Game-based teaching and gamification in ELE: cases and projects
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Letras Raras |
Texto Completo: | https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990 |
Resumo: | The present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application. |
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Game-based teaching and gamification in ELE: cases and projects Game-based teaching and gamification in ELE: cases and projects GameGamificationSpanish as a Foreign LanguageMotivationGameGamificationSpanish as a Foreign LanguageMotivationThe present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application.The present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application.Editora Universitaria da UFCG2023-08-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/99010.5281/zenodo.8301638Revista Letras Raras; Vol. 12 No. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70Revista Letras Raras; Vol. 12 Núm. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70Revista Letras Raras; Vol. 12 No 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70Revista Letras Raras; v. 12 n. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-702317-2347reponame:Revista Letras Rarasinstname:Universidade Federal de Campina Grande (UFCG)instacron:UFCGporhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990/865© 2023 Revista Letras Rarashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessMuriel, José Manuel Foncubierta Santos, José María Rodríguez 2023-11-18T00:36:58Zoai:ojs2.revistas.editora.ufcg.edu.br:article/990Revistahttps://revistas.editora.ufcg.edu.br/index.php/RLRPUBhttps://revistas.editora.ufcg.edu.br/index.php/RLR/oai||letrasrarasufcg@gmail.com2317-23472317-2347opendoar:2023-11-18T00:36:58Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)false |
dc.title.none.fl_str_mv |
Game-based teaching and gamification in ELE: cases and projects Game-based teaching and gamification in ELE: cases and projects |
title |
Game-based teaching and gamification in ELE: cases and projects |
spellingShingle |
Game-based teaching and gamification in ELE: cases and projects Muriel, José Manuel Foncubierta Game Gamification Spanish as a Foreign Language Motivation Game Gamification Spanish as a Foreign Language Motivation |
title_short |
Game-based teaching and gamification in ELE: cases and projects |
title_full |
Game-based teaching and gamification in ELE: cases and projects |
title_fullStr |
Game-based teaching and gamification in ELE: cases and projects |
title_full_unstemmed |
Game-based teaching and gamification in ELE: cases and projects |
title_sort |
Game-based teaching and gamification in ELE: cases and projects |
author |
Muriel, José Manuel Foncubierta |
author_facet |
Muriel, José Manuel Foncubierta Santos, José María Rodríguez |
author_role |
author |
author2 |
Santos, José María Rodríguez |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Muriel, José Manuel Foncubierta Santos, José María Rodríguez |
dc.subject.por.fl_str_mv |
Game Gamification Spanish as a Foreign Language Motivation Game Gamification Spanish as a Foreign Language Motivation |
topic |
Game Gamification Spanish as a Foreign Language Motivation Game Gamification Spanish as a Foreign Language Motivation |
description |
The present work deals with the game and the strategy resulting from the use of its elements, also known as gamification, as motors of the motivation of students of Spanish as a foreign language. Starting from the relevance of the game in the learning process from positions ranging from the anthropological to the neuroscientific, the ideas of the narrative component and the sensation of the game are addressed as prominent elements in this objective of involving students in learning tasks, providing specific practical cases on its application. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-08-31 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990 10.5281/zenodo.8301638 |
url |
https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990 |
identifier_str_mv |
10.5281/zenodo.8301638 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/990/865 |
dc.rights.driver.fl_str_mv |
© 2023 Revista Letras Raras https://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
© 2023 Revista Letras Raras https://creativecommons.org/licenses/by-nc/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Editora Universitaria da UFCG |
publisher.none.fl_str_mv |
Editora Universitaria da UFCG |
dc.source.none.fl_str_mv |
Revista Letras Raras; Vol. 12 No. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70 Revista Letras Raras; Vol. 12 Núm. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70 Revista Letras Raras; Vol. 12 No 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70 Revista Letras Raras; v. 12 n. 2 (2023): Ensino de línguas por meio da gamificação: novas perspectivas e inovação; 60-70 2317-2347 reponame:Revista Letras Raras instname:Universidade Federal de Campina Grande (UFCG) instacron:UFCG |
instname_str |
Universidade Federal de Campina Grande (UFCG) |
instacron_str |
UFCG |
institution |
UFCG |
reponame_str |
Revista Letras Raras |
collection |
Revista Letras Raras |
repository.name.fl_str_mv |
Revista Letras Raras - Universidade Federal de Campina Grande (UFCG) |
repository.mail.fl_str_mv |
||letrasrarasufcg@gmail.com |
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1799319782129926144 |