Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Projética Revista Científica de Design |
Texto Completo: | https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625 |
Resumo: | From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story. |
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Projética Revista Científica de Design |
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Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated seriesDesenvolvimento de Personagens: a psicologia arquetípica como ferramenta de criação e concepção de personagens para uma série animadaCharacter designArchetypal psychologyDigitalAnimation.Design de personagemPsicologia arquetípicaDigitalAnimação.From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story.A partir do desejo inato de contar histórias, o homem segue para as representações de seu cotidiano através do desenho, das esculturas, entre outros meios que permitem a ele se expressar. Essa partilha se torna cada dia mais simples, devido ao desenvolvimento das tecnologias e o retorno destas para a comunicação. Com foco nas mídias passíveis do uso da animação digital, este estudo preza pelo uso deste recurso para o desenvolvimento de uma série animada para o público infantil. Neste estudo de caso, buscou-se descrever o processo de desenvolvimento de uma ficha guia, direcionada à concepção de personagens animados, com base na psicologia arquetípica, para os profissionais do DesignLab, laboratório vinculado ao Programa de Graduação e Pós-graduação em Design, da Universidade Federal de Santa Catarina. Como resultado se obteve a criação dos perfis psicológicos dos personagens que farão parte da série projetada pelo laboratório.Universidade Estadual de Londrina2014-06-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ojs.uel.br/revistas/uel/index.php/projetica/article/view/1862510.5433/2236-2207.2014v5n1p09Projetica; v. 5 n. 1 (2014); 09-242236-2207reponame:Projética Revista Científica de Designinstname:Universidade Estadual de Londrina (UEL)instacron:UELporhttps://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625/15024Copyright (c) 2014 Projeticainfo:eu-repo/semantics/openAccessCampos, Josiane VieiraWolf, Paulo HenriqueVieira, Milton Luiz Horn2021-11-22T11:41:47Zoai:ojs.pkp.sfu.ca:article/18625Revistahttps://www.uel.br/revistas/uel/index.php/projetica/PUBhttps://www.uel.br/revistas/uel/index.php/projetica/oai||projetica@uel.br2236-22072236-2207opendoar:2021-11-22T11:41:47Projética Revista Científica de Design - Universidade Estadual de Londrina (UEL)false |
dc.title.none.fl_str_mv |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series Desenvolvimento de Personagens: a psicologia arquetípica como ferramenta de criação e concepção de personagens para uma série animada |
title |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
spellingShingle |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series Campos, Josiane Vieira Character design Archetypal psychology Digital Animation. Design de personagem Psicologia arquetípica Digital Animação. |
title_short |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_full |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_fullStr |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_full_unstemmed |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
title_sort |
Design for Character Development: archetypal psychology as a implement for creating and designing characters for an animated series |
author |
Campos, Josiane Vieira |
author_facet |
Campos, Josiane Vieira Wolf, Paulo Henrique Vieira, Milton Luiz Horn |
author_role |
author |
author2 |
Wolf, Paulo Henrique Vieira, Milton Luiz Horn |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Campos, Josiane Vieira Wolf, Paulo Henrique Vieira, Milton Luiz Horn |
dc.subject.por.fl_str_mv |
Character design Archetypal psychology Digital Animation. Design de personagem Psicologia arquetípica Digital Animação. |
topic |
Character design Archetypal psychology Digital Animation. Design de personagem Psicologia arquetípica Digital Animação. |
description |
From the innate desire of telling stories, man seeks for depictions of everyday life through drawing, sculptures, photographs, and other media that allow him to express himself. Such sharing is increasingly reaching more people, due to the development of technologies and the return of these for communication. Within this perspective, this study aims to present the creation process of characters for a children’s animation, focusing on media able to support digital animation. In this case study, we sought to understand the processes of characters design through archetypal psychology, inserted in the stage of production and appropriate to the content of children’s narratives. Thus, we prepared a form guide, targeted to the design of animated characters, for the professionals of DesignLab, a laboratory linked to the Design Undergraduate and Graduate Program of Universidade Federal de Santa Catarina. As a result, we obtained the creation of the characters’ psychological profiles that will be part of the series designed by the laboratory. From the characters, the visual components of the animation will be drawn up according to their trajectories throughout the story. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-06-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625 10.5433/2236-2207.2014v5n1p09 |
url |
https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625 |
identifier_str_mv |
10.5433/2236-2207.2014v5n1p09 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://ojs.uel.br/revistas/uel/index.php/projetica/article/view/18625/15024 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2014 Projetica info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2014 Projetica |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Londrina |
publisher.none.fl_str_mv |
Universidade Estadual de Londrina |
dc.source.none.fl_str_mv |
Projetica; v. 5 n. 1 (2014); 09-24 2236-2207 reponame:Projética Revista Científica de Design instname:Universidade Estadual de Londrina (UEL) instacron:UEL |
instname_str |
Universidade Estadual de Londrina (UEL) |
instacron_str |
UEL |
institution |
UEL |
reponame_str |
Projética Revista Científica de Design |
collection |
Projética Revista Científica de Design |
repository.name.fl_str_mv |
Projética Revista Científica de Design - Universidade Estadual de Londrina (UEL) |
repository.mail.fl_str_mv |
||projetica@uel.br |
_version_ |
1799315450930135040 |