VideoHQescultura: uma poética narrativa

Detalhes bibliográficos
Autor(a) principal: Machado, Fábio Purper
Data de Publicação: 2017
Tipo de documento: Tese
Idioma: por
Título da fonte: Repositório Institucional da UFG
Texto Completo: http://repositorio.bc.ufg.br/tede/handle/tede/8091
Resumo: These are the processes of an artist researcher who discusses his poetic and traces its dialogues with operational concepts from different origins. The artistic work that is covered here consists of a series of creations of my own, which I call videocomicsculptures, and are defined as narratives in movement between the artistic fields of sculpture, comics and video. I choose to focus this research on the ones that result in videos, and that come to be permeated by issues from the fields of film, photography and animation. Relations between the senses of touch and vision that are experienced with the videocomicsculptures dialogue with the “Tactile Vision Theory” (José Val Del Omar) and with the concept of “image-time” (Gilles Deleuze), which contributes to this work with the notion of a cinema that proposes blocks of sensation with the materiality of filmed objects. There is a dialog with the “sculpture effect” (Régis Durand, Phillipe Dubois), by valuing tridimensionalities in the flat support of the video, and with the notions of “transmedia narrative” (Henry Jenkins, Edgar Franco) and “expanded comics” (Gazy Andraus), among other concepts that involve the plurality of means of telling stories. Relations between image and writing that are present in the videocomicsculptures are also addressed, as well as issues in common with poetics of other artists within these areas and especially in movement between them. Moreover, the tergiversative feature present in the textual portion of several of the works that compose the body of this research is taken as the guiding thread for the establishment of a fictional universe, here baptized “Fictional Tergiverse”. Some parameters and benchmarks are then developed for an initial exploration of an artistic field that is made of movements and boundary works between these chosen artistic fields.
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spelling Berardo, Rosa Mariahttp://lattes.cnpq.br/5933853765756576Berardo, Rosa Mariahttp://lattes.cnpq.br/5933853765756576Franco, Edgar SilveiraSilva, Thiago Fernando Sant’Anna eAndraus, GazyVenturell, Suzetehttp://lattes.cnpq.br/2783105021952953Machado, Fábio Purper2018-01-08T10:44:19Z2017-12-19MACHADO PURPER, F. VideoHQescultura: uma poética narrativa. 2017. 189 f. Tese (Doutorado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2017.http://repositorio.bc.ufg.br/tede/handle/tede/8091These are the processes of an artist researcher who discusses his poetic and traces its dialogues with operational concepts from different origins. The artistic work that is covered here consists of a series of creations of my own, which I call videocomicsculptures, and are defined as narratives in movement between the artistic fields of sculpture, comics and video. I choose to focus this research on the ones that result in videos, and that come to be permeated by issues from the fields of film, photography and animation. Relations between the senses of touch and vision that are experienced with the videocomicsculptures dialogue with the “Tactile Vision Theory” (José Val Del Omar) and with the concept of “image-time” (Gilles Deleuze), which contributes to this work with the notion of a cinema that proposes blocks of sensation with the materiality of filmed objects. There is a dialog with the “sculpture effect” (Régis Durand, Phillipe Dubois), by valuing tridimensionalities in the flat support of the video, and with the notions of “transmedia narrative” (Henry Jenkins, Edgar Franco) and “expanded comics” (Gazy Andraus), among other concepts that involve the plurality of means of telling stories. Relations between image and writing that are present in the videocomicsculptures are also addressed, as well as issues in common with poetics of other artists within these areas and especially in movement between them. Moreover, the tergiversative feature present in the textual portion of several of the works that compose the body of this research is taken as the guiding thread for the establishment of a fictional universe, here baptized “Fictional Tergiverse”. Some parameters and benchmarks are then developed for an initial exploration of an artistic field that is made of movements and boundary works between these chosen artistic fields.Estos son los procesos de un artista investigador que discute su poética y traza diálogos de ésta con conceptos operativos de diferentes orígenes. El trabajo artístico aquí abordado consiste en una serie de creaciones de mi autoría, que llamo videotebeosculturas, y defino como narrativas en movimiento entre los campos artísticos de la escultura, del tebeo y del video. Selecciono como foco de la investigación aquí desarrollada aquellas que resultan en videos, y que vienen a ser permeadas por cuestiones oriundas de los campos del cine, de la fotografía y de la animación. Las relaciones entre los sentidos del tacto y de la visión experimentadas con la videotebeoscultura dialogan con la “Teoría de la Visión Táctil” (José Val Del Omar) y con el concepto de “imagen-tiempo” (Gilles Deleuze), que contribuye a este trabajo con la noción de un cine que propone bloques de sensación con la materialidad de los objetos filmados. Dialogo con el “efecto escultura” (Régis Durand, Phillipe Dubois), al valorar tridimensionalidades en el soporte plano del vídeo, y con las nociones de “narrativa transmidia” (Henry Jenkins, Edgar Franco) y “tebeo expandido” (Gazy Andraus), entre otros conceptos involucrando la pluralidad de medios de contar historias. También abordo las relaciones entre la imagen y la escritura presentes en las videotebeosculturas, así como cuestiones en común con poéticas de otros artistas dentro de esas áreas y principalmente en movimiento entre ellas. Además, la característica tergiversativa presente en la porción textual de varios de los trabajos que componen el cuerpo de esta investigación es tomada como hilo conductor para el establecimiento de un universo ficcional, aquí bautizado “Tergiverso Ficcional”. Se desarrollan algunos parámetros y referenciales para una exploración inicial de un campo artístico que se hace de movimientos y de haceres limítrofes entre los campos artísticos escogidos.Estes são os processos de um artista pesquisador que discute sua poética e traça diálogos desta com conceitos operacionais de diferentes origens. O trabalho artístico aqui abordado consiste numa série de criações de minha autoria, que chamo videoHQesculturas, e defino como narrativas em movimento entre os campos artísticos da escultura, da história em quadrinhos (HQ) e do vídeo. Escolho como foco da investigação aqui desenvolvida aquelas que resultam em vídeos, e que vêm a ser permeadas por questões oriundas dos campos do cinema, da fotografia e da animação. Relações entre os sentidos do tato e da visão experimentadas com a VHQE dialogam com a “Teoria da Visão Táctil” (José Val Del Omar) e com o conceito de “imagem-tempo” (Gilles Deleuze), que contribui para este trabalho com sua noção de um cinema que propõe blocos de sensação com a materialidade dos objetos filmados. Dialogo com o “efeito escultura” (Régis Durand, Phillipe Dubois), ao valorizar tridimensionalidades no suporte plano do vídeo, e com as noções de “narrativa transmídia” (Henry Jenkins, Edgar Franco) e “HQ expandida” (Gazy Andraus), entre outros conceitos envolvendo a pluralidade de meios de se contar histórias. Relações entre imagem e escrita presentes nas videoHQesculturas são também abordadas, assim como questões em comum com poéticas de outros artistas dentro dessas áreas e principalmente em movimento entre elas. Além disso, a característica tergiversativa presente na porção textual de vários dos trabalhos que compõem o corpo desta pesquisa é tomada como fio condutor para o estabelecimento de um universo ficcional, aqui batizado “Tergiverso Ficcional”. São então desenvolvidos alguns parâmetros e referenciais para uma exploração inicial de um campo artístico que se faz de movimentos e de fazeres limítrofes entre os campos artísticos escolhidos.Submitted by JÚLIO HEBER SILVA (julioheber@yahoo.com.br) on 2018-01-03T11:18:14Z No. of bitstreams: 2 Tese - Fábio Purper Machado - 2017.pdf: 11721304 bytes, checksum: 69f88822a452480149f2e15b63e04400 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2018-01-08T10:44:19Z (GMT) No. of bitstreams: 2 Tese - Fábio Purper Machado - 2017.pdf: 11721304 bytes, checksum: 69f88822a452480149f2e15b63e04400 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2018-01-08T10:44:19Z (GMT). No. of bitstreams: 2 Tese - Fábio Purper Machado - 2017.pdf: 11721304 bytes, checksum: 69f88822a452480149f2e15b63e04400 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017-12-19Fundação de Amparo à Pesquisa do Estado de Goiás - FAPEGapplication/pdfporUniversidade Federal de GoiásPrograma de Pós-graduação em Arte e Cultura Visual (FAV)UFGBrasilFaculdade de Artes Visuais - FAV (RG)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessEsculturaHistória em quadrinhosVídeoNarrativas visuaisAnimaçãoSculptureComicsVideoVisual narrativesAnimationEsculturaTebeoVideoNarrativas visualesAnimaciónARTES::ARTES DO VIDEOVideoHQescultura: uma poética narrativaVideoComicSculpture: narrative poeticsVideoHQescultura: una poética narrativainfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesis5419363139851951878600600600600-5849096158746369096-385538896394981058-961409807440757778reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; 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dc.title.eng.fl_str_mv VideoHQescultura: uma poética narrativa
dc.title.alternative.eng.fl_str_mv VideoComicSculpture: narrative poetics
dc.title.alternative.spa.fl_str_mv VideoHQescultura: una poética narrativa
title VideoHQescultura: uma poética narrativa
spellingShingle VideoHQescultura: uma poética narrativa
Machado, Fábio Purper
Escultura
História em quadrinhos
Vídeo
Narrativas visuais
Animação
Sculpture
Comics
Video
Visual narratives
Animation
Escultura
Tebeo
Video
Narrativas visuales
Animación
ARTES::ARTES DO VIDEO
title_short VideoHQescultura: uma poética narrativa
title_full VideoHQescultura: uma poética narrativa
title_fullStr VideoHQescultura: uma poética narrativa
title_full_unstemmed VideoHQescultura: uma poética narrativa
title_sort VideoHQescultura: uma poética narrativa
author Machado, Fábio Purper
author_facet Machado, Fábio Purper
author_role author
dc.contributor.advisor1.fl_str_mv Berardo, Rosa Maria
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/5933853765756576
dc.contributor.referee1.fl_str_mv Berardo, Rosa Maria
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/5933853765756576
dc.contributor.referee2.fl_str_mv Franco, Edgar Silveira
dc.contributor.referee3.fl_str_mv Silva, Thiago Fernando Sant’Anna e
dc.contributor.referee4.fl_str_mv Andraus, Gazy
dc.contributor.referee5.fl_str_mv Venturell, Suzete
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/2783105021952953
dc.contributor.author.fl_str_mv Machado, Fábio Purper
contributor_str_mv Berardo, Rosa Maria
Berardo, Rosa Maria
Franco, Edgar Silveira
Silva, Thiago Fernando Sant’Anna e
Andraus, Gazy
Venturell, Suzete
dc.subject.por.fl_str_mv Escultura
História em quadrinhos
Vídeo
Narrativas visuais
Animação
topic Escultura
História em quadrinhos
Vídeo
Narrativas visuais
Animação
Sculpture
Comics
Video
Visual narratives
Animation
Escultura
Tebeo
Video
Narrativas visuales
Animación
ARTES::ARTES DO VIDEO
dc.subject.eng.fl_str_mv Sculpture
Comics
Video
Visual narratives
Animation
dc.subject.spa.fl_str_mv Escultura
Tebeo
Video
Narrativas visuales
Animación
dc.subject.cnpq.fl_str_mv ARTES::ARTES DO VIDEO
description These are the processes of an artist researcher who discusses his poetic and traces its dialogues with operational concepts from different origins. The artistic work that is covered here consists of a series of creations of my own, which I call videocomicsculptures, and are defined as narratives in movement between the artistic fields of sculpture, comics and video. I choose to focus this research on the ones that result in videos, and that come to be permeated by issues from the fields of film, photography and animation. Relations between the senses of touch and vision that are experienced with the videocomicsculptures dialogue with the “Tactile Vision Theory” (José Val Del Omar) and with the concept of “image-time” (Gilles Deleuze), which contributes to this work with the notion of a cinema that proposes blocks of sensation with the materiality of filmed objects. There is a dialog with the “sculpture effect” (Régis Durand, Phillipe Dubois), by valuing tridimensionalities in the flat support of the video, and with the notions of “transmedia narrative” (Henry Jenkins, Edgar Franco) and “expanded comics” (Gazy Andraus), among other concepts that involve the plurality of means of telling stories. Relations between image and writing that are present in the videocomicsculptures are also addressed, as well as issues in common with poetics of other artists within these areas and especially in movement between them. Moreover, the tergiversative feature present in the textual portion of several of the works that compose the body of this research is taken as the guiding thread for the establishment of a fictional universe, here baptized “Fictional Tergiverse”. Some parameters and benchmarks are then developed for an initial exploration of an artistic field that is made of movements and boundary works between these chosen artistic fields.
publishDate 2017
dc.date.issued.fl_str_mv 2017-12-19
dc.date.accessioned.fl_str_mv 2018-01-08T10:44:19Z
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dc.identifier.citation.fl_str_mv MACHADO PURPER, F. VideoHQescultura: uma poética narrativa. 2017. 189 f. Tese (Doutorado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2017.
dc.identifier.uri.fl_str_mv http://repositorio.bc.ufg.br/tede/handle/tede/8091
identifier_str_mv MACHADO PURPER, F. VideoHQescultura: uma poética narrativa. 2017. 189 f. Tese (Doutorado em Arte e Cultura Visual) - Universidade Federal de Goiás, Goiânia, 2017.
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