Desenvolvimento de um jogo interativo sobre a dengue

Detalhes bibliográficos
Autor(a) principal: Siqueira, Ana Carolina Oliveira
Data de Publicação: 2013
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Institucional da UFSCAR
Texto Completo: https://repositorio.ufscar.br/handle/ufscar/19105
Resumo: Dengue is a pathology caused by a virus transmitted by the Aedes aegypti mosquito and is considered one of the most serious public health problems in America. School is a privileged environment for efficient activities aimed at the same, but to do so, it needs to be pleasurable and attractive to students. The development of computer-supported software and/or educational activities directly interferes with the learning outcome and can be used in the classroom in a playful and fun way, providing intrinsic motivation in this sense. Thus, this work aimed to evaluate games on the theme “dengue” available on the internet and also to design an interactive game on the same subject, as a support for teachers and students in basic education in teaching Science. The game “Everyone against Dengue” was developed using the Microsoft PowerPoint® authoring tool. During the conception and design of the game, criteria such as target audience, content to be covered, duration and number of phases, and level of difficulty, among others, were considered. Subsequently, a testing phase was carried out to evaluate the technical functionality and suitability of the content. Through the application of a questionnaire, using the Likert scale, it was found that the majority of participating volunteers were in favor of the game, configuring its viability and acceptance. Therefore, it is expected that this game will serve as a tool to support basic education teachers in teaching about dengue and as an instrument in the training of students, informing them about the risks and prevention of this disease, as well as making them agents that modify this reality. in their communities.
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spelling Siqueira, Ana Carolina OliveiraFujihara, Ricardo Toshiohttp://lattes.cnpq.br/1863735094370774http://lattes.cnpq.br/4021123691068645https://orcid.org/0000-0003-2776-55592024-01-16T15:56:31Z2024-01-16T15:56:31Z2013-12-05SIQUEIRA, Ana Carolina Oliveira. Desenvolvimento de um jogo interativo sobre a dengue. 2013. Trabalho de Conclusão de Curso (Graduação em Ciências Biológicas) – Universidade Federal de São Carlos, Araras, 2013. Disponível em: https://repositorio.ufscar.br/handle/ufscar/19105.https://repositorio.ufscar.br/handle/ufscar/19105Dengue is a pathology caused by a virus transmitted by the Aedes aegypti mosquito and is considered one of the most serious public health problems in America. School is a privileged environment for efficient activities aimed at the same, but to do so, it needs to be pleasurable and attractive to students. The development of computer-supported software and/or educational activities directly interferes with the learning outcome and can be used in the classroom in a playful and fun way, providing intrinsic motivation in this sense. Thus, this work aimed to evaluate games on the theme “dengue” available on the internet and also to design an interactive game on the same subject, as a support for teachers and students in basic education in teaching Science. The game “Everyone against Dengue” was developed using the Microsoft PowerPoint® authoring tool. During the conception and design of the game, criteria such as target audience, content to be covered, duration and number of phases, and level of difficulty, among others, were considered. Subsequently, a testing phase was carried out to evaluate the technical functionality and suitability of the content. Through the application of a questionnaire, using the Likert scale, it was found that the majority of participating volunteers were in favor of the game, configuring its viability and acceptance. Therefore, it is expected that this game will serve as a tool to support basic education teachers in teaching about dengue and as an instrument in the training of students, informing them about the risks and prevention of this disease, as well as making them agents that modify this reality. in their communities.A dengue é uma patologia causada por um vírus e transmitida pelo mosquito Aedes aegypti, e considerada um dos mais graves problemas de saúde pública na América. A escola é um ambiente privilegiado para eficientes atividades voltadas à mesma, mas para tanto, necessita ser prazerosa e atrativa aos discentes. O desenvolvimento de softwares e/ou atividades educacionais apoiadas por computador interferem diretamente no resultado do aprendizado, podendo ser utilizados em sala de aula de forma lúdica e divertida, e propiciando uma motivação intrínseca neste sentido. Assim, este trabalho objetivou avaliar jogos sobre a temática “dengue” disponíveis na internet e, também, conceber um jogo interativo sobre o mesmo assunto, como subsídio a professores e alunos da educação básica no ensino de Ciências. O jogo “Todos contra a dengue” foi desenvolvido por meio da ferramenta de autoria Microsoft PowerPoint®. Durante a concepção e projeto do jogo, foram considerados critérios como: público alvo, conteúdos a serem abordados, duração e número de fases, nível de dificuldade, dentre outros. Posteriormente, foi realizada uma fase de testes, a fim de avaliar a funcionabilidade técnica e a adequação do conteúdo. Por meio da aplicação de um questionário, utilizando a escala de Likert, verificou-se que a maioria dos voluntários participantes foi favorável ao jogo, configurando sua viabilidade e aceitação. Portanto, espera-se que este jogo sirva como ferramenta de apoio aos professores da educação básica no ensino sobre a dengue e como instrumento na formação dos alunos, informando-os sobre os riscos e prevenção desta doença, bem como os tornando agentes modificadores dessa realidade em suas comunidades.Não recebi financiamentoporUniversidade Federal de São CarlosCâmpus ArarasCiências Biológicas - CBL-ArUFSCarAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessArbovírusContexto escolarJogos educacionais interativosSoftware autoralPowerPointCIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAODesenvolvimento de um jogo interativo sobre a dengueDevelopment of an interactive game about dengueinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisreponame:Repositório Institucional da UFSCARinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARORIGINALTCC_Ana Carolina - dengue.pdfTCC_Ana Carolina - dengue.pdfTCC - Desenvolvimento de um jogo interativo sobre a dengueapplication/pdf2323507https://repositorio.ufscar.br/bitstream/ufscar/19105/1/TCC_Ana%20Carolina%20-%20dengue.pdfae7d05c193c5d8adebf33d4e11fa2563MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8700https://repositorio.ufscar.br/bitstream/ufscar/19105/2/license_rdf79da7ba44461b593b4f6afc1f09853c4MD52TEXTTCC_Ana Carolina - dengue.pdf.txtTCC_Ana Carolina - dengue.pdf.txtExtracted texttext/plain72479https://repositorio.ufscar.br/bitstream/ufscar/19105/3/TCC_Ana%20Carolina%20-%20dengue.pdf.txt33ee032abe62bfc9906ce08bf55d5150MD53ufscar/191052024-05-14 17:25:02.535oai:repositorio.ufscar.br:ufscar/19105Repositório InstitucionalPUBhttps://repositorio.ufscar.br/oai/requestopendoar:43222024-05-14T17:25:02Repositório Institucional da UFSCAR - Universidade Federal de São Carlos (UFSCAR)false
dc.title.por.fl_str_mv Desenvolvimento de um jogo interativo sobre a dengue
dc.title.alternative.eng.fl_str_mv Development of an interactive game about dengue
title Desenvolvimento de um jogo interativo sobre a dengue
spellingShingle Desenvolvimento de um jogo interativo sobre a dengue
Siqueira, Ana Carolina Oliveira
Arbovírus
Contexto escolar
Jogos educacionais interativos
Software autoral
PowerPoint
CIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAO
title_short Desenvolvimento de um jogo interativo sobre a dengue
title_full Desenvolvimento de um jogo interativo sobre a dengue
title_fullStr Desenvolvimento de um jogo interativo sobre a dengue
title_full_unstemmed Desenvolvimento de um jogo interativo sobre a dengue
title_sort Desenvolvimento de um jogo interativo sobre a dengue
author Siqueira, Ana Carolina Oliveira
author_facet Siqueira, Ana Carolina Oliveira
author_role author
dc.contributor.authorlattes.por.fl_str_mv http://lattes.cnpq.br/4021123691068645
dc.contributor.authororcid.por.fl_str_mv https://orcid.org/0000-0003-2776-5559
dc.contributor.author.fl_str_mv Siqueira, Ana Carolina Oliveira
dc.contributor.advisor1.fl_str_mv Fujihara, Ricardo Toshio
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/1863735094370774
contributor_str_mv Fujihara, Ricardo Toshio
dc.subject.por.fl_str_mv Arbovírus
Contexto escolar
Jogos educacionais interativos
Software autoral
topic Arbovírus
Contexto escolar
Jogos educacionais interativos
Software autoral
PowerPoint
CIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAO
dc.subject.eng.fl_str_mv PowerPoint
dc.subject.cnpq.fl_str_mv CIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAO
description Dengue is a pathology caused by a virus transmitted by the Aedes aegypti mosquito and is considered one of the most serious public health problems in America. School is a privileged environment for efficient activities aimed at the same, but to do so, it needs to be pleasurable and attractive to students. The development of computer-supported software and/or educational activities directly interferes with the learning outcome and can be used in the classroom in a playful and fun way, providing intrinsic motivation in this sense. Thus, this work aimed to evaluate games on the theme “dengue” available on the internet and also to design an interactive game on the same subject, as a support for teachers and students in basic education in teaching Science. The game “Everyone against Dengue” was developed using the Microsoft PowerPoint® authoring tool. During the conception and design of the game, criteria such as target audience, content to be covered, duration and number of phases, and level of difficulty, among others, were considered. Subsequently, a testing phase was carried out to evaluate the technical functionality and suitability of the content. Through the application of a questionnaire, using the Likert scale, it was found that the majority of participating volunteers were in favor of the game, configuring its viability and acceptance. Therefore, it is expected that this game will serve as a tool to support basic education teachers in teaching about dengue and as an instrument in the training of students, informing them about the risks and prevention of this disease, as well as making them agents that modify this reality. in their communities.
publishDate 2013
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dc.identifier.citation.fl_str_mv SIQUEIRA, Ana Carolina Oliveira. Desenvolvimento de um jogo interativo sobre a dengue. 2013. Trabalho de Conclusão de Curso (Graduação em Ciências Biológicas) – Universidade Federal de São Carlos, Araras, 2013. Disponível em: https://repositorio.ufscar.br/handle/ufscar/19105.
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identifier_str_mv SIQUEIRA, Ana Carolina Oliveira. Desenvolvimento de um jogo interativo sobre a dengue. 2013. Trabalho de Conclusão de Curso (Graduação em Ciências Biológicas) – Universidade Federal de São Carlos, Araras, 2013. Disponível em: https://repositorio.ufscar.br/handle/ufscar/19105.
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http://creativecommons.org/licenses/by-nc-nd/3.0/br/
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Câmpus Araras
Ciências Biológicas - CBL-Ar
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Câmpus Araras
Ciências Biológicas - CBL-Ar
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