Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)

Detalhes bibliográficos
Autor(a) principal: TRINTA , Ana Paula Araujo
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFMA
Texto Completo: https://tedebc.ufma.br/jspui/handle/tede/tede/3375
Resumo: Understanding satisfaction in performing user tests for evaluating digital interfaces is essential, as it signals the emotions felt during the interaction, providing relevant information for the development of new systems and interfaces. In this sense, the inclusion of people with visual impairments in these tests is an indispensable point, since it is a public that has been enjoying a lot of information and communication technologies and, have expanded their participation in the social and digital environment. Understanding the characteristics, peculiarities, difficulties and expectations of this group are, therefore, essential points so that designers can serve them better and develop more accessible products. It is in this perspective that this research proposes the development of a tool for collecting satisfaction data in 3D binaural auditory format, whose purpose is to expand the participation of people with visual impairments in tests with users in the evaluation of digital interfaces. For the development of this tool, the methodological steps of the research were divided into four, based on the methodology of participatory design: the first step is the initial exploration of the work, in which the researcher's familiarization with the participants occurs through a conversation circle. and semi-structured interviews; the second is the discovery, when the process is initiated in order to know the opinions and difficulties of users when using smartphones, and in the use of tools that assess satisfaction in tests with users, in meetings in the format of workshops and focus groups. The tools used were the SUS (System Usability Scale) questionnaire, widely used in usability tests, transcribed for Braille and the Onomatopoeic Tool, which is an auditory tool that uses onomatopoeia. The third stage is prototyping, when together with volunteer participants the tool was developed, in meetings in the form of workshops and semi-structured interviews. Finally, the fourth step was pre-validation, when the tool was evaluated in a test with users with and without visual impairments. The results achieved in this research include the identification of some barriers encountered by the visually impaired in the use of smartphones, the main ones being the absence of reading of images by the screen reader, the absence of system feedback and the size of the screen. Other result includes the difficulties of this audience in interacting with the existing tools used to understand satisfaction and emotions in tests with users. It was identified in the use of the SUS questionnaire the difficulty of handling the questionnaires in braille, and the inconsistency in the use of some terms; in relation to the Onomatopoeic Tool, there was a lot of difficulty in identifying emotions. As for the development of the prototype proposed in the research, the main result, achieved in the pre-validation, explained that the use of 3D binaural audio helps in the choice of options, since the direction of the sound refers to an auditory scale and improves the identification of emotions. Thus, it was understood that the 3D Hearing Tool is effective to assess the satisfaction of users with visual impairments, enabling greater participation of this audience in usability tests.
id UFMA_9343405f3fbd0744deb02427a5474874
oai_identifier_str oai:tede2:tede/3375
network_acronym_str UFMA
network_name_str Biblioteca Digital de Teses e Dissertações da UFMA
repository_id_str 2131
spelling CAMPOS, Lívia Flávia de Albuquerquehttp://lattes.cnpq.br/6231280946679281CAMPOS, Lívia Flávia de Albuquerquehttp://lattes.cnpq.br/6231280946679281ZANDOMENEGHI, Ana Lúcia Alexandre de OliveiraCV: http://lattes.cnpq.br/1468204044350566FERNANDES, Fabiane Rodrigueshttp://lattes.cnpq.br/0490329444455023ROSA, José Guilherme Santahttp://lattes.cnpq.br/7686896980904000http://lattes.cnpq.br/2711578513791942TRINTA , Ana Paula Araujo2021-10-20T04:44:51Z2020-08-17TRINTA , Ana Paula Araujo. Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones). 2020. 172 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2020.https://tedebc.ufma.br/jspui/handle/tede/tede/3375Understanding satisfaction in performing user tests for evaluating digital interfaces is essential, as it signals the emotions felt during the interaction, providing relevant information for the development of new systems and interfaces. In this sense, the inclusion of people with visual impairments in these tests is an indispensable point, since it is a public that has been enjoying a lot of information and communication technologies and, have expanded their participation in the social and digital environment. Understanding the characteristics, peculiarities, difficulties and expectations of this group are, therefore, essential points so that designers can serve them better and develop more accessible products. It is in this perspective that this research proposes the development of a tool for collecting satisfaction data in 3D binaural auditory format, whose purpose is to expand the participation of people with visual impairments in tests with users in the evaluation of digital interfaces. For the development of this tool, the methodological steps of the research were divided into four, based on the methodology of participatory design: the first step is the initial exploration of the work, in which the researcher's familiarization with the participants occurs through a conversation circle. and semi-structured interviews; the second is the discovery, when the process is initiated in order to know the opinions and difficulties of users when using smartphones, and in the use of tools that assess satisfaction in tests with users, in meetings in the format of workshops and focus groups. The tools used were the SUS (System Usability Scale) questionnaire, widely used in usability tests, transcribed for Braille and the Onomatopoeic Tool, which is an auditory tool that uses onomatopoeia. The third stage is prototyping, when together with volunteer participants the tool was developed, in meetings in the form of workshops and semi-structured interviews. Finally, the fourth step was pre-validation, when the tool was evaluated in a test with users with and without visual impairments. The results achieved in this research include the identification of some barriers encountered by the visually impaired in the use of smartphones, the main ones being the absence of reading of images by the screen reader, the absence of system feedback and the size of the screen. Other result includes the difficulties of this audience in interacting with the existing tools used to understand satisfaction and emotions in tests with users. It was identified in the use of the SUS questionnaire the difficulty of handling the questionnaires in braille, and the inconsistency in the use of some terms; in relation to the Onomatopoeic Tool, there was a lot of difficulty in identifying emotions. As for the development of the prototype proposed in the research, the main result, achieved in the pre-validation, explained that the use of 3D binaural audio helps in the choice of options, since the direction of the sound refers to an auditory scale and improves the identification of emotions. Thus, it was understood that the 3D Hearing Tool is effective to assess the satisfaction of users with visual impairments, enabling greater participation of this audience in usability tests.A compreensão da satisfação na realização de testes com usuário para avaliações de interfaces digitais é fundamental, uma vez que sinaliza as emoções sentidas durante a interação, proporcionando informações relevantes para o desenvolvimento de novos sistemas e interfaces. Neste sentido, a inclusão de pessoas com deficiências visuais nesses testes é um ponto indispensável, visto que, é um público que têm usufruído bastante das tecnologias de informação e comunicação e, têm ampliado sua participação no meio social e digital. Compreender as características, peculiaridades, dificuldades e expectativas deste grupo são, então, pontos essenciais para que os projetistas possam atendê-los melhor e desenvolver produtos mais acessíveis. É nesta perspectiva que esta pesquisa propõe o desenvolvimento de uma ferramenta de coleta de dados da satisfação no formato auditivo binaural 3D, cuja finalidade é ampliar a participação de pessoas com deficiências visuais em testes com usuários na avaliação de interfaces digitais. Para o desenvolvimento desta ferramenta, as etapas metodológicas da pesquisa foram divididas em quatro, sendo baseadas na metodologia do design participativo: a primeira etapa é a exploração inicial do trabalho, em que ocorre a familiarização do pesquisador com os participantes por meio de roda de conversa e entrevistas semiestruturadas; a segunda é a descoberta, quando o processo é iniciado a fim de conhecer as opiniões e dificuldades dos usuários no uso de smartphones, e na da utilização de ferramentas que avaliam a satisfação nos testes com usuários, em encontros no formato de workshops e grupos focais. As ferramentas utilizadas foram o questionário SUS (System Usability Scale), muito utilizado em testes de usabilidade, transcrito para o braile e a Ferramenta Onomatopeica, que é uma ferramenta auditiva que faz uso de onomatopeias. A terceira etapa é a prototipação, quando juntamente com participantes voluntários a ferramenta foi desenvolvida, em encontros no formato de workshops e entrevistas semiestruturadas. Por fim, a quarta etapa foi a pré-validação, quando a ferramenta foi avaliada em um teste com os usuários com e sem deficiências visuais. Os resultados alcançados nesta pesquisa incluem a identificação de algumas barreiras encontradas pelos deficientes visuais no uso de smartphones, cujas principais são a ausência de leitura de imagens pelo leitor de telas, a ausência de feedback do sistema e o tamanho da tela. Outro resultado inclui as dificuldades deste público na interação com as ferramentas existentes utilizadas para a compreensão de satisfação e emoções em testes com usuários. Identificou-se no uso do questionário o SUS a dificuldade de manusear os questionários em braille, e a incoerência na utilização de alguns termos; em relação a Ferramenta Onomatopeica, percebeu-se muita dificuldade para a identificação das emoções. Quanto ao desenvolvimento do protótipo proposto na pesquisa, o principal resultado, alcançado na pré-validação, expôs que a utilização do áudio binaural 3D auxilia na escolha das opções, pois o direcionamento do som remete uma escala auditiva e aprimora a identificação das emoções. Assim, compreendeu-se que a Ferramenta Auditiva 3D é eficaz para avaliar a satisfação de usuários com deficiências visuais, possibilitando maior participação deste público em testes de usabilidade.Submitted by Daniella Santos (daniella.santos@ufma.br) on 2021-10-20T04:44:51Z No. of bitstreams: 1 ANAPAULATRINTA.pdf: 9031597 bytes, checksum: e11767d242351b4ed0bb5a9b9f8425a3 (MD5)Made available in DSpace on 2021-10-20T04:44:51Z (GMT). No. of bitstreams: 1 ANAPAULATRINTA.pdf: 9031597 bytes, checksum: e11767d242351b4ed0bb5a9b9f8425a3 (MD5) Previous issue date: 2020-08-17CAPESapplication/pdfporUniversidade Federal do MaranhãoPROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN/CCETUFMABrasilDEPARTAMENTO DE DESENHO E TECNOLOGIA/CCETDeficiente visualInterface digitalSatisfaçãoÁudio 3DSmartphonesVisually impairedDigital interfaceSatisfaction3D audioSmartphonesDesenho de ProdutoFerramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)3D auditory tool (binaural audio): development of a prototype to study the satisfaction of people with visual impairments when interacting with digital interfaces (smartphones)info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFMAinstname:Universidade Federal do Maranhão (UFMA)instacron:UFMAORIGINALANAPAULATRINTA.pdfANAPAULATRINTA.pdfapplication/pdf9031597http://tedebc.ufma.br:8080/bitstream/tede/3375/2/ANAPAULATRINTA.pdfe11767d242351b4ed0bb5a9b9f8425a3MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82255http://tedebc.ufma.br:8080/bitstream/tede/3375/1/license.txt97eeade1fce43278e63fe063657f8083MD51tede/33752021-10-20 01:44:51.388oai:tede2: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Biblioteca Digital de Teses e Dissertaçõeshttps://tedebc.ufma.br/jspui/PUBhttp://tedebc.ufma.br:8080/oai/requestrepositorio@ufma.br||repositorio@ufma.bropendoar:21312021-10-20T04:44:51Biblioteca Digital de Teses e Dissertações da UFMA - Universidade Federal do Maranhão (UFMA)false
dc.title.por.fl_str_mv Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
dc.title.alternative.eng.fl_str_mv 3D auditory tool (binaural audio): development of a prototype to study the satisfaction of people with visual impairments when interacting with digital interfaces (smartphones)
title Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
spellingShingle Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
TRINTA , Ana Paula Araujo
Deficiente visual
Interface digital
Satisfação
Áudio 3D
Smartphones
Visually impaired
Digital interface
Satisfaction
3D audio
Smartphones
Desenho de Produto
title_short Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
title_full Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
title_fullStr Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
title_full_unstemmed Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
title_sort Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones)
author TRINTA , Ana Paula Araujo
author_facet TRINTA , Ana Paula Araujo
author_role author
dc.contributor.advisor1.fl_str_mv CAMPOS, Lívia Flávia de Albuquerque
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/6231280946679281
dc.contributor.referee1.fl_str_mv CAMPOS, Lívia Flávia de Albuquerque
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/6231280946679281
dc.contributor.referee2.fl_str_mv ZANDOMENEGHI, Ana Lúcia Alexandre de Oliveira
dc.contributor.referee2Lattes.fl_str_mv CV: http://lattes.cnpq.br/1468204044350566
dc.contributor.referee3.fl_str_mv FERNANDES, Fabiane Rodrigues
dc.contributor.referee3Lattes.fl_str_mv http://lattes.cnpq.br/0490329444455023
dc.contributor.referee4.fl_str_mv ROSA, José Guilherme Santa
dc.contributor.referee4Lattes.fl_str_mv http://lattes.cnpq.br/7686896980904000
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/2711578513791942
dc.contributor.author.fl_str_mv TRINTA , Ana Paula Araujo
contributor_str_mv CAMPOS, Lívia Flávia de Albuquerque
CAMPOS, Lívia Flávia de Albuquerque
ZANDOMENEGHI, Ana Lúcia Alexandre de Oliveira
FERNANDES, Fabiane Rodrigues
ROSA, José Guilherme Santa
dc.subject.por.fl_str_mv Deficiente visual
Interface digital
Satisfação
Áudio 3D
Smartphones
topic Deficiente visual
Interface digital
Satisfação
Áudio 3D
Smartphones
Visually impaired
Digital interface
Satisfaction
3D audio
Smartphones
Desenho de Produto
dc.subject.eng.fl_str_mv Visually impaired
Digital interface
Satisfaction
3D audio
Smartphones
dc.subject.cnpq.fl_str_mv Desenho de Produto
description Understanding satisfaction in performing user tests for evaluating digital interfaces is essential, as it signals the emotions felt during the interaction, providing relevant information for the development of new systems and interfaces. In this sense, the inclusion of people with visual impairments in these tests is an indispensable point, since it is a public that has been enjoying a lot of information and communication technologies and, have expanded their participation in the social and digital environment. Understanding the characteristics, peculiarities, difficulties and expectations of this group are, therefore, essential points so that designers can serve them better and develop more accessible products. It is in this perspective that this research proposes the development of a tool for collecting satisfaction data in 3D binaural auditory format, whose purpose is to expand the participation of people with visual impairments in tests with users in the evaluation of digital interfaces. For the development of this tool, the methodological steps of the research were divided into four, based on the methodology of participatory design: the first step is the initial exploration of the work, in which the researcher's familiarization with the participants occurs through a conversation circle. and semi-structured interviews; the second is the discovery, when the process is initiated in order to know the opinions and difficulties of users when using smartphones, and in the use of tools that assess satisfaction in tests with users, in meetings in the format of workshops and focus groups. The tools used were the SUS (System Usability Scale) questionnaire, widely used in usability tests, transcribed for Braille and the Onomatopoeic Tool, which is an auditory tool that uses onomatopoeia. The third stage is prototyping, when together with volunteer participants the tool was developed, in meetings in the form of workshops and semi-structured interviews. Finally, the fourth step was pre-validation, when the tool was evaluated in a test with users with and without visual impairments. The results achieved in this research include the identification of some barriers encountered by the visually impaired in the use of smartphones, the main ones being the absence of reading of images by the screen reader, the absence of system feedback and the size of the screen. Other result includes the difficulties of this audience in interacting with the existing tools used to understand satisfaction and emotions in tests with users. It was identified in the use of the SUS questionnaire the difficulty of handling the questionnaires in braille, and the inconsistency in the use of some terms; in relation to the Onomatopoeic Tool, there was a lot of difficulty in identifying emotions. As for the development of the prototype proposed in the research, the main result, achieved in the pre-validation, explained that the use of 3D binaural audio helps in the choice of options, since the direction of the sound refers to an auditory scale and improves the identification of emotions. Thus, it was understood that the 3D Hearing Tool is effective to assess the satisfaction of users with visual impairments, enabling greater participation of this audience in usability tests.
publishDate 2020
dc.date.issued.fl_str_mv 2020-08-17
dc.date.accessioned.fl_str_mv 2021-10-20T04:44:51Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv TRINTA , Ana Paula Araujo. Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones). 2020. 172 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2020.
dc.identifier.uri.fl_str_mv https://tedebc.ufma.br/jspui/handle/tede/tede/3375
identifier_str_mv TRINTA , Ana Paula Araujo. Ferramenta auditiva 3D (audio binaural): desenvolvimento de um protótipo para o estudo da satisfação das pessoas com deficiências visuais na interação com interfaces digitais (smartphones). 2020. 172 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2020.
url https://tedebc.ufma.br/jspui/handle/tede/tede/3375
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Maranhão
dc.publisher.program.fl_str_mv PROGRAMA DE PÓS-GRADUAÇÃO EM DESIGN/CCET
dc.publisher.initials.fl_str_mv UFMA
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv DEPARTAMENTO DE DESENHO E TECNOLOGIA/CCET
publisher.none.fl_str_mv Universidade Federal do Maranhão
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações da UFMA
instname:Universidade Federal do Maranhão (UFMA)
instacron:UFMA
instname_str Universidade Federal do Maranhão (UFMA)
instacron_str UFMA
institution UFMA
reponame_str Biblioteca Digital de Teses e Dissertações da UFMA
collection Biblioteca Digital de Teses e Dissertações da UFMA
bitstream.url.fl_str_mv http://tedebc.ufma.br:8080/bitstream/tede/3375/2/ANAPAULATRINTA.pdf
http://tedebc.ufma.br:8080/bitstream/tede/3375/1/license.txt
bitstream.checksum.fl_str_mv e11767d242351b4ed0bb5a9b9f8425a3
97eeade1fce43278e63fe063657f8083
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da UFMA - Universidade Federal do Maranhão (UFMA)
repository.mail.fl_str_mv repositorio@ufma.br||repositorio@ufma.br
_version_ 1809926198410608640