Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies

Detalhes bibliográficos
Autor(a) principal: Cruz Junior, Gilson
Data de Publicação: 2021
Tipo de documento: Artigo
Idioma: por
Título da fonte: Linhas (Florianópolis. Online)
Texto Completo: https://www.periodicos.udesc.br/index.php/linhas/article/view/18428
Resumo: This essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes and learning activities based on situated practice, overt instruction, critical framework and transformed practice. Finally, it shows compatibility between the pedagogical guidance of multiliteracies and digital games as a semiotic domain.
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spelling Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteraciesVideogames como conteúdo? Contribuições para uma proposta de ensino baseada na pedagogia dos multiletramentosjogos digitaismultiletramentoseducaçãodesigndigital gamesmultiliteraciesdesigneducationThis essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes and learning activities based on situated practice, overt instruction, critical framework and transformed practice. Finally, it shows compatibility between the pedagogical guidance of multiliteracies and digital games as a semiotic domain.Este ensaio tem como objetivo sistematizar e socializar as contribuições para uma proposta de ensino de jogos digitais alicerçada na pedagogia dos multiletramentos. Trata-se de uma reflexão teórica que se baseia na bibliografia pertencente ao campo de investigação dos videogames. Como resultado, descrevem-se os processos de conhecimento e as atividades de aprendizagem com base na prática situada, na instrução explícita, no enquadramento crítico e na prática transformada. Por fim, evidencia-se a compatibilidade entre as orientações pedagógicas dos multiletramentos e os jogos digitais como domínio semiótico.Universidade do Estado de Santa Catarina - UDESC2021-12-10info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.periodicos.udesc.br/index.php/linhas/article/view/1842810.5965/1984723822502021320Revista Linhas; v. 22 n. 50 (2021): Centenário da Escola Regional de Meriti; 320 - 3501984-7238reponame:Linhas (Florianópolis. Online)instname:Universidade do Estado de Santa Catarina (UDESC)instacron:(UDESC)porhttps://www.periodicos.udesc.br/index.php/linhas/article/view/18428/13761Copyright (c) 2021 Revista Linhashttps://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessCruz Junior, Gilson2024-02-29T13:09:48Zoai::article/18428Revistahttps://www.periodicos.udesc.br/index.php/linhashttps://www.periodicos.udesc.br/index.php/linhas/oaivera.gaspar.udesc@gmail.com||revistalinhas@gmail.com1984-72381984-7238opendoar:2024-02-29T13:09:48Linhas (Florianópolis. Online) - Universidade do Estado de Santa Catarina (UDESC)false
dc.title.none.fl_str_mv Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
Videogames como conteúdo? Contribuições para uma proposta de ensino baseada na pedagogia dos multiletramentos
title Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
spellingShingle Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
Cruz Junior, Gilson
jogos digitais
multiletramentos
educação
design
digital games
multiliteracies
design
education
title_short Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
title_full Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
title_fullStr Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
title_full_unstemmed Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
title_sort Video games as content? Contributions for an educational proposal based on the pedagogy of multiliteracies
author Cruz Junior, Gilson
author_facet Cruz Junior, Gilson
author_role author
dc.contributor.author.fl_str_mv Cruz Junior, Gilson
dc.subject.por.fl_str_mv jogos digitais
multiletramentos
educação
design
digital games
multiliteracies
design
education
topic jogos digitais
multiletramentos
educação
design
digital games
multiliteracies
design
education
description This essay aims to systematize and socialize contributions for an educational proposal for digital games founded on pedagogy of multiliteracies. This is a theoretical incursion that is supported by the literature pertaining to video game research field. As a result, it describes knowledge processes and learning activities based on situated practice, overt instruction, critical framework and transformed practice. Finally, it shows compatibility between the pedagogical guidance of multiliteracies and digital games as a semiotic domain.
publishDate 2021
dc.date.none.fl_str_mv 2021-12-10
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.periodicos.udesc.br/index.php/linhas/article/view/18428
10.5965/1984723822502021320
url https://www.periodicos.udesc.br/index.php/linhas/article/view/18428
identifier_str_mv 10.5965/1984723822502021320
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.periodicos.udesc.br/index.php/linhas/article/view/18428/13761
dc.rights.driver.fl_str_mv Copyright (c) 2021 Revista Linhas
https://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Revista Linhas
https://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade do Estado de Santa Catarina - UDESC
publisher.none.fl_str_mv Universidade do Estado de Santa Catarina - UDESC
dc.source.none.fl_str_mv Revista Linhas; v. 22 n. 50 (2021): Centenário da Escola Regional de Meriti; 320 - 350
1984-7238
reponame:Linhas (Florianópolis. Online)
instname:Universidade do Estado de Santa Catarina (UDESC)
instacron:(UDESC)
instname_str Universidade do Estado de Santa Catarina (UDESC)
instacron_str (UDESC)
institution (UDESC)
reponame_str Linhas (Florianópolis. Online)
collection Linhas (Florianópolis. Online)
repository.name.fl_str_mv Linhas (Florianópolis. Online) - Universidade do Estado de Santa Catarina (UDESC)
repository.mail.fl_str_mv vera.gaspar.udesc@gmail.com||revistalinhas@gmail.com
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