League of legends e o ciclo vicioso do jogar no ambiente virtual

Detalhes bibliográficos
Autor(a) principal: Koga, Daniela Yumi
Data de Publicação: 2020
Outros Autores: Laurenti, Carolina
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Institucional da Universidade Federal do Ceará (UFC)
Texto Completo: http://www.repositorio.ufc.br/handle/riufc/50058
Resumo: This empirical-exploratory research aimed at investigating "game dependence" from an analytic-behavioral perspective. The information was obtained through semi-structured interviews with three male volunteers over the age of eighteen, who played the League of Legends (LOL) for at least four uninterrupted hours a day. Functional analysis has shown that the high daily frequency with which participants play, and the harmful effects associated with it, can be explained by the interrelationship between positive and negative reinforcement contingencies, which occurs in the form of a vicious cycle: the more the participants play more produces natural and arbitrary reinforcers in the virtual context and, at the same time, the behavior produces further aversive social events in the non-virtual environment, which ends up strengthening the very play LOL as an avoidance from the non-virtual environment. Indeed, the “game dependence” can dispense with psychopathological explanations, which appeal to inner causes as impetus or impulse.
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spelling League of legends e o ciclo vicioso do jogar no ambiente virtualLeague of legends and the vicious cycle of in the virtual environmentAnálise do comportamentoJogos de computadorVícioThis empirical-exploratory research aimed at investigating "game dependence" from an analytic-behavioral perspective. The information was obtained through semi-structured interviews with three male volunteers over the age of eighteen, who played the League of Legends (LOL) for at least four uninterrupted hours a day. Functional analysis has shown that the high daily frequency with which participants play, and the harmful effects associated with it, can be explained by the interrelationship between positive and negative reinforcement contingencies, which occurs in the form of a vicious cycle: the more the participants play more produces natural and arbitrary reinforcers in the virtual context and, at the same time, the behavior produces further aversive social events in the non-virtual environment, which ends up strengthening the very play LOL as an avoidance from the non-virtual environment. Indeed, the “game dependence” can dispense with psychopathological explanations, which appeal to inner causes as impetus or impulse.Esta pesquisa empírico-exploratória teve o objetivo de investigar a “dependência de jogos” de uma perspectiva analítico-comportamental. As informações foram obtidas por meio de entrevistas semiestruturadas com três voluntários do sexo masculino, maiores de dezoito anos, e que jogavam por dia, em média, pelo menos quatro horas ininterruptas o jogo League of Legends. A análise funcional mostrou que a alta frequência diária com que os participantes jogam, e os efeitos prejudiciais a ela associados, pode ser esclarecida pela inter-relação entre contingências de reforçamento positivo e negativo, que se dá na forma de um ciclo vicioso: quanto mais os participantes jogam mais reforçadores naturais e arbitrários produzem no contexto virtual e mais eventos aversivos sociais produzem no ambiente não-virtual, o que acaba fortalecendo o próprio comportamento de jogar como esquiva do ambiente não-virtual. Com efeito, a “dependência de jogos” pode prescindir de explicações psicopatológicas, que recorrem a causas internas como ímpeto ou impulso.Revista de Psicologia2020-02-14T13:56:03Z2020-02-14T13:56:03Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfKOGA, Daniela Yumi; LAURENTI, Carolina. League of legends e o ciclo vicioso do jogar no ambiente virtual. Revista de Psicologia, Fortaleza, v. 11, n. 1, p. 59-69, jan./jun. 2020.2179-1740 (versão on line)0102-1222http://www.repositorio.ufc.br/handle/riufc/50058Koga, Daniela YumiLaurenti, Carolinainfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da Universidade Federal do Ceará (UFC)instname:Universidade Federal do Ceará (UFC)instacron:UFC2023-11-16T19:39:47Zoai:repositorio.ufc.br:riufc/50058Repositório InstitucionalPUBhttp://www.repositorio.ufc.br/ri-oai/requestbu@ufc.br || repositorio@ufc.bropendoar:2024-09-11T18:17:23.825518Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)false
dc.title.none.fl_str_mv League of legends e o ciclo vicioso do jogar no ambiente virtual
League of legends and the vicious cycle of in the virtual environment
title League of legends e o ciclo vicioso do jogar no ambiente virtual
spellingShingle League of legends e o ciclo vicioso do jogar no ambiente virtual
Koga, Daniela Yumi
Análise do comportamento
Jogos de computador
Vício
title_short League of legends e o ciclo vicioso do jogar no ambiente virtual
title_full League of legends e o ciclo vicioso do jogar no ambiente virtual
title_fullStr League of legends e o ciclo vicioso do jogar no ambiente virtual
title_full_unstemmed League of legends e o ciclo vicioso do jogar no ambiente virtual
title_sort League of legends e o ciclo vicioso do jogar no ambiente virtual
author Koga, Daniela Yumi
author_facet Koga, Daniela Yumi
Laurenti, Carolina
author_role author
author2 Laurenti, Carolina
author2_role author
dc.contributor.author.fl_str_mv Koga, Daniela Yumi
Laurenti, Carolina
dc.subject.por.fl_str_mv Análise do comportamento
Jogos de computador
Vício
topic Análise do comportamento
Jogos de computador
Vício
description This empirical-exploratory research aimed at investigating "game dependence" from an analytic-behavioral perspective. The information was obtained through semi-structured interviews with three male volunteers over the age of eighteen, who played the League of Legends (LOL) for at least four uninterrupted hours a day. Functional analysis has shown that the high daily frequency with which participants play, and the harmful effects associated with it, can be explained by the interrelationship between positive and negative reinforcement contingencies, which occurs in the form of a vicious cycle: the more the participants play more produces natural and arbitrary reinforcers in the virtual context and, at the same time, the behavior produces further aversive social events in the non-virtual environment, which ends up strengthening the very play LOL as an avoidance from the non-virtual environment. Indeed, the “game dependence” can dispense with psychopathological explanations, which appeal to inner causes as impetus or impulse.
publishDate 2020
dc.date.none.fl_str_mv 2020-02-14T13:56:03Z
2020-02-14T13:56:03Z
2020
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv KOGA, Daniela Yumi; LAURENTI, Carolina. League of legends e o ciclo vicioso do jogar no ambiente virtual. Revista de Psicologia, Fortaleza, v. 11, n. 1, p. 59-69, jan./jun. 2020.
2179-1740 (versão on line)
0102-1222
http://www.repositorio.ufc.br/handle/riufc/50058
identifier_str_mv KOGA, Daniela Yumi; LAURENTI, Carolina. League of legends e o ciclo vicioso do jogar no ambiente virtual. Revista de Psicologia, Fortaleza, v. 11, n. 1, p. 59-69, jan./jun. 2020.
2179-1740 (versão on line)
0102-1222
url http://www.repositorio.ufc.br/handle/riufc/50058
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Revista de Psicologia
publisher.none.fl_str_mv Revista de Psicologia
dc.source.none.fl_str_mv reponame:Repositório Institucional da Universidade Federal do Ceará (UFC)
instname:Universidade Federal do Ceará (UFC)
instacron:UFC
instname_str Universidade Federal do Ceará (UFC)
instacron_str UFC
institution UFC
reponame_str Repositório Institucional da Universidade Federal do Ceará (UFC)
collection Repositório Institucional da Universidade Federal do Ceará (UFC)
repository.name.fl_str_mv Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)
repository.mail.fl_str_mv bu@ufc.br || repositorio@ufc.br
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