Do game à arte: processo criativo em gamearte

Detalhes bibliográficos
Autor(a) principal: Mendonça, Bruno de Abreu
Data de Publicação: 2014
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFG
dARK ID: ark:/38995/001300000bdhw
Texto Completo: http://repositorio.bc.ufg.br/tede/handle/tede/3833
Resumo: The research presented here seeks, through the investigation of the characteristics and ways of the electronic games, analyze their possibilities as an art object – the form of artistic expression called gameart. Through exploratory research that permeates the origins of video games, their relationships, motivations and evolution, its intended to develop a deeper understanding of the structure and definition of the electronic game in order to develop an gameart object that can reflect, deconstruct and /or criticize characteristics from the universe of eletronic games . After presenting the definition, genres and formats of games, the research turns to the definition and analysis of the concept of gameart, revisiting the origins of this new creative possibility and reflecting on the possibilities to treat a video game as an art object. The theoretical analysis developed here became the basis for experimentation and construction of aesthetic and conceptual scheme, aiming at the creative process of two gameart objects , the first more generalist and created as an exercise of introduction to the universe of gameart and the second, deeper, seeking a detailing of the elements that define it. Both gameart objects served as basis for the construction of a third – and last – gameart object, presenting concepts acquired by experience with previous works : Labyrinth of the Mind.
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spelling Franco, Edgar Silveirahttp://lattes.cnpq.br/8415486629956081Franco, Edgar SilveiraVenturelli, SuzeteBerardo, RosaChaud, ElianeNunes, Fábio Oliveirahttp://lattes.cnpq.br/4827648632612672Mendonça, Bruno de Abreu2014-12-29T15:38:19Z2014-05-23MENDONÇA, Bruno de Abreu. Do game à arte: processo criativo em gamearte, 2014. 171 f. Dissertação (Mestrado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2014.http://repositorio.bc.ufg.br/tede/handle/tede/3833ark:/38995/001300000bdhwThe research presented here seeks, through the investigation of the characteristics and ways of the electronic games, analyze their possibilities as an art object – the form of artistic expression called gameart. Through exploratory research that permeates the origins of video games, their relationships, motivations and evolution, its intended to develop a deeper understanding of the structure and definition of the electronic game in order to develop an gameart object that can reflect, deconstruct and /or criticize characteristics from the universe of eletronic games . After presenting the definition, genres and formats of games, the research turns to the definition and analysis of the concept of gameart, revisiting the origins of this new creative possibility and reflecting on the possibilities to treat a video game as an art object. The theoretical analysis developed here became the basis for experimentation and construction of aesthetic and conceptual scheme, aiming at the creative process of two gameart objects , the first more generalist and created as an exercise of introduction to the universe of gameart and the second, deeper, seeking a detailing of the elements that define it. Both gameart objects served as basis for the construction of a third – and last – gameart object, presenting concepts acquired by experience with previous works : Labyrinth of the Mind.A pesquisa aqui apresentada busca, através da investigação acerca dos moldes e características dos chamados games – jogos eletrônicos – analisar suas possibilidades como objeto de arte, sendo que essa forma de expressão artística é denominada gamearte. Através da pesquisa exploratória que perpassa as origens dos jogos eletrônicos, suas relações, motivações e evolução, pretende-se desenvolver uma compreensão mais profunda sobre a estruturação e definição do termo game afim de desenvolver um objeto de gamearte que consiga refletir, desconstruir e/ou criticar características do universo dos games. Após a apresentação da definição, os gêneros e formatações de games, a pesquisa se volta para a definição e análise do conceito de gamearte, revisitando as origens dessa recente possibilidade criativa e refletindo acerca das possibilidades de se tratar um jogo eletrônico como objeto de arte. As análises teóricas aqui desenvolvidas serviram de base para a experimentação e construção do raciocínio estético e conceitual visando o processo criativo de dois trabalhos de gamearte, o primeiro deles mais generalista e criado como exercício de introdução ao universo da gamearte e o segundo mais detalhista, visando um aprofundamento nos elementos que o definem. Ambos os trabalhos serviram, então, de base para a construção de um terceiro – e último – objeto de gamearte, que apresenta conceitos adquiridos pela experiência com as obras anteriores: Labirinto da Mente.Submitted by Erika Demachki (erikademachki@gmail.com) on 2014-12-29T15:31:33Z No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Dissertação - Bruno de Abreu Mendonça - 2014.pdf: 9465561 bytes, checksum: e5f07f206aa02457dd561768cc195c2a (MD5)Approved for entry into archive by Erika Demachki (erikademachki@gmail.com) on 2014-12-29T15:38:19Z (GMT) No. of bitstreams: 2 license_rdf: 23148 bytes, checksum: 9da0b6dfac957114c6a7714714b86306 (MD5) Dissertação - Bruno de Abreu Mendonça - 2014.pdf: 9465561 bytes, checksum: e5f07f206aa02457dd561768cc195c2a (MD5)Made available in DSpace on 2014-12-29T15:38:19Z (GMT). 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dc.title.por.fl_str_mv Do game à arte: processo criativo em gamearte
dc.title.alternative.eng.fl_str_mv From game to art: gameart creative
title Do game à arte: processo criativo em gamearte
spellingShingle Do game à arte: processo criativo em gamearte
Mendonça, Bruno de Abreu
Game
Gamearte
Processo criativo
Arte e tecnologia
Game
Gameart
Creative process
Art & technology
ARTES::ARTES DO VIDEO
title_short Do game à arte: processo criativo em gamearte
title_full Do game à arte: processo criativo em gamearte
title_fullStr Do game à arte: processo criativo em gamearte
title_full_unstemmed Do game à arte: processo criativo em gamearte
title_sort Do game à arte: processo criativo em gamearte
author Mendonça, Bruno de Abreu
author_facet Mendonça, Bruno de Abreu
author_role author
dc.contributor.advisor1.fl_str_mv Franco, Edgar Silveira
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/8415486629956081
dc.contributor.referee1.fl_str_mv Franco, Edgar Silveira
dc.contributor.referee2.fl_str_mv Venturelli, Suzete
dc.contributor.referee3.fl_str_mv Berardo, Rosa
dc.contributor.referee4.fl_str_mv Chaud, Eliane
dc.contributor.referee5.fl_str_mv Nunes, Fábio Oliveira
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/4827648632612672
dc.contributor.author.fl_str_mv Mendonça, Bruno de Abreu
contributor_str_mv Franco, Edgar Silveira
Franco, Edgar Silveira
Venturelli, Suzete
Berardo, Rosa
Chaud, Eliane
Nunes, Fábio Oliveira
dc.subject.por.fl_str_mv Game
Gamearte
Processo criativo
Arte e tecnologia
topic Game
Gamearte
Processo criativo
Arte e tecnologia
Game
Gameart
Creative process
Art & technology
ARTES::ARTES DO VIDEO
dc.subject.eng.fl_str_mv Game
Gameart
Creative process
Art & technology
dc.subject.cnpq.fl_str_mv ARTES::ARTES DO VIDEO
description The research presented here seeks, through the investigation of the characteristics and ways of the electronic games, analyze their possibilities as an art object – the form of artistic expression called gameart. Through exploratory research that permeates the origins of video games, their relationships, motivations and evolution, its intended to develop a deeper understanding of the structure and definition of the electronic game in order to develop an gameart object that can reflect, deconstruct and /or criticize characteristics from the universe of eletronic games . After presenting the definition, genres and formats of games, the research turns to the definition and analysis of the concept of gameart, revisiting the origins of this new creative possibility and reflecting on the possibilities to treat a video game as an art object. The theoretical analysis developed here became the basis for experimentation and construction of aesthetic and conceptual scheme, aiming at the creative process of two gameart objects , the first more generalist and created as an exercise of introduction to the universe of gameart and the second, deeper, seeking a detailing of the elements that define it. Both gameart objects served as basis for the construction of a third – and last – gameart object, presenting concepts acquired by experience with previous works : Labyrinth of the Mind.
publishDate 2014
dc.date.accessioned.fl_str_mv 2014-12-29T15:38:19Z
dc.date.issued.fl_str_mv 2014-05-23
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dc.identifier.citation.fl_str_mv MENDONÇA, Bruno de Abreu. Do game à arte: processo criativo em gamearte, 2014. 171 f. Dissertação (Mestrado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2014.
dc.identifier.uri.fl_str_mv http://repositorio.bc.ufg.br/tede/handle/tede/3833
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identifier_str_mv MENDONÇA, Bruno de Abreu. Do game à arte: processo criativo em gamearte, 2014. 171 f. Dissertação (Mestrado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2014.
ark:/38995/001300000bdhw
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