Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Linguagem em Foco (Online) |
Texto Completo: | https://revistas.uece.br/index.php/linguagememfoco/article/view/7416 |
Resumo: | The article aims to highlight the appropriation of foreign language (FL) vocabulary in learning situations, such as in gamification activities and playful-interactive games. In view of language processing, we assume that Tolexical access corresponds to the emission and production of meanings, i.e., of vocabulary and is associated with cognitive, cultural and social aspects of a language (BARBOSA, 2009). Therefore, understanding the relationship between linguistic processing and the appropriation of a new language, we point out the relevance of digital tools to motivate students to the development of the lexicon in FL. To fulfill this goal, the methodology of this study focuses on a qualitative and bibliographic survey (CRESWELL, 2010; YIN, 2016), revisiting the literature for studies that support the importance of the theme. Therefore, we selected four studies that correspond to the needs of the scope of this research. The results indicate that gamifying activities (BORGES, 2017) and the use of playful-interactive games (MARINHO; MIRANDA, 2019) in learning contexts seem to correspond to teaching strategies and lexical appropriation in FL, in order to awaken student motivation and engagement. Nevertheless, it is observed that mobile apps still need to update their designers to contextualize the application of interculturality to gamified activities. Even so, we encourage the use of these digital tools and suggest the continuity of empirical research on the theme to share and publish relevant observations to the academic community. |
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Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian contextProcessamento de linguagem e o acesso lexical em língua estrangeira na gamification e nos jogos lúdico-interativos: Um estudo bibliográfico no contexto brasileiroProcessamento linguísticoLíngua EstrangeiraAcesso lexicalGamificationLanguage processingForeign languageLexical accessGamificationThe article aims to highlight the appropriation of foreign language (FL) vocabulary in learning situations, such as in gamification activities and playful-interactive games. In view of language processing, we assume that Tolexical access corresponds to the emission and production of meanings, i.e., of vocabulary and is associated with cognitive, cultural and social aspects of a language (BARBOSA, 2009). Therefore, understanding the relationship between linguistic processing and the appropriation of a new language, we point out the relevance of digital tools to motivate students to the development of the lexicon in FL. To fulfill this goal, the methodology of this study focuses on a qualitative and bibliographic survey (CRESWELL, 2010; YIN, 2016), revisiting the literature for studies that support the importance of the theme. Therefore, we selected four studies that correspond to the needs of the scope of this research. The results indicate that gamifying activities (BORGES, 2017) and the use of playful-interactive games (MARINHO; MIRANDA, 2019) in learning contexts seem to correspond to teaching strategies and lexical appropriation in FL, in order to awaken student motivation and engagement. Nevertheless, it is observed that mobile apps still need to update their designers to contextualize the application of interculturality to gamified activities. Even so, we encourage the use of these digital tools and suggest the continuity of empirical research on the theme to share and publish relevant observations to the academic community.O objetivo desse artigo é destacar a apropriação de vocabulário em língua estrangeira (LE) em situações de aprendizagem, tais como em atividades de gamification e jogos lúdico-interativos. Tendo em vista o processamento de linguagem, partimos da perspectiva de que o acesso lexical corresponde à emissão e produção de significados, ou seja, dos vocabulários, e está associado aos aspectos cognitivos, culturais e sociais de uma língua (BARBOSA, 2009). Logo, compreendendo a relação entre o processamento linguístico e a apropriação de um novo idioma, apontamos a relevância de ferramentas digitais para motivar o alunado ao desenvolvimento do léxico em LE. Para alcançarmos esse propósito, a metodologia do trabalho enfoca um levantamento qualitativo e bibliográfico (CRESWELL, 2010; YIN, 2016), revisitando na literatura, estudos que amparem a premência da temática. Logo, selecionamos quatro artigos que melhor se encaixam às necessidades do escopo desta pesquisa. Os resultados apontam que gamificar atividades (BORGES, 2017) e utilizar jogos lúdico-interativos (MARINHO; MIRANDA, 2019), em contexto de aprendizagem, parecem corresponder às estratégias de ensino e apropriação lexical em LE, porquanto tende a despertar a motivação e o engajamento do aluno. Apesar disso, observa-se que os aplicativos móveis ainda precisam atualizar seus designers para contextualizar a aplicação de interculturalidade às atividades gamificadas. Mesmo assim, incentivamos o uso dessas ferramentas digitais e sugerimos a continuidade de ações de pesquisas empíricas acerca da temática, a fim de divulgar observações relevantes à comunidade acadêmica.EdUECE2022-03-11info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/epub+ziphttps://revistas.uece.br/index.php/linguagememfoco/article/view/741610.46230/2674-8266-13-7416Revista Linguagem em Foco; Vol. 13 No. 4 (2021): Acesso lexical, desenvolvimento do léxico e aquisição de vocabulário; 189-203Revista Linguagem em Foco; v. 13 n. 4 (2021): Acesso lexical, desenvolvimento do léxico e aquisição de vocabulário; 189-2032674-82662176-7955reponame:Revista Linguagem em Foco (Online)instname:Universidade Estadual do Ceará (UECE)instacron:UECEporhttps://revistas.uece.br/index.php/linguagememfoco/article/view/7416/6745https://revistas.uece.br/index.php/linguagememfoco/article/view/7416/6747Copyright (c) 2022 Mirella Mota Cavalcante da Silva, Irislene e Silva Coutinho, Daniele Lima Mirandahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Mirella Mota Cavalcante daCoutinho, Irislene e SilvaMiranda, Daniele Lima2022-03-11T10:54:58Zoai:ojs.revistas.uece.br:article/7416Revistahttps://revistas.uece.br/index.php/linguagememfocoPUBhttps://revistas.uece.br/index.php/linguagememfoco/oailinguagememfoco@uece.br||2674-82662176-7955opendoar:2022-03-11T10:54:58Revista Linguagem em Foco (Online) - Universidade Estadual do Ceará (UECE)false |
dc.title.none.fl_str_mv |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context Processamento de linguagem e o acesso lexical em língua estrangeira na gamification e nos jogos lúdico-interativos: Um estudo bibliográfico no contexto brasileiro |
title |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context |
spellingShingle |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context Silva, Mirella Mota Cavalcante da Processamento linguístico Língua Estrangeira Acesso lexical Gamification Language processing Foreign language Lexical access Gamification |
title_short |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context |
title_full |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context |
title_fullStr |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context |
title_full_unstemmed |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context |
title_sort |
Language processing and foreign language lexical access in gamification and playful-interactive games: A bibliography study in the Brazilian context |
author |
Silva, Mirella Mota Cavalcante da |
author_facet |
Silva, Mirella Mota Cavalcante da Coutinho, Irislene e Silva Miranda, Daniele Lima |
author_role |
author |
author2 |
Coutinho, Irislene e Silva Miranda, Daniele Lima |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Silva, Mirella Mota Cavalcante da Coutinho, Irislene e Silva Miranda, Daniele Lima |
dc.subject.por.fl_str_mv |
Processamento linguístico Língua Estrangeira Acesso lexical Gamification Language processing Foreign language Lexical access Gamification |
topic |
Processamento linguístico Língua Estrangeira Acesso lexical Gamification Language processing Foreign language Lexical access Gamification |
description |
The article aims to highlight the appropriation of foreign language (FL) vocabulary in learning situations, such as in gamification activities and playful-interactive games. In view of language processing, we assume that Tolexical access corresponds to the emission and production of meanings, i.e., of vocabulary and is associated with cognitive, cultural and social aspects of a language (BARBOSA, 2009). Therefore, understanding the relationship between linguistic processing and the appropriation of a new language, we point out the relevance of digital tools to motivate students to the development of the lexicon in FL. To fulfill this goal, the methodology of this study focuses on a qualitative and bibliographic survey (CRESWELL, 2010; YIN, 2016), revisiting the literature for studies that support the importance of the theme. Therefore, we selected four studies that correspond to the needs of the scope of this research. The results indicate that gamifying activities (BORGES, 2017) and the use of playful-interactive games (MARINHO; MIRANDA, 2019) in learning contexts seem to correspond to teaching strategies and lexical appropriation in FL, in order to awaken student motivation and engagement. Nevertheless, it is observed that mobile apps still need to update their designers to contextualize the application of interculturality to gamified activities. Even so, we encourage the use of these digital tools and suggest the continuity of empirical research on the theme to share and publish relevant observations to the academic community. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-03-11 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.uece.br/index.php/linguagememfoco/article/view/7416 10.46230/2674-8266-13-7416 |
url |
https://revistas.uece.br/index.php/linguagememfoco/article/view/7416 |
identifier_str_mv |
10.46230/2674-8266-13-7416 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.uece.br/index.php/linguagememfoco/article/view/7416/6745 https://revistas.uece.br/index.php/linguagememfoco/article/view/7416/6747 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
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https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
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application/pdf application/epub+zip |
dc.publisher.none.fl_str_mv |
EdUECE |
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EdUECE |
dc.source.none.fl_str_mv |
Revista Linguagem em Foco; Vol. 13 No. 4 (2021): Acesso lexical, desenvolvimento do léxico e aquisição de vocabulário; 189-203 Revista Linguagem em Foco; v. 13 n. 4 (2021): Acesso lexical, desenvolvimento do léxico e aquisição de vocabulário; 189-203 2674-8266 2176-7955 reponame:Revista Linguagem em Foco (Online) instname:Universidade Estadual do Ceará (UECE) instacron:UECE |
instname_str |
Universidade Estadual do Ceará (UECE) |
instacron_str |
UECE |
institution |
UECE |
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Revista Linguagem em Foco (Online) |
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Revista Linguagem em Foco (Online) |
repository.name.fl_str_mv |
Revista Linguagem em Foco (Online) - Universidade Estadual do Ceará (UECE) |
repository.mail.fl_str_mv |
linguagememfoco@uece.br|| |
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