Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UEPB |
Texto Completo: | http://tede.bc.uepb.edu.br/jspui/handle/tede/4020 |
Resumo: | Despite its importance, Mathematics has still been presented as a subject feared by students, being responsible for a large part of truancy. Associate with this, amidst the advancement of Digital Technologies, such as smartphones, which have become popular in different section of society, the majority of schools, still prohibit their use in the classroom. Thinking about that, this research aimed to verify the potential and limitations of mobile applications in Area and Perimeter Learning, through active learning methodologies. To achieve this objective, looking for to answer the question that guided the research assignment: Is it possible to enhance the learning of Area and Perimeter, from the use of mobile applications, through active methodologies? The development of this research proved important, having been worked on the contents: Area and Perimeter of plane geometric figures. The research participants were students from the 1st grade of Technical High School at a public school located in the town of Itabaiana – PB. The research had a qualitative feature with an exploratory and descriptive approach. It was developed remotely, with synchronous and asynchronous moments, due to the Covid-19 pandemic. For the production of data, quizzes, and half structured interviews with participating students, screen captures, audio and video recording, observations and notes were carried out. The collected data were analyzes in the light of studies by Moran (2012, 2013, 2018) and Mazur (2015). During the research, mobile digital technologies and applications were used, using the following methodologies: Gamification and Peer Instruction. With the completions of the research, it was evident that activities, involving active methodologies and mobile applications, can enhance the learning of Area and Perimeter. It was found that, through the methodology used, students actively collaborated in the construction of their own knowledge, becoming real protagonists. |
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Almeida, Helber Rangel Formiga Leite deAlmeida, Helber Rangel Formiga Leite deHuanca, Roger Ruben HuamanPamplona, Paulo XavierLeonardo, Maria Zilanda de Andrade2022-01-05T12:27:45Z2999-12-312021-11-09LEONARDO, Maria Zilanda de Andrade. Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro. 2021. 180 f. Dissertação (Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEM) - Universidade Estadual da Paraíba, Campina Grande, 2021.http://tede.bc.uepb.edu.br/jspui/handle/tede/4020Despite its importance, Mathematics has still been presented as a subject feared by students, being responsible for a large part of truancy. Associate with this, amidst the advancement of Digital Technologies, such as smartphones, which have become popular in different section of society, the majority of schools, still prohibit their use in the classroom. Thinking about that, this research aimed to verify the potential and limitations of mobile applications in Area and Perimeter Learning, through active learning methodologies. To achieve this objective, looking for to answer the question that guided the research assignment: Is it possible to enhance the learning of Area and Perimeter, from the use of mobile applications, through active methodologies? The development of this research proved important, having been worked on the contents: Area and Perimeter of plane geometric figures. The research participants were students from the 1st grade of Technical High School at a public school located in the town of Itabaiana – PB. The research had a qualitative feature with an exploratory and descriptive approach. It was developed remotely, with synchronous and asynchronous moments, due to the Covid-19 pandemic. For the production of data, quizzes, and half structured interviews with participating students, screen captures, audio and video recording, observations and notes were carried out. The collected data were analyzes in the light of studies by Moran (2012, 2013, 2018) and Mazur (2015). During the research, mobile digital technologies and applications were used, using the following methodologies: Gamification and Peer Instruction. With the completions of the research, it was evident that activities, involving active methodologies and mobile applications, can enhance the learning of Area and Perimeter. It was found that, through the methodology used, students actively collaborated in the construction of their own knowledge, becoming real protagonists.Apesar de sua importância, a Matemática ainda tem se apresentado como uma disciplina temida pelos alunos, sendo responsável por grande parte da evasão escolar. Associado a isso, em meio ao avanço das Tecnologias Digitais, como os celulares inteligentes, que vêm se popularizando em diversos setores da sociedade, a grande maioria das escolas, ainda proíbe seu uso na sala de aula. Pensando nisso, esta pesquisa teve como objetivo verificar as potencialidades e limitações dos aplicativos de celular na aprendizagem de Área e Perímetro, por meio das metodologias de aprendizagem ativa. Para alcançar esse objetivo, buscou-se responder à questão que norteou o trabalho de pesquisa: É possível potencializar a aprendizagem de Área e Perímetro, a partir da utilização de aplicativos de celular, por meio das metodologias ativas? O desenvolvimento desta pesquisa se mostrou importante, tendo sido trabalhados, os conteúdos: Área e Perímetro de figuras geométricas planas. Os participantes da pesquisa foram alunos da 1ª série do Ensino Médio Técnico de uma escola pública localizada no município de Itabaiana – PB. A pesquisa teve um caráter qualitativo com uma abordagem exploratória e descritiva. Foi desenvolvida de maneira remota, com momentos síncronos e assíncronos, devido à pandemia da Covid-19. Para a produção de dados foram realizados questionários, entrevistas semiestruturadas com os alunos participantes, capturas de telas, gravações de áudio e vídeo, observações e anotações. Os dados coletados foram analisados à luz dos estudos de Moran (2012, 2013, 2018) e Mazur (2015). No decorrer da pesquisa, utilizou-se de Tecnologias Digitais Móveis e aplicativos, recorrendo às metodologias: Gamificação e Instrução por Pares. Com a realização da pesquisa evidenciou-se que as atividades, envolvendo metodologias ativas e aplicativos para celular, podem potencializar a aprendizagem de Área e Perímetro. Constatou-se ainda que, através da metodologia utilizada, os alunos colaboraram ativamente na construção de seus próprios conhecimentos, tornando-se verdadeiros protagonistas.Submitted by Concluinte Mestrado (concluinte.mestrado@setor.uepb.edu.br) on 2021-12-23T19:33:39Z No. of bitstreams: 4 PDF - Maria Zilanda de Andrade Leonardo.pdf: 2399958 bytes, checksum: 06c503db1d42d3776949c1e6b400bcb5 (MD5) Termos BDTD – Maria Zilanda de Andrade Leonardo.pdf: 215013 bytes, checksum: 0d667c716099b693fbc7b3259da659dd (MD5) Produto Educacional – Maria Zilanda de Andrade Leonardo.pdf: 681952 bytes, checksum: f9b9e52a9590678d22c87bb347be4858 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Rejected by Rosalvo Andrade (rosalvo_andrade@servidor.uepb.edu.br), reason: on 2021-12-23T23:49:17Z (GMT)Submitted by Concluinte Mestrado (concluinte.mestrado@setor.uepb.edu.br) on 2021-12-23T23:51:06Z No. of bitstreams: 3 PDF - Maria Zilanda de Andrade Leonardo.pdf: 2399958 bytes, checksum: 06c503db1d42d3776949c1e6b400bcb5 (MD5) Termos BDTD – Maria Zilanda de Andrade Leonardo.pdf: 215013 bytes, checksum: 0d667c716099b693fbc7b3259da659dd (MD5) Produto Educacional – Maria Zilanda de Andrade Leonardo.pdf: 681952 bytes, checksum: f9b9e52a9590678d22c87bb347be4858 (MD5)Approved for entry into archive by Rosalvo Andrade (rosalvo_andrade@servidor.uepb.edu.br) on 2021-12-23T23:52:43Z (GMT) No. of bitstreams: 3 PDF - Maria Zilanda de Andrade Leonardo.pdf: 2399958 bytes, checksum: 06c503db1d42d3776949c1e6b400bcb5 (MD5) Termos BDTD – Maria Zilanda de Andrade Leonardo.pdf: 215013 bytes, checksum: 0d667c716099b693fbc7b3259da659dd (MD5) Produto Educacional – Maria Zilanda de Andrade Leonardo.pdf: 681952 bytes, checksum: f9b9e52a9590678d22c87bb347be4858 (MD5)Made available in DSpace on 2022-01-05T12:27:45Z (GMT). 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dc.title.por.fl_str_mv |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro |
title |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro |
spellingShingle |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro Leonardo, Maria Zilanda de Andrade Educação matemática Gamificação Instrução por pares Aplicativos móveis EDUCACAO::ENSINO-APRENDIZAGEM |
title_short |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro |
title_full |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro |
title_fullStr |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro |
title_full_unstemmed |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro |
title_sort |
Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro |
author |
Leonardo, Maria Zilanda de Andrade |
author_facet |
Leonardo, Maria Zilanda de Andrade |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Almeida, Helber Rangel Formiga Leite de |
dc.contributor.referee1.fl_str_mv |
Almeida, Helber Rangel Formiga Leite de |
dc.contributor.referee2.fl_str_mv |
Huanca, Roger Ruben Huaman |
dc.contributor.referee3.fl_str_mv |
Pamplona, Paulo Xavier |
dc.contributor.author.fl_str_mv |
Leonardo, Maria Zilanda de Andrade |
contributor_str_mv |
Almeida, Helber Rangel Formiga Leite de Almeida, Helber Rangel Formiga Leite de Huanca, Roger Ruben Huaman Pamplona, Paulo Xavier |
dc.subject.por.fl_str_mv |
Educação matemática Gamificação Instrução por pares Aplicativos móveis |
topic |
Educação matemática Gamificação Instrução por pares Aplicativos móveis EDUCACAO::ENSINO-APRENDIZAGEM |
dc.subject.cnpq.fl_str_mv |
EDUCACAO::ENSINO-APRENDIZAGEM |
description |
Despite its importance, Mathematics has still been presented as a subject feared by students, being responsible for a large part of truancy. Associate with this, amidst the advancement of Digital Technologies, such as smartphones, which have become popular in different section of society, the majority of schools, still prohibit their use in the classroom. Thinking about that, this research aimed to verify the potential and limitations of mobile applications in Area and Perimeter Learning, through active learning methodologies. To achieve this objective, looking for to answer the question that guided the research assignment: Is it possible to enhance the learning of Area and Perimeter, from the use of mobile applications, through active methodologies? The development of this research proved important, having been worked on the contents: Area and Perimeter of plane geometric figures. The research participants were students from the 1st grade of Technical High School at a public school located in the town of Itabaiana – PB. The research had a qualitative feature with an exploratory and descriptive approach. It was developed remotely, with synchronous and asynchronous moments, due to the Covid-19 pandemic. For the production of data, quizzes, and half structured interviews with participating students, screen captures, audio and video recording, observations and notes were carried out. The collected data were analyzes in the light of studies by Moran (2012, 2013, 2018) and Mazur (2015). During the research, mobile digital technologies and applications were used, using the following methodologies: Gamification and Peer Instruction. With the completions of the research, it was evident that activities, involving active methodologies and mobile applications, can enhance the learning of Area and Perimeter. It was found that, through the methodology used, students actively collaborated in the construction of their own knowledge, becoming real protagonists. |
publishDate |
2021 |
dc.date.issued.fl_str_mv |
2021-11-09 |
dc.date.accessioned.fl_str_mv |
2022-01-05T12:27:45Z |
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2999-12-31 |
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LEONARDO, Maria Zilanda de Andrade. Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro. 2021. 180 f. Dissertação (Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEM) - Universidade Estadual da Paraíba, Campina Grande, 2021. |
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http://tede.bc.uepb.edu.br/jspui/handle/tede/4020 |
identifier_str_mv |
LEONARDO, Maria Zilanda de Andrade. Metodologias ativas e tecnologias digitais móveis: caminhos para potencializar a aprendizagem de área e perímetro. 2021. 180 f. Dissertação (Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEM) - Universidade Estadual da Paraíba, Campina Grande, 2021. |
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