Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental

Detalhes bibliográficos
Autor(a) principal: Jorge, Carlos Henrique
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UERJ
Texto Completo: http://www.bdtd.uerj.br/handle/1/13920
Resumo: In a hostile environment where human presence is neither advisable nor advisable, a robot must be designed, constructed, tested, and analyzed by students to perform the task of rescuing victims or bombs without any human help. The search for the solution of this challenge by the Brazilian Robotics Olympiad (OBR) and the Robotic Junior Tournament (TJR) enables students to develop skills and competences in mathematics through the description, execution, reflection and debugging of the problem. cycle of actions. This methodology presents itself as a possible starting point for studying different mathematical concepts. The present work aims to present applications of digital technologies together with the principles of Educational Robotics generating qualitative results in the teaching / learning process in the construction and manipulation of robots, in the development of logical thinking, in the implementation of ideas in programming language, and the strategy to solve the textit Rescue Line problem. In order to facilitate the methodology, the activities were fragmented in problem situations aiming the analysis and the elaboration of computational routines. This study had preliminary experiences at the Sana Municipal College and the João Brazil Municipal School, which served as a basis, incentive, deepening and improvement aimed at participation in cientific competitions by the Sana Municipal College. The choice of this institution is justified by having a computer lab with software installed and the number of equipment adequate to the number of students involved. The contents of Mathematics applied in the activities follow the current normative documentation that, besides guiding what should be taught, recommends in its descriptors the use of digital technologies in education. In response to the suggestion of the National Curricular Common Base (BNCC), a dynamic geometry software was used to describe and analyze the problem situations and, as a prerequisite to familiarize the learner with the programming language learning, was inserted into the context the superlogo 3.0, which is an intuitive programming language. The result of this research pointed out that different mathematical contents associated with each other can be explored in the pedagogical practice offered by Educational Robotics. It also showed students more attentive, focused, motivated and interested in learning this discipline having a robot as an object of learning. The proposal contextualized through problem situations elaborated by the OBR and TJR, contributed to an experience of group work and the exchange of knowledge.
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spelling Souza, Marcele Câmara dehttp://lattes.cnpq.br/4373078440619206Petito, Priscila Cardosohttp://lattes.cnpq.br/4905005473275256Lozano, Abel Rodolfo Garciahttp://lattes.cnpq.br/5240721117823627Bravo, Raquel de Souza Franciscohttp://lattes.cnpq.br/2876531374163316http://lattes.cnpq.br/5877996528595502Jorge, Carlos Henrique2021-01-07T14:50:48Z2019-06-172019-01-31JORGE, Carlos Henrique. Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental. 2019. 111 f. Dissertação (Mestrado em Matemática) - Universidade do Estado do Rio de Janeiro, São Gonçalo, 2019.http://www.bdtd.uerj.br/handle/1/13920In a hostile environment where human presence is neither advisable nor advisable, a robot must be designed, constructed, tested, and analyzed by students to perform the task of rescuing victims or bombs without any human help. The search for the solution of this challenge by the Brazilian Robotics Olympiad (OBR) and the Robotic Junior Tournament (TJR) enables students to develop skills and competences in mathematics through the description, execution, reflection and debugging of the problem. cycle of actions. This methodology presents itself as a possible starting point for studying different mathematical concepts. The present work aims to present applications of digital technologies together with the principles of Educational Robotics generating qualitative results in the teaching / learning process in the construction and manipulation of robots, in the development of logical thinking, in the implementation of ideas in programming language, and the strategy to solve the textit Rescue Line problem. In order to facilitate the methodology, the activities were fragmented in problem situations aiming the analysis and the elaboration of computational routines. This study had preliminary experiences at the Sana Municipal College and the João Brazil Municipal School, which served as a basis, incentive, deepening and improvement aimed at participation in cientific competitions by the Sana Municipal College. The choice of this institution is justified by having a computer lab with software installed and the number of equipment adequate to the number of students involved. The contents of Mathematics applied in the activities follow the current normative documentation that, besides guiding what should be taught, recommends in its descriptors the use of digital technologies in education. In response to the suggestion of the National Curricular Common Base (BNCC), a dynamic geometry software was used to describe and analyze the problem situations and, as a prerequisite to familiarize the learner with the programming language learning, was inserted into the context the superlogo 3.0, which is an intuitive programming language. The result of this research pointed out that different mathematical contents associated with each other can be explored in the pedagogical practice offered by Educational Robotics. It also showed students more attentive, focused, motivated and interested in learning this discipline having a robot as an object of learning. The proposal contextualized through problem situations elaborated by the OBR and TJR, contributed to an experience of group work and the exchange of knowledge.Em um ambiente hostil, onde a presença do ser humano não é aconselhável nem recomendável, um robô deve ser projetado, construído, testado e analisado por estudantes para realizar a tarefa de resgatar vítimas ou bombas sem qualquer auxílio humano. A busca da solução desse desafio elaborado pela Olimpíada Brasileira de Robótica (OBR) e pelo Torneio Juvenil de Robótica (TJR) possibilita aos alunos o desenvolvimento de habilidades e competências em Matemática através da descrição, execução, reflexão e depuração do problema, sequência definida como ciclo de ações. Essa metodologia se apresenta como um possível ponto de partida para estudar diferentes conceitos Matemáticos. O presente trabalho tem como objetivo apresentar aplicações das tecnologias digitais em conjunto com os princípios da Robótica Educacional gerando resultados qualitativos no processo de ensino/aprendizagem na construção e manipulação de robôs, no desenvolvimento do pensamento lógico, na implementação das ideias em linguagem de programação, e na estratégia para solucionar o problema de Rescue Line. Para facilitar a metodologia as atividades foram fragmentadas em situações-problema objetivando a análise e a confecção de rotinas computacionais. Esse estudo contou com experiências preliminares no Colégio Municipal do Sana e na Escola Municipal João Brazil, que serviram de base, incentivo, aprofundamento e aprimoramento visando a participação em competições científicas pelo Colégio Municipal do Sana. A escolha dessa instituição se justifica por possuir laboratório de informática com softwares instalados e número de equipamentos adequados ao quantitativo de alunos envolvidos. Os conteúdos de Matemática aplicados nas atividades seguem a documentação normativa vigente que, além de nortear o que deve ser ensinado, recomenda em seus descritores o uso de tecnologias digitais na educação. Atendendo a sugestão da Base Nacional Comum Curricular (BNCC), foi empregado um software de geometria dinâmica para descrição e análise das situações-problemas e, como pré-requisito para ambientar e familiarizar o educando no aprendizado de linguagem de programação, foi inserido no contexto de aprendizagem o superlogo 3.0, que é uma linguagem de programação intuitiva. O resultado dessa pesquisa apontou que diferentes conteúdos de matemática associados entre si podem ser explorados na prática pedagógica ofertada pela Robótica Educacional. Mostrou ainda alunos mais atentos, concentrados, motivados e interessados em aprender essa disciplina tendo um robô como objeto de aprendizagem. A proposta contextualizada através de situações-problema elaborados pela OBR e TJR, contribuiu para uma experiência de trabalho em grupo e a troca de conhecimentos.Submitted by Boris Flegr (boris@uerj.br) on 2021-01-07T14:50:48Z No. of bitstreams: 2 Dissertacao Carlos Jorge Arquivo 1.pdf: 3569177 bytes, checksum: 681b19383e8c0e758bf491857e496422 (MD5) Dissertacao Carlos Jorge Arquivo 2.pdf: 14508805 bytes, checksum: fd83cc84a731180af4dd1bc46424f75a (MD5)Made available in DSpace on 2021-01-07T14:50:48Z (GMT). No. of bitstreams: 2 Dissertacao Carlos Jorge Arquivo 1.pdf: 3569177 bytes, checksum: 681b19383e8c0e758bf491857e496422 (MD5) Dissertacao Carlos Jorge Arquivo 2.pdf: 14508805 bytes, checksum: fd83cc84a731180af4dd1bc46424f75a (MD5) Previous issue date: 2019-01-31application/pdfporUniversidade do Estado do Rio de JaneiroPrograma de Pós-Graduação em Matemática em Rede Nacional - FFPUERJBRCentro de Tecnologia e Ciências::Instituto de Matemática e EstatísticaMathematicsMathematics TeachingDigital TechnologiesEducational RoboticsMatemáticaEnsino de MatemáticaTecnologias DigitaisRobótica EducacionalCNPQ::CIENCIAS EXATAS E DA TERRA::MATEMATICAUma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino FundamentalAn educational robotics experience: the solution of the textit Rescue Line challenge for elementary school studentsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UERJinstname:Universidade do Estado do Rio de Janeiro (UERJ)instacron:UERJORIGINALDissertacao Carlos Jorge Arquivo 1.pdfapplication/pdf3569177http://www.bdtd.uerj.br/bitstream/1/13920/1/Dissertacao+Carlos+Jorge+Arquivo+1.pdf681b19383e8c0e758bf491857e496422MD51Dissertacao Carlos Jorge Arquivo 2.pdfapplication/pdf14508805http://www.bdtd.uerj.br/bitstream/1/13920/2/Dissertacao+Carlos+Jorge+Arquivo+2.pdffd83cc84a731180af4dd1bc46424f75aMD521/139202024-02-27 15:41:07.268oai:www.bdtd.uerj.br:1/13920Biblioteca Digital de Teses e Dissertaçõeshttp://www.bdtd.uerj.br/PUBhttps://www.bdtd.uerj.br:8443/oai/requestbdtd.suporte@uerj.bropendoar:29032024-02-27T18:41:07Biblioteca Digital de Teses e Dissertações da UERJ - Universidade do Estado do Rio de Janeiro (UERJ)false
dc.title.por.fl_str_mv Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
dc.title.alternative.eng.fl_str_mv An educational robotics experience: the solution of the textit Rescue Line challenge for elementary school students
title Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
spellingShingle Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
Jorge, Carlos Henrique
Mathematics
Mathematics Teaching
Digital Technologies
Educational Robotics
Matemática
Ensino de Matemática
Tecnologias Digitais
Robótica Educacional
CNPQ::CIENCIAS EXATAS E DA TERRA::MATEMATICA
title_short Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
title_full Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
title_fullStr Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
title_full_unstemmed Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
title_sort Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental
author Jorge, Carlos Henrique
author_facet Jorge, Carlos Henrique
author_role author
dc.contributor.advisor1.fl_str_mv Souza, Marcele Câmara de
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/4373078440619206
dc.contributor.referee1.fl_str_mv Petito, Priscila Cardoso
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/4905005473275256
dc.contributor.referee2.fl_str_mv Lozano, Abel Rodolfo Garcia
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/5240721117823627
dc.contributor.referee3.fl_str_mv Bravo, Raquel de Souza Francisco
dc.contributor.referee3Lattes.fl_str_mv http://lattes.cnpq.br/2876531374163316
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/5877996528595502
dc.contributor.author.fl_str_mv Jorge, Carlos Henrique
contributor_str_mv Souza, Marcele Câmara de
Petito, Priscila Cardoso
Lozano, Abel Rodolfo Garcia
Bravo, Raquel de Souza Francisco
dc.subject.eng.fl_str_mv Mathematics
Mathematics Teaching
Digital Technologies
Educational Robotics
topic Mathematics
Mathematics Teaching
Digital Technologies
Educational Robotics
Matemática
Ensino de Matemática
Tecnologias Digitais
Robótica Educacional
CNPQ::CIENCIAS EXATAS E DA TERRA::MATEMATICA
dc.subject.por.fl_str_mv Matemática
Ensino de Matemática
Tecnologias Digitais
Robótica Educacional
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS EXATAS E DA TERRA::MATEMATICA
description In a hostile environment where human presence is neither advisable nor advisable, a robot must be designed, constructed, tested, and analyzed by students to perform the task of rescuing victims or bombs without any human help. The search for the solution of this challenge by the Brazilian Robotics Olympiad (OBR) and the Robotic Junior Tournament (TJR) enables students to develop skills and competences in mathematics through the description, execution, reflection and debugging of the problem. cycle of actions. This methodology presents itself as a possible starting point for studying different mathematical concepts. The present work aims to present applications of digital technologies together with the principles of Educational Robotics generating qualitative results in the teaching / learning process in the construction and manipulation of robots, in the development of logical thinking, in the implementation of ideas in programming language, and the strategy to solve the textit Rescue Line problem. In order to facilitate the methodology, the activities were fragmented in problem situations aiming the analysis and the elaboration of computational routines. This study had preliminary experiences at the Sana Municipal College and the João Brazil Municipal School, which served as a basis, incentive, deepening and improvement aimed at participation in cientific competitions by the Sana Municipal College. The choice of this institution is justified by having a computer lab with software installed and the number of equipment adequate to the number of students involved. The contents of Mathematics applied in the activities follow the current normative documentation that, besides guiding what should be taught, recommends in its descriptors the use of digital technologies in education. In response to the suggestion of the National Curricular Common Base (BNCC), a dynamic geometry software was used to describe and analyze the problem situations and, as a prerequisite to familiarize the learner with the programming language learning, was inserted into the context the superlogo 3.0, which is an intuitive programming language. The result of this research pointed out that different mathematical contents associated with each other can be explored in the pedagogical practice offered by Educational Robotics. It also showed students more attentive, focused, motivated and interested in learning this discipline having a robot as an object of learning. The proposal contextualized through problem situations elaborated by the OBR and TJR, contributed to an experience of group work and the exchange of knowledge.
publishDate 2019
dc.date.available.fl_str_mv 2019-06-17
dc.date.issued.fl_str_mv 2019-01-31
dc.date.accessioned.fl_str_mv 2021-01-07T14:50:48Z
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dc.identifier.citation.fl_str_mv JORGE, Carlos Henrique. Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental. 2019. 111 f. Dissertação (Mestrado em Matemática) - Universidade do Estado do Rio de Janeiro, São Gonçalo, 2019.
dc.identifier.uri.fl_str_mv http://www.bdtd.uerj.br/handle/1/13920
identifier_str_mv JORGE, Carlos Henrique. Uma experiência da Robótica Educacional: a solução do desafio Rescue Line para os alunos do Ensino Fundamental. 2019. 111 f. Dissertação (Mestrado em Matemática) - Universidade do Estado do Rio de Janeiro, São Gonçalo, 2019.
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