Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series

Detalhes bibliográficos
Autor(a) principal: Campos, Josiane Vieira
Data de Publicação: 2014
Outros Autores: Wolf, Paulo Henrique, Vieira, Milton Luiz Horn
Tipo de documento: Artigo
Idioma: por
Título da fonte: Projética Revista Científica de Design
Texto Completo: https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625
Resumo: From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story.
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spelling Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated seriesDesenvolvimento de Personagens: a psicologia arquetípica como ferramenta de criação e concepção de personagens para uma série animadaCharacter designArchetypal psychologyDigitalAnimation.Design de personagemPsicologia arquetípicaDigitalAnimação.From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story.A partir do desejo inato de contar histórias, o homem segue para as representações de seu cotidiano através do desenho, das esculturas, entre outros meios que permitem a ele se expressar. Essa partilha se torna cada dia mais simples, devido ao desenvolvimento das tecnologias e o retorno destas para a comunicação. Com foco nas mídias passíveis do uso da animação digital, este estudo preza pelo uso deste recurso para o desenvolvimento de uma série animada para o público infantil. Neste estudo de caso, buscou-se descrever o processo de desenvolvimento de uma ficha guia, direcionada à concepção de personagens animados, com base na psicologia arquetípica, para os profissionais do DesignLab, laboratório vinculado ao Programa de Graduação e Pós-graduação em Design, da Universidade Federal de Santa Catarina. Como resultado se obteve a criação dos perfis psicológicos dos personagens que farão parte da série projetada pelo laboratório.Universidade Estadual de Londrina2014-06-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ojs.uel.br/revistas/uel/index.php/projetica/article/view/1862510.5433/2236-2207.2014v5n1p09Projetica; v. 5 n. 1 (2014); 09-242236-2207reponame:Projética Revista Científica de Designinstname:Universidade Estadual de Londrina (UEL)instacron:UELporhttps://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625/15024Copyright (c) 2014 Projeticainfo:eu-repo/semantics/openAccessCampos, Josiane VieiraWolf, Paulo HenriqueVieira, Milton Luiz Horn2021-11-22T11:41:47Zoai:ojs.pkp.sfu.ca:article/18625Revistahttps://www.uel.br/revistas/uel/index.php/projetica/PUBhttps://www.uel.br/revistas/uel/index.php/projetica/oai||projetica@uel.br2236-22072236-2207opendoar:2021-11-22T11:41:47Projética Revista Científica de Design - Universidade Estadual de Londrina (UEL)false
dc.title.none.fl_str_mv Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
Desenvolvimento de Personagens: a psicologia arquetípica como ferramenta de criação e concepção de personagens para uma série animada
title Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
spellingShingle Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
Campos, Josiane Vieira
Character design
Archetypal psychology
Digital
Animation.
Design de personagem
Psicologia arquetípica
Digital
Animação.
title_short Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
title_full Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
title_fullStr Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
title_full_unstemmed Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
title_sort Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
author Campos, Josiane Vieira
author_facet Campos, Josiane Vieira
Wolf, Paulo Henrique
Vieira, Milton Luiz Horn
author_role author
author2 Wolf, Paulo Henrique
Vieira, Milton Luiz Horn
author2_role author
author
dc.contributor.author.fl_str_mv Campos, Josiane Vieira
Wolf, Paulo Henrique
Vieira, Milton Luiz Horn
dc.subject.por.fl_str_mv Character design
Archetypal psychology
Digital
Animation.
Design de personagem
Psicologia arquetípica
Digital
Animação.
topic Character design
Archetypal psychology
Digital
Animation.
Design de personagem
Psicologia arquetípica
Digital
Animação.
description From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story.
publishDate 2014
dc.date.none.fl_str_mv 2014-06-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625
10.5433/2236-2207.2014v5n1p09
url https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625
identifier_str_mv 10.5433/2236-2207.2014v5n1p09
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625/15024
dc.rights.driver.fl_str_mv Copyright (c) 2014 Projetica
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2014 Projetica
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual de Londrina
publisher.none.fl_str_mv Universidade Estadual de Londrina
dc.source.none.fl_str_mv Projetica; v. 5 n. 1 (2014); 09-24
2236-2207
reponame:Projética Revista Científica de Design
instname:Universidade Estadual de Londrina (UEL)
instacron:UEL
instname_str Universidade Estadual de Londrina (UEL)
instacron_str UEL
institution UEL
reponame_str Projética Revista Científica de Design
collection Projética Revista Científica de Design
repository.name.fl_str_mv Projética Revista Científica de Design - Universidade Estadual de Londrina (UEL)
repository.mail.fl_str_mv ||projetica@uel.br
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