Using game theory to support the audience participation in digital performances
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Per Musi |
Texto Completo: | https://periodicos.ufmg.br/index.php/permusi/article/view/32675 |
Resumo: | Public participation in art performances has been leveraged by the use of technology as a mediating element between the public and artists. However, technological mediation alone may not be enough to ensure effective auditory participation. In this article, we present the performance “ O Chaos das 5 ”, an audiovisual digital performance with a strong technological support that had the support of game theory to achieve a more effective participation of the audience in their presentations. |
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Using game theory to support the audience participation in digital performancesUso de la teoría de juegos para apoyar la participación de la audiencia en performances artísticas digitalesUtilizando a teoria dos jogos para auxiliar a participação do público em performances artísticas digitaisDigital PerformanceLive performanceGame theoryPerformance DigitalTeoria dos jogosPerformance ao vivoPerformance DigitalTeoría de juegoPerformance en vivo Public participation in art performances has been leveraged by the use of technology as a mediating element between the public and artists. However, technological mediation alone may not be enough to ensure effective auditory participation. In this article, we present the performance “ O Chaos das 5 ”, an audiovisual digital performance with a strong technological support that had the support of game theory to achieve a more effective participation of the audience in their presentations. La participación del público en las performances artísticas se ha aprovechado del uso de la tecnología como elemento mediador entre el público y los artistas. Sin embargo, la mediación tecnológica por sí sola puede no ser suficiente para asegurar una participación pública efectiva. En este artículo presentamos la performance "O Chaos das 5", una performance audiovisual con un fuerte soporte tecnológico que contó con el apoyo de la teoría de juegos para lograr una participación más efectiva de la audiencia en sus presentaciones.A participação do público em performances artísticas tem sido alavancada pelo uso da tecnologia como elemento mediador entre público e artistas. No entanto, apenas a mediação tecnológica pode não ser o suficiente para garantir uma participação efetiva do público. Neste artigo, apresentamos a performance "O Chaos das 5", uma performance audiovisual com um forte suporte tecnológico que contou com o apoio da teoria dos jogos para alcançar uma participação mais efetiva do público em suas apresentações.Universidade Federal de Minas Gerais (UFMG)2021-06-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontexttextinfo:eu-repo/semantics/othertext/xmlapplication/pdfhttps://periodicos.ufmg.br/index.php/permusi/article/view/3267510.35699/2317-6377.2020.32675Per Musi; No. 40 (2020): Thematic Session: Computing Performed Music; 1-13Per Musi; Núm. 40 (2020): Thematic Session: Computing Performed Music; 1-13Per Musi; n. 40 (2020): Thematic Session: Computing Performed Music; 1-132317-63771517-7599reponame:Per Musiinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGenghttps://periodicos.ufmg.br/index.php/permusi/article/view/32675/37642https://periodicos.ufmg.br/index.php/permusi/article/view/32675/27798Copyright (c) 2021 Per Musihttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessAraújo, João TeixeiraSilva Junior, Igino de OliveiraCosta, Rômulo Augusto Vieira Almeida, Marcela Alves deSchiavoni, Flávio Luiz2023-05-05T19:39:14Zoai:periodicos.ufmg.br:article/32675Revistahttp://www.scielo.br/revistas/pm/iaboutj.htmPUBhttps://old.scielo.br/oai/scielo-oai.phpantoniom@fgvnf.br||permusi@ufmg.br2317-63771517-7599opendoar:2023-05-05T19:39:14Per Musi - Universidade Federal de Minas Gerais (UFMG)false |
dc.title.none.fl_str_mv |
Using game theory to support the audience participation in digital performances Uso de la teoría de juegos para apoyar la participación de la audiencia en performances artísticas digitales Utilizando a teoria dos jogos para auxiliar a participação do público em performances artísticas digitais |
title |
Using game theory to support the audience participation in digital performances |
spellingShingle |
Using game theory to support the audience participation in digital performances Araújo, João Teixeira Digital Performance Live performance Game theory Performance Digital Teoria dos jogos Performance ao vivo Performance Digital Teoría de juego Performance en vivo |
title_short |
Using game theory to support the audience participation in digital performances |
title_full |
Using game theory to support the audience participation in digital performances |
title_fullStr |
Using game theory to support the audience participation in digital performances |
title_full_unstemmed |
Using game theory to support the audience participation in digital performances |
title_sort |
Using game theory to support the audience participation in digital performances |
author |
Araújo, João Teixeira |
author_facet |
Araújo, João Teixeira Silva Junior, Igino de Oliveira Costa, Rômulo Augusto Vieira Almeida, Marcela Alves de Schiavoni, Flávio Luiz |
author_role |
author |
author2 |
Silva Junior, Igino de Oliveira Costa, Rômulo Augusto Vieira Almeida, Marcela Alves de Schiavoni, Flávio Luiz |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Araújo, João Teixeira Silva Junior, Igino de Oliveira Costa, Rômulo Augusto Vieira Almeida, Marcela Alves de Schiavoni, Flávio Luiz |
dc.subject.por.fl_str_mv |
Digital Performance Live performance Game theory Performance Digital Teoria dos jogos Performance ao vivo Performance Digital Teoría de juego Performance en vivo |
topic |
Digital Performance Live performance Game theory Performance Digital Teoria dos jogos Performance ao vivo Performance Digital Teoría de juego Performance en vivo |
description |
Public participation in art performances has been leveraged by the use of technology as a mediating element between the public and artists. However, technological mediation alone may not be enough to ensure effective auditory participation. In this article, we present the performance “ O Chaos das 5 ”, an audiovisual digital performance with a strong technological support that had the support of game theory to achieve a more effective participation of the audience in their presentations. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-06-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion text text info:eu-repo/semantics/other |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufmg.br/index.php/permusi/article/view/32675 10.35699/2317-6377.2020.32675 |
url |
https://periodicos.ufmg.br/index.php/permusi/article/view/32675 |
identifier_str_mv |
10.35699/2317-6377.2020.32675 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://periodicos.ufmg.br/index.php/permusi/article/view/32675/37642 https://periodicos.ufmg.br/index.php/permusi/article/view/32675/27798 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Per Musi http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Per Musi http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/xml application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais (UFMG) |
publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais (UFMG) |
dc.source.none.fl_str_mv |
Per Musi; No. 40 (2020): Thematic Session: Computing Performed Music; 1-13 Per Musi; Núm. 40 (2020): Thematic Session: Computing Performed Music; 1-13 Per Musi; n. 40 (2020): Thematic Session: Computing Performed Music; 1-13 2317-6377 1517-7599 reponame:Per Musi instname:Universidade Federal de Minas Gerais (UFMG) instacron:UFMG |
instname_str |
Universidade Federal de Minas Gerais (UFMG) |
instacron_str |
UFMG |
institution |
UFMG |
reponame_str |
Per Musi |
collection |
Per Musi |
repository.name.fl_str_mv |
Per Musi - Universidade Federal de Minas Gerais (UFMG) |
repository.mail.fl_str_mv |
antoniom@fgvnf.br||permusi@ufmg.br |
_version_ |
1799711236131127296 |