Do game à arte: processo criativo em gamearte
Autor(a) principal: | |
---|---|
Data de Publicação: | 2014 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFG |
dARK ID: | ark:/38995/001300000bdhw |
Texto Completo: | http://repositorio.bc.ufg.br/tede/handle/tede/3833 |
Resumo: | The research presented here seeks, through the investigation of the characteristics and ways of the electronic games, analyze their possibilities as an art object – the form of artistic expression called gameart. Through exploratory research that permeates the origins of video games, their relationships, motivations and evolution, its intended to develop a deeper understanding of the structure and definition of the electronic game in order to develop an gameart object that can reflect, deconstruct and /or criticize characteristics from the universe of eletronic games . After presenting the definition, genres and formats of games, the research turns to the definition and analysis of the concept of gameart, revisiting the origins of this new creative possibility and reflecting on the possibilities to treat a video game as an art object. The theoretical analysis developed here became the basis for experimentation and construction of aesthetic and conceptual scheme, aiming at the creative process of two gameart objects , the first more generalist and created as an exercise of introduction to the universe of gameart and the second, deeper, seeking a detailing of the elements that define it. Both gameart objects served as basis for the construction of a third – and last – gameart object, presenting concepts acquired by experience with previous works : Labyrinth of the Mind. |
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Franco, Edgar Silveirahttp://lattes.cnpq.br/8415486629956081Franco, Edgar SilveiraVenturelli, SuzeteBerardo, RosaChaud, ElianeNunes, Fábio Oliveirahttp://lattes.cnpq.br/4827648632612672Mendonça, Bruno de Abreu2014-12-29T15:38:19Z2014-05-23MENDONÇA, Bruno de Abreu. Do game à arte: processo criativo em gamearte, 2014. 171 f. Dissertação (Mestrado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2014.http://repositorio.bc.ufg.br/tede/handle/tede/3833ark:/38995/001300000bdhwThe research presented here seeks, through the investigation of the characteristics and ways of the electronic games, analyze their possibilities as an art object – the form of artistic expression called gameart. Through exploratory research that permeates the origins of video games, their relationships, motivations and evolution, its intended to develop a deeper understanding of the structure and definition of the electronic game in order to develop an gameart object that can reflect, deconstruct and /or criticize characteristics from the universe of eletronic games . After presenting the definition, genres and formats of games, the research turns to the definition and analysis of the concept of gameart, revisiting the origins of this new creative possibility and reflecting on the possibilities to treat a video game as an art object. The theoretical analysis developed here became the basis for experimentation and construction of aesthetic and conceptual scheme, aiming at the creative process of two gameart objects , the first more generalist and created as an exercise of introduction to the universe of gameart and the second, deeper, seeking a detailing of the elements that define it. Both gameart objects served as basis for the construction of a third – and last – gameart object, presenting concepts acquired by experience with previous works : Labyrinth of the Mind.A pesquisa aqui apresentada busca, através da investigação acerca dos moldes e características dos chamados games – jogos eletrônicos – analisar suas possibilidades como objeto de arte, sendo que essa forma de expressão artística é denominada gamearte. Através da pesquisa exploratória que perpassa as origens dos jogos eletrônicos, suas relações, motivações e evolução, pretende-se desenvolver uma compreensão mais profunda sobre a estruturação e definição do termo game afim de desenvolver um objeto de gamearte que consiga refletir, desconstruir e/ou criticar características do universo dos games. Após a apresentação da definição, os gêneros e formatações de games, a pesquisa se volta para a definição e análise do conceito de gamearte, revisitando as origens dessa recente possibilidade criativa e refletindo acerca das possibilidades de se tratar um jogo eletrônico como objeto de arte. As análises teóricas aqui desenvolvidas serviram de base para a experimentação e construção do raciocínio estético e conceitual visando o processo criativo de dois trabalhos de gamearte, o primeiro deles mais generalista e criado como exercício de introdução ao universo da gamearte e o segundo mais detalhista, visando um aprofundamento nos elementos que o definem. Ambos os trabalhos serviram, então, de base para a construção de um terceiro – e último – objeto de gamearte, que apresenta conceitos adquiridos pela experiência com as obras anteriores: Labirinto da Mente.Submitted by Erika Demachki (erikademachki@gmail.com) on 2014-12-29T15:31:33Z No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Dissertação - Bruno de Abreu Mendonça - 2014.pdf: 9465561 bytes, checksum: e5f07f206aa02457dd561768cc195c2a (MD5)Approved for entry into archive by Erika Demachki (erikademachki@gmail.com) on 2014-12-29T15:38:19Z (GMT) No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Dissertação - Bruno de Abreu Mendonça - 2014.pdf: 9465561 bytes, checksum: e5f07f206aa02457dd561768cc195c2a (MD5)Made available in DSpace on 2014-12-29T15:38:19Z (GMT). No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Dissertação - Bruno de Abreu Mendonça - 2014.pdf: 9465561 bytes, checksum: e5f07f206aa02457dd561768cc195c2a (MD5) Previous issue date: 2014-05-23Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfhttp://repositorio.bc.ufg.br/tede/retrieve/14257/Disserta%c3%a7%c3%a3o%20-%20Bruno%20de%20Abreu%20Mendon%c3%a7a%20-%202014.pdf.jpgporUniversidade Federal de GoiásPrograma de Pós-graduação em Arte e Cultura Visual (FAV)UFGBrasilFaculdade de Artes Visuais - FAV (RG)GameGamearteProcesso criativoArte e tecnologiaGameGameartCreative processArt & technologyARTES::ARTES DO VIDEODo game à arte: processo criativo em gamearteFrom game to art: gameart creativeinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis5419363139851951878600600600600-5849096158746369096-3855388963949810582075167498588264571info:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGORIGINALDissertação - Bruno de Abreu Mendonça - 2014.pdfDissertação - Bruno de Abreu Mendonça - 2014.pdfapplication/pdf9465561http://repositorio.bc.ufg.br/tede/bitstreams/d66610f3-ec63-4671-b0ec-889a6fc433a3/downloade5f07f206aa02457dd561768cc195c2aMD52LICENSElicense.txtlicense.txttext/plain; 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dc.title.por.fl_str_mv |
Do game à arte: processo criativo em gamearte |
dc.title.alternative.eng.fl_str_mv |
From game to art: gameart creative |
title |
Do game à arte: processo criativo em gamearte |
spellingShingle |
Do game à arte: processo criativo em gamearte Mendonça, Bruno de Abreu Game Gamearte Processo criativo Arte e tecnologia Game Gameart Creative process Art & technology ARTES::ARTES DO VIDEO |
title_short |
Do game à arte: processo criativo em gamearte |
title_full |
Do game à arte: processo criativo em gamearte |
title_fullStr |
Do game à arte: processo criativo em gamearte |
title_full_unstemmed |
Do game à arte: processo criativo em gamearte |
title_sort |
Do game à arte: processo criativo em gamearte |
author |
Mendonça, Bruno de Abreu |
author_facet |
Mendonça, Bruno de Abreu |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Franco, Edgar Silveira |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/8415486629956081 |
dc.contributor.referee1.fl_str_mv |
Franco, Edgar Silveira |
dc.contributor.referee2.fl_str_mv |
Venturelli, Suzete |
dc.contributor.referee3.fl_str_mv |
Berardo, Rosa |
dc.contributor.referee4.fl_str_mv |
Chaud, Eliane |
dc.contributor.referee5.fl_str_mv |
Nunes, Fábio Oliveira |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/4827648632612672 |
dc.contributor.author.fl_str_mv |
Mendonça, Bruno de Abreu |
contributor_str_mv |
Franco, Edgar Silveira Franco, Edgar Silveira Venturelli, Suzete Berardo, Rosa Chaud, Eliane Nunes, Fábio Oliveira |
dc.subject.por.fl_str_mv |
Game Gamearte Processo criativo Arte e tecnologia |
topic |
Game Gamearte Processo criativo Arte e tecnologia Game Gameart Creative process Art & technology ARTES::ARTES DO VIDEO |
dc.subject.eng.fl_str_mv |
Game Gameart Creative process Art & technology |
dc.subject.cnpq.fl_str_mv |
ARTES::ARTES DO VIDEO |
description |
The research presented here seeks, through the investigation of the characteristics and ways of the electronic games, analyze their possibilities as an art object – the form of artistic expression called gameart. Through exploratory research that permeates the origins of video games, their relationships, motivations and evolution, its intended to develop a deeper understanding of the structure and definition of the electronic game in order to develop an gameart object that can reflect, deconstruct and /or criticize characteristics from the universe of eletronic games . After presenting the definition, genres and formats of games, the research turns to the definition and analysis of the concept of gameart, revisiting the origins of this new creative possibility and reflecting on the possibilities to treat a video game as an art object. The theoretical analysis developed here became the basis for experimentation and construction of aesthetic and conceptual scheme, aiming at the creative process of two gameart objects , the first more generalist and created as an exercise of introduction to the universe of gameart and the second, deeper, seeking a detailing of the elements that define it. Both gameart objects served as basis for the construction of a third – and last – gameart object, presenting concepts acquired by experience with previous works : Labyrinth of the Mind. |
publishDate |
2014 |
dc.date.accessioned.fl_str_mv |
2014-12-29T15:38:19Z |
dc.date.issued.fl_str_mv |
2014-05-23 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
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dc.identifier.citation.fl_str_mv |
MENDONÇA, Bruno de Abreu. Do game à arte: processo criativo em gamearte, 2014. 171 f. Dissertação (Mestrado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2014. |
dc.identifier.uri.fl_str_mv |
http://repositorio.bc.ufg.br/tede/handle/tede/3833 |
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ark:/38995/001300000bdhw |
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MENDONÇA, Bruno de Abreu. Do game à arte: processo criativo em gamearte, 2014. 171 f. Dissertação (Mestrado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2014. ark:/38995/001300000bdhw |
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http://repositorio.bc.ufg.br/tede/handle/tede/3833 |
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Universidade Federal de Goiás |
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Universidade Federal de Goiás |
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