators of the Federal University of Minas Gerais, specifically in the discipline "Teaching Practice". Taking into account the specificities of indigenous education in school, we aim to think about the training of teachers who will work in the final years of Elementary and High School and the use of the game and the computer as a didactic-pedagogical possibility in working with students in Elementary School, especially in the indigenous school. The description of the game use considered the didactic sequence developed during the class, with the presentation of the game, familiarization with the rules, the interventions and the discussions carried out during the game until the elaboration of problem situations about the game. In the report, we highlighted the moments of interaction that we considered more productive. We evaluated that this activity gave opportunities of learning through a playful approach and, therefore, we believe that the thoughts obtained from this activity can contribute to the teacher training and basic education in general.