Gameart: Art and ecological awareness
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/42 |
Resumo: | The article presents gameart work developed within the scope of MediaLab /UnB where there is a tendency to explore issues that mix art and ecological awareness. One of the projects developed in the laboratory was Extinction! Which was partnered with Greenpeace, the play consisted of a game in which the player by capturing a ape helped in the actual preservation of the species; and the Paulista Invaders, which was exhibited in a building adapted as a digital interface, on Avenida Paulista in São Paulo, whose gameart aims to coexistence of cyclists and drivers in Brazilian cities. It discusses how the game market presents environmental issues, and how they relateto the poetics presented in works in gameart. |
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Gameart: Art and ecological awarenessGameart: Arte y conciencia ecológicaGameart: Arte e conscientização ecológicaGameartpoéticas contemporâneasarteconscientização ecologiafilosofia ecológicaGameartcontemporary poeticsartecology awarenessecological philosophyThe article presents gameart work developed within the scope of MediaLab /UnB where there is a tendency to explore issues that mix art and ecological awareness. One of the projects developed in the laboratory was Extinction! Which was partnered with Greenpeace, the play consisted of a game in which the player by capturing a ape helped in the actual preservation of the species; and the Paulista Invaders, which was exhibited in a building adapted as a digital interface, on Avenida Paulista in São Paulo, whose gameart aims to coexistence of cyclists and drivers in Brazilian cities. It discusses how the game market presents environmental issues, and how they relateto the poetics presented in works in gameart.O artigo apresenta trabalhos de gameart desenvolvidos no âmbito do MediaLab/UnB onde se observa uma tendência a explorar questões que mesclam arte e conscientização ecológica. Apresentamos mais detalhadamente os seguintes projetos desenvolvidos no laboratório: EXTINÇÃO! que contou com a parceria da ONG Greenpeace, a obra consistia em um jogo em que o jogador ao capturar um mico-leão-dourado virtual ajudava na preservação real da espécie; e o Paulista Invaders, que foi exposto numa fachada de um prédio adaptado com uma interface digital localizado na Avenida Paulista, em São Paulo, cujo gameart tem por objetivo tratar sobre a mobilidade urbana e a convivência de ciclistas e motoristas nas cidades brasileiras. O texto também discute como o mercado de games apresenta questões ambientais, e de que maneira se relacionam com a poética apresentada em trabalhos em gameart.Universidade Anhambi Murumbi2017-10-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/4210.29147/2526-1789.DAT.2017v2i1p43-53DAT Journal; Vol. 2 No. 1 (2017): Expanded Universes of Design: visions of the playful and the sensorial; 44-54DAT Journal; Vol. 2 Núm. 1 (2017): Universos de diseño ampliado: visiones de lo lúdico y lo sensorial; 44-54DAT Journal; v. 2 n. 1 (2017): Universos expandidos do Design: visões sobre o lúdico e o sensorial; 44-542526-178910.29147/dat.v2i1reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/42/34Venturelli, SuzeteWitt, AneliseReis, Artur CabralLoures, Joséinfo:eu-repo/semantics/openAccess2020-06-09T13:50:41Zoai:ojs.datjournal.anhembi.br:article/42Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-09T13:50:41DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Gameart: Art and ecological awareness Gameart: Arte y conciencia ecológica Gameart: Arte e conscientização ecológica |
title |
Gameart: Art and ecological awareness |
spellingShingle |
Gameart: Art and ecological awareness Venturelli, Suzete Gameart poéticas contemporâneas arte conscientização ecologia filosofia ecológica Gameart contemporary poetics art ecology awareness ecological philosophy |
title_short |
Gameart: Art and ecological awareness |
title_full |
Gameart: Art and ecological awareness |
title_fullStr |
Gameart: Art and ecological awareness |
title_full_unstemmed |
Gameart: Art and ecological awareness |
title_sort |
Gameart: Art and ecological awareness |
author |
Venturelli, Suzete |
author_facet |
Venturelli, Suzete Witt, Anelise Reis, Artur Cabral Loures, José |
author_role |
author |
author2 |
Witt, Anelise Reis, Artur Cabral Loures, José |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Venturelli, Suzete Witt, Anelise Reis, Artur Cabral Loures, José |
dc.subject.por.fl_str_mv |
Gameart poéticas contemporâneas arte conscientização ecologia filosofia ecológica Gameart contemporary poetics art ecology awareness ecological philosophy |
topic |
Gameart poéticas contemporâneas arte conscientização ecologia filosofia ecológica Gameart contemporary poetics art ecology awareness ecological philosophy |
description |
The article presents gameart work developed within the scope of MediaLab /UnB where there is a tendency to explore issues that mix art and ecological awareness. One of the projects developed in the laboratory was Extinction! Which was partnered with Greenpeace, the play consisted of a game in which the player by capturing a ape helped in the actual preservation of the species; and the Paulista Invaders, which was exhibited in a building adapted as a digital interface, on Avenida Paulista in São Paulo, whose gameart aims to coexistence of cyclists and drivers in Brazilian cities. It discusses how the game market presents environmental issues, and how they relateto the poetics presented in works in gameart. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-10-14 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/42 10.29147/2526-1789.DAT.2017v2i1p43-53 |
url |
https://datjournal.anhembi.br/dat/article/view/42 |
identifier_str_mv |
10.29147/2526-1789.DAT.2017v2i1p43-53 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/42/34 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 2 No. 1 (2017): Expanded Universes of Design: visions of the playful and the sensorial; 44-54 DAT Journal; Vol. 2 Núm. 1 (2017): Universos de diseño ampliado: visiones de lo lúdico y lo sensorial; 44-54 DAT Journal; v. 2 n. 1 (2017): Universos expandidos do Design: visões sobre o lúdico e o sensorial; 44-54 2526-1789 10.29147/dat.v2i1 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
_version_ |
1797239920672112640 |