The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
DOI: | 10.33448/rsd-v11i3.26785 |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/26785 |
Resumo: | This work has as its theme the use of PowerPoint (PPT) as a technological resource to be used by the teacher to build games for the diversification of Portuguese Language classes as L2, in bilingual education (Libras-Portuguese language), offered to deaf students in the country (Brasil, 2015; Brasil, 2021). Our proposal is part of a time marked by the scarcity of materials and policies that guide the education of the deaf. Often included in mixed classes (with deaf and hearing people), these students receive decontextualized content that does not explore their learning potential through the visuospatial channel (Silva et al., 2018; Rodrigues, 2018). Based on a qualitative research, we carried out a bibliographic review that integrates knowledge about the education of the deaf and the use of gamification as an educational resource, seeking to question: what is the potential of games for teaching Portuguese for deaf students enrolled in Elementary School I? Is it possible to develop, with limited resources, material based on the educational specificities of these students? Seeking to answer these questions We developed and presented a Quis, developed based on the PowerPoint software. To exemplify the assembly and operation of the game, we thematized in our material the teaching of facial expressions, an important parameter for the formation of signs in Libras. We conclude by emphasizing the importance of building materials and offering adequate training to teachers, focused on strategies of this type, in view of the importance of improving the use of PowerPoint as a simple and versatile tool for the construction of educational resource games, diversifying classes and providing students with the use of technological tools. |
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Research, Society and Development |
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The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School IEl uso de PowerPoint como herramienta didáctica-pedagógica en la construcción de juegos para la enseñanza de la Lengua Portuguesa como L2 para estudiantes sordos en el 4º y 5º año de la Escuela Primaria IO uso do PowerPoint como ferramenta didático-pedagógica na construção de jogos para o ensino de Língua Portuguesa como L2 para estudantes surdos no 4º e 5º anos do Ensino Fundamental ILibrasPowerPointBilingüismoEnseñanza de Libras como L1Formación de profesores.LibrasPowerPointBilinguismoEnsino de Libras como L1Formação de professores. LibrasPowerPointBilingualismTeaching Libras as L1Teacher training.This work has as its theme the use of PowerPoint (PPT) as a technological resource to be used by the teacher to build games for the diversification of Portuguese Language classes as L2, in bilingual education (Libras-Portuguese language), offered to deaf students in the country (Brasil, 2015; Brasil, 2021). Our proposal is part of a time marked by the scarcity of materials and policies that guide the education of the deaf. Often included in mixed classes (with deaf and hearing people), these students receive decontextualized content that does not explore their learning potential through the visuospatial channel (Silva et al., 2018; Rodrigues, 2018). Based on a qualitative research, we carried out a bibliographic review that integrates knowledge about the education of the deaf and the use of gamification as an educational resource, seeking to question: what is the potential of games for teaching Portuguese for deaf students enrolled in Elementary School I? Is it possible to develop, with limited resources, material based on the educational specificities of these students? Seeking to answer these questions We developed and presented a Quis, developed based on the PowerPoint software. To exemplify the assembly and operation of the game, we thematized in our material the teaching of facial expressions, an important parameter for the formation of signs in Libras. We conclude by emphasizing the importance of building materials and offering adequate training to teachers, focused on strategies of this type, in view of the importance of improving the use of PowerPoint as a simple and versatile tool for the construction of educational resource games, diversifying classes and providing students with the use of technological tools.Este trabajo tiene como tema el uso de PowerPoint (PPT) como recurso tecnológico a ser utilizado por el profesor para construir juegos para la diversificación de las clases de Lengua Portuguesa como L2, en la educación bilingüe (Lengua Libras-Portugués), ofrecida a los estudiantes sordos en el país (Brasil, 2015; Brasil, 2021). Nuestra propuesta se enmarca en una época marcada por la escasez de materiales y políticas que orienten la educación de los sordos. A menudo incluidos en clases mixtas (con personas sordas y oyentes), estos estudiantes reciben contenidos descontextualizados que no exploran su potencial de aprendizaje a través del canal visuoespacial (Silva et al., 2018; Rodrigues, 2018). Con base en una investigación cualitativa, llevamos a cabo una revisión bibliográfica que integra conocimientos sobre la educación de sordos y el uso de la gamificación como recurso educativo, buscando cuestionar: ¿Cuál es el potencial de los juegos para la enseñanza del portugués para estudiantes sordos matriculados en la escuela primaria? Escuela I? ¿Es posible desarrollar, con recursos limitados, un material basado en las especificidades educativas de estos estudiantes? Buscando responder a estas preguntas, desarrollamos y presentamos un Quis, desarrollado con base en el software PowerPoint. Para ejemplificar el montaje y funcionamiento del juego, tematizamos en nuestro material la enseñanza de las expresiones faciales, parámetro importante para la formación de signos en Libras. Concluimos enfatizando la importancia de construir materiales y ofrecer una adecuada formación a los docentes, enfocada en estrategias de este tipo, ante la importancia de mejorar el uso de PowerPoint como una herramienta sencilla y versátil para la construcción de juegos de recursos educativos, diversificando las clases. y dotar a los estudiantes del uso de instrumentos tecnológicos.Este trabalho tem como tema o uso do PowerPoint (PPT) como recurso tecnológico a ser utilizado pelo professor para a construção de games para a diversificação das aulas de Língua Portuguesa como L2, no ensino bilíngue (Libras-língua portuguesa), ofertado a alunos surdos no país (Brasil, 2015; Brasil, 2021). Nossa proposta se enquadra em um momento marcado pela escassez de materiais e políticas que orientam a educação de surdos. Muitas vezes, incluídos em turmas mistas (com surdos e ouvintes), esses estudantes recebem conteúdos descontextualizados e que não exploram sua potencialidade de aprendizado, por meio do canal viso espacial (Silva et al., 2018; Rodrigues, 2018). Com base em uma pesquisa de abordagem qualitativa, realizamos uma revisão bibliográfica que integra conhecimentos sobre a educação de surdos e o uso da gamificação como recurso educativo buscando questionar: qual o potencial dos jogos para o ensino de língua portuguesa para estudantes surdos matriculados no Ensino Fundamental I? É possível desenvolver, com recursos limitados, um material pautado nas especificidades educacionais desses estudantes? Buscando responder a essas questões Desenvolvemos e apresentamos um Quis, desenvolvido com base no software PowerPoint. Para exemplificar a montagem e funcionamento do jogo, tematizamos em nosso material o ensino das expressões faciais, importante parâmetro para a formação de sinais em Libras. Concluímos ressaltando a importância da construção de materiais e oferecimento de formação adequada aos professores, voltada para estratégias desse tipo, tendo em vista a importância do aperfeiçoamento no uso do PowerPoint como ferramenta simples e versátil para a construção de jogos recurso educacional, diversificando as aulas e proporcionando aos alunos a utilização de instrumentos tecnológicos.Research, Society and Development2022-03-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/2678510.33448/rsd-v11i3.26785Research, Society and Development; Vol. 11 No. 3; e42311326785Research, Society and Development; Vol. 11 Núm. 3; e42311326785Research, Society and Development; v. 11 n. 3; e423113267852525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/26785/23488Copyright (c) 2022 Erliandro Felix Silva; Antônio José Araújo Lima ; William Velozo Francionihttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Erliandro Felix Lima , Antônio José Araújo Francioni, William Velozo 2022-03-09T13:44:38Zoai:ojs.pkp.sfu.ca:article/26785Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:44:44.424694Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I El uso de PowerPoint como herramienta didáctica-pedagógica en la construcción de juegos para la enseñanza de la Lengua Portuguesa como L2 para estudiantes sordos en el 4º y 5º año de la Escuela Primaria I O uso do PowerPoint como ferramenta didático-pedagógica na construção de jogos para o ensino de Língua Portuguesa como L2 para estudantes surdos no 4º e 5º anos do Ensino Fundamental I |
title |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I |
spellingShingle |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I Silva, Erliandro Felix Libras PowerPoint Bilingüismo Enseñanza de Libras como L1 Formación de profesores. Libras PowerPoint Bilinguismo Ensino de Libras como L1 Formação de professores. Libras PowerPoint Bilingualism Teaching Libras as L1 Teacher training. Silva, Erliandro Felix Libras PowerPoint Bilingüismo Enseñanza de Libras como L1 Formación de profesores. Libras PowerPoint Bilinguismo Ensino de Libras como L1 Formação de professores. Libras PowerPoint Bilingualism Teaching Libras as L1 Teacher training. |
title_short |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I |
title_full |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I |
title_fullStr |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I |
title_full_unstemmed |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I |
title_sort |
The use of PowerPoint as a teaching-pedagogical tool in the construction of games for the teaching of Portuguese Language as L2 for deaf students in the 4th and 5th years of Elementary School I |
author |
Silva, Erliandro Felix |
author_facet |
Silva, Erliandro Felix Silva, Erliandro Felix Lima , Antônio José Araújo Francioni, William Velozo Lima , Antônio José Araújo Francioni, William Velozo |
author_role |
author |
author2 |
Lima , Antônio José Araújo Francioni, William Velozo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Silva, Erliandro Felix Lima , Antônio José Araújo Francioni, William Velozo |
dc.subject.por.fl_str_mv |
Libras PowerPoint Bilingüismo Enseñanza de Libras como L1 Formación de profesores. Libras PowerPoint Bilinguismo Ensino de Libras como L1 Formação de professores. Libras PowerPoint Bilingualism Teaching Libras as L1 Teacher training. |
topic |
Libras PowerPoint Bilingüismo Enseñanza de Libras como L1 Formación de profesores. Libras PowerPoint Bilinguismo Ensino de Libras como L1 Formação de professores. Libras PowerPoint Bilingualism Teaching Libras as L1 Teacher training. |
description |
This work has as its theme the use of PowerPoint (PPT) as a technological resource to be used by the teacher to build games for the diversification of Portuguese Language classes as L2, in bilingual education (Libras-Portuguese language), offered to deaf students in the country (Brasil, 2015; Brasil, 2021). Our proposal is part of a time marked by the scarcity of materials and policies that guide the education of the deaf. Often included in mixed classes (with deaf and hearing people), these students receive decontextualized content that does not explore their learning potential through the visuospatial channel (Silva et al., 2018; Rodrigues, 2018). Based on a qualitative research, we carried out a bibliographic review that integrates knowledge about the education of the deaf and the use of gamification as an educational resource, seeking to question: what is the potential of games for teaching Portuguese for deaf students enrolled in Elementary School I? Is it possible to develop, with limited resources, material based on the educational specificities of these students? Seeking to answer these questions We developed and presented a Quis, developed based on the PowerPoint software. To exemplify the assembly and operation of the game, we thematized in our material the teaching of facial expressions, an important parameter for the formation of signs in Libras. We conclude by emphasizing the importance of building materials and offering adequate training to teachers, focused on strategies of this type, in view of the importance of improving the use of PowerPoint as a simple and versatile tool for the construction of educational resource games, diversifying classes and providing students with the use of technological tools. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-03-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/26785 10.33448/rsd-v11i3.26785 |
url |
https://rsdjournal.org/index.php/rsd/article/view/26785 |
identifier_str_mv |
10.33448/rsd-v11i3.26785 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/26785/23488 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Erliandro Felix Silva; Antônio José Araújo Lima ; William Velozo Francioni https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Erliandro Felix Silva; Antônio José Araújo Lima ; William Velozo Francioni https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 11 No. 3; e42311326785 Research, Society and Development; Vol. 11 Núm. 3; e42311326785 Research, Society and Development; v. 11 n. 3; e42311326785 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1822178709368471552 |
dc.identifier.doi.none.fl_str_mv |
10.33448/rsd-v11i3.26785 |