Like a Game: Responsive Gamification in Language Teaching
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Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Linguagem em Foco (Online) |
Texto Completo: | https://revistas.uece.br/index.php/linguagememfoco/article/view/3671 |
Resumo: | The transposition of game elements to language teaching, defined as gamification, has aroused the interest of researchers in the area, who see this transposition as a way to promote student's motivation, involvement, and commitment. The aim of this study is to investigate which game elements can be redirected to education and ensure they provide the best results. For this purpose, we use, as methodology, a broad narrative review of previous studies on gamification and responsive design in an attempt to arrive at responsive gamification, seeking to identify the game elements most responsive to the resources available in the teaching context, to the objectives of language teaching and to student’s preferences and styles of learning. After analysing and reflecting on the data generated by these studies, we found results showing a significant difference between peripheral game elements, with little impact on the student's motivation, and intrinsic game elements, capable of empowering the student to overcome difficulties by persisting in the action through trial and error, the essence of gaming and learning. |
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Like a Game: Responsive Gamification in Language TeachingComo um Jogo: Gamificação Responsiva no Ensino de LínguasGamificaçãoDesign ResponsivoEnsino de LínguasAprendizagem AtivaGamificationResponsive DesignLanguage TeachingActive LearningThe transposition of game elements to language teaching, defined as gamification, has aroused the interest of researchers in the area, who see this transposition as a way to promote student's motivation, involvement, and commitment. The aim of this study is to investigate which game elements can be redirected to education and ensure they provide the best results. For this purpose, we use, as methodology, a broad narrative review of previous studies on gamification and responsive design in an attempt to arrive at responsive gamification, seeking to identify the game elements most responsive to the resources available in the teaching context, to the objectives of language teaching and to student’s preferences and styles of learning. After analysing and reflecting on the data generated by these studies, we found results showing a significant difference between peripheral game elements, with little impact on the student's motivation, and intrinsic game elements, capable of empowering the student to overcome difficulties by persisting in the action through trial and error, the essence of gaming and learning.A transposição de elementos característicos do jogo para o ensino de línguas, definida como gamificação, tem despertado o interesse dos pesquisadores da área, que veem nessa transposição uma maneira de promover a motivação, envolvimento e empenho do aluno. O objetivo deste estudo é investigar quais são os elementos dos jogos que podem ser redirecionados para a educação com possibilidade de propiciar os melhores resultados. Para isso, usamos como metodologia uma revisão narrativa ampliada de estudos anteriores sobre gamificação e design responsivo na tentativa de chegar à gamificação responsiva, procurando identificar os elementos lúdicos mais responsivos aos recursos disponíveis no contexto de ensino, aos objetivos do ensino de línguas e às preferências e estilos de aprendizagem dos alunos. Após a análise e reflexão dos dados gerados por esses estudos, os resultados mostraram uma diferença significativa entre elementos lúdicos periféricos, com pouco impacto na motivação do aluno, e os elementos lúdicos intrínsecos, capazes de propiciar ao aluno a superação das dificuldades pela persistência na ação, essência do jogo e da aprendizagem.EdUECE2020-09-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/epub+ziphttps://revistas.uece.br/index.php/linguagememfoco/article/view/367110.46230/2674-8266-12-3671Revista Linguagem em Foco; Vol. 12 No. 2 (2020): Linguagens e tecnologia: ideias e debates sobre apropriação tecnológica na escola contemporânea; 207-226Revista Linguagem em Foco; v. 12 n. 2 (2020): Linguagens e tecnologia: ideias e debates sobre apropriação tecnológica na escola contemporânea; 207-2262674-82662176-7955reponame:Revista Linguagem em Foco (Online)instname:Universidade Estadual do Ceará (UECE)instacron:UECEporhttps://revistas.uece.br/index.php/linguagememfoco/article/view/3671/3462https://revistas.uece.br/index.php/linguagememfoco/article/view/3671/3463Copyright (c) 2020 Vilson Jose Leffa, Carolina Fernandes Alvesinfo:eu-repo/semantics/openAccessLeffa, Vilson JoseAlves, Carolina Fernandes2021-03-23T17:45:01Zoai:ojs.revistas.uece.br:article/3671Revistahttps://revistas.uece.br/index.php/linguagememfocoPUBhttps://revistas.uece.br/index.php/linguagememfoco/oailinguagememfoco@uece.br||2674-82662176-7955opendoar:2021-03-23T17:45:01Revista Linguagem em Foco (Online) - Universidade Estadual do Ceará (UECE)false |
dc.title.none.fl_str_mv |
Like a Game: Responsive Gamification in Language Teaching Como um Jogo: Gamificação Responsiva no Ensino de Línguas |
title |
Like a Game: Responsive Gamification in Language Teaching |
spellingShingle |
Like a Game: Responsive Gamification in Language Teaching Leffa, Vilson Jose Gamificação Design Responsivo Ensino de Línguas Aprendizagem Ativa Gamification Responsive Design Language Teaching Active Learning |
title_short |
Like a Game: Responsive Gamification in Language Teaching |
title_full |
Like a Game: Responsive Gamification in Language Teaching |
title_fullStr |
Like a Game: Responsive Gamification in Language Teaching |
title_full_unstemmed |
Like a Game: Responsive Gamification in Language Teaching |
title_sort |
Like a Game: Responsive Gamification in Language Teaching |
author |
Leffa, Vilson Jose |
author_facet |
Leffa, Vilson Jose Alves, Carolina Fernandes |
author_role |
author |
author2 |
Alves, Carolina Fernandes |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Leffa, Vilson Jose Alves, Carolina Fernandes |
dc.subject.por.fl_str_mv |
Gamificação Design Responsivo Ensino de Línguas Aprendizagem Ativa Gamification Responsive Design Language Teaching Active Learning |
topic |
Gamificação Design Responsivo Ensino de Línguas Aprendizagem Ativa Gamification Responsive Design Language Teaching Active Learning |
description |
The transposition of game elements to language teaching, defined as gamification, has aroused the interest of researchers in the area, who see this transposition as a way to promote student's motivation, involvement, and commitment. The aim of this study is to investigate which game elements can be redirected to education and ensure they provide the best results. For this purpose, we use, as methodology, a broad narrative review of previous studies on gamification and responsive design in an attempt to arrive at responsive gamification, seeking to identify the game elements most responsive to the resources available in the teaching context, to the objectives of language teaching and to student’s preferences and styles of learning. After analysing and reflecting on the data generated by these studies, we found results showing a significant difference between peripheral game elements, with little impact on the student's motivation, and intrinsic game elements, capable of empowering the student to overcome difficulties by persisting in the action through trial and error, the essence of gaming and learning. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-09-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.uece.br/index.php/linguagememfoco/article/view/3671 10.46230/2674-8266-12-3671 |
url |
https://revistas.uece.br/index.php/linguagememfoco/article/view/3671 |
identifier_str_mv |
10.46230/2674-8266-12-3671 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.uece.br/index.php/linguagememfoco/article/view/3671/3462 https://revistas.uece.br/index.php/linguagememfoco/article/view/3671/3463 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Vilson Jose Leffa, Carolina Fernandes Alves info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Vilson Jose Leffa, Carolina Fernandes Alves |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/epub+zip |
dc.publisher.none.fl_str_mv |
EdUECE |
publisher.none.fl_str_mv |
EdUECE |
dc.source.none.fl_str_mv |
Revista Linguagem em Foco; Vol. 12 No. 2 (2020): Linguagens e tecnologia: ideias e debates sobre apropriação tecnológica na escola contemporânea; 207-226 Revista Linguagem em Foco; v. 12 n. 2 (2020): Linguagens e tecnologia: ideias e debates sobre apropriação tecnológica na escola contemporânea; 207-226 2674-8266 2176-7955 reponame:Revista Linguagem em Foco (Online) instname:Universidade Estadual do Ceará (UECE) instacron:UECE |
instname_str |
Universidade Estadual do Ceará (UECE) |
instacron_str |
UECE |
institution |
UECE |
reponame_str |
Revista Linguagem em Foco (Online) |
collection |
Revista Linguagem em Foco (Online) |
repository.name.fl_str_mv |
Revista Linguagem em Foco (Online) - Universidade Estadual do Ceará (UECE) |
repository.mail.fl_str_mv |
linguagememfoco@uece.br|| |
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1797068888985305088 |