Narrative analysis and videogame: a song of ice and fire and dragon age

Detalhes bibliográficos
Autor(a) principal: César Allori Quinino
Data de Publicação: 2022
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Institucional da UFMG
Texto Completo: http://hdl.handle.net/1843/47326
Resumo: With the advancement of technology, videogames have grown to become one of the largest entertainment industries in the world. Still, their particularities as both an emerging artform and a unique medium for storytelling are quite commonly misunderstood. In this Master’s thesis, I contrast the storytelling and narrative elements of a non-interactive medium, in this case a series of books, with that of an interactive one, namely videogames. By analysing the strategies and aspects used in A Song of Ice and Fire and Dragon Age, as well as other scholarly works in the paradigm for game studies, I exemplify the similarities and differences between both forms of storytelling, while bringing attention to the element of interactivity and how it affects the narratives of the selected games. While games have yet to realize their potential fully in incorporating interactivity as a form of shaping narrative and plot, be it because of monetary or time issues, it is clear that videogames have the capability to one day achieve that so-called “perfect” implementation.
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spelling Luiz Fernando Ferreira Sáhttp://lattes.cnpq.br/2266258228871409Miriam Piedade Mansur AndradeYara dos Santos Augusto Silvattp://lattes.cnpq.br/3386541982157040César Allori Quinino2022-11-18T20:52:29Z2022-11-18T20:52:29Z2022-06-09http://hdl.handle.net/1843/47326With the advancement of technology, videogames have grown to become one of the largest entertainment industries in the world. Still, their particularities as both an emerging artform and a unique medium for storytelling are quite commonly misunderstood. In this Master’s thesis, I contrast the storytelling and narrative elements of a non-interactive medium, in this case a series of books, with that of an interactive one, namely videogames. By analysing the strategies and aspects used in A Song of Ice and Fire and Dragon Age, as well as other scholarly works in the paradigm for game studies, I exemplify the similarities and differences between both forms of storytelling, while bringing attention to the element of interactivity and how it affects the narratives of the selected games. While games have yet to realize their potential fully in incorporating interactivity as a form of shaping narrative and plot, be it because of monetary or time issues, it is clear that videogames have the capability to one day achieve that so-called “perfect” implementation.Com o avanço da tecnologia, videogames cresceram até se tornarem uma das maiores indústrias de entretenimento do mundo. Ainda assim, suas particularidades tanto como uma forma emergente de arte e como uma mídia única de histórias são comumente mal-interpretadas. Nesta dissertação, eu contrasto os elementos narrativos de uma mídia não-interativa, neste caso uma série de livros, com os de uma mídia interativa, sendo esta videogames. Analisando as estratégias e aspectos usados tanto nas Crônicas de Gelo e Fogo, e em Dragon Age, assim como outros trabalhos acadêmicos no paradigma de game studies, eu exemplifico semelhanças e diferenças entre ambas as formas de narrativa, enquanto chamo atenção para o elemento de interatividade e como ele afeta as narrativas dos jogos. Enquanto jogos ainda não foram capazes de fazer juz ao seu potencial ao incorporar interatividade como uma forma de moldar tanto narrativas quanto tramas, seja por razões monetárias ou de tempo, fica claro que videogames tem a capacidade de, um dia, alcançar uma implementação “perfeita”.CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível SuperiorengUniversidade Federal de Minas GeraisPrograma de Pós-Graduação em Estudos LiteráriosUFMGBrasilFALE - FACULDADE DE LETRAShttp://creativecommons.org/licenses/by/3.0/pt/info:eu-repo/semantics/openAccessDragon Age (Jogo)Song of Ice and Fire (Jogo)Jogos eletrônicos – LiteraturaLiteratura comparadaDragon AgeSong of Ice and FireVideogamesComparative literatureNarrativeNarratologyInteractive NarratologyNarrative analysis and videogame: a song of ice and fire and dragon ageAnálise narrative e videogame: as crônicas de gelo e fogo e dragon ageinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGCC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8914https://repositorio.ufmg.br/bitstream/1843/47326/2/license_rdff9944a358a0c32770bd9bed185bb5395MD52ORIGINALNarrative Analysis and Videogame A Song of Ice and Fire and Dragon Age.pdfNarrative Analysis and Videogame A Song of Ice and Fire and Dragon Age.pdfapplication/pdf4495994https://repositorio.ufmg.br/bitstream/1843/47326/4/Narrative%20Analysis%20and%20Videogame%20A%20Song%20of%20Ice%20and%20Fire%20and%20Dragon%20Age.pdf7a14452ef267b56394877a7f7662e3bbMD54LICENSElicense.txtlicense.txttext/plain; charset=utf-82118https://repositorio.ufmg.br/bitstream/1843/47326/5/license.txtcda590c95a0b51b4d15f60c9642ca272MD551843/473262022-11-18 17:52:30.278oai:repositorio.ufmg.br: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ório de PublicaçõesPUBhttps://repositorio.ufmg.br/oaiopendoar:2022-11-18T20:52:30Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false
dc.title.pt_BR.fl_str_mv Narrative analysis and videogame: a song of ice and fire and dragon age
dc.title.alternative.pt_BR.fl_str_mv Análise narrative e videogame: as crônicas de gelo e fogo e dragon age
title Narrative analysis and videogame: a song of ice and fire and dragon age
spellingShingle Narrative analysis and videogame: a song of ice and fire and dragon age
César Allori Quinino
Dragon Age
Song of Ice and Fire
Videogames
Comparative literature
Narrative
Narratology
Interactive Narratology
Dragon Age (Jogo)
Song of Ice and Fire (Jogo)
Jogos eletrônicos – Literatura
Literatura comparada
title_short Narrative analysis and videogame: a song of ice and fire and dragon age
title_full Narrative analysis and videogame: a song of ice and fire and dragon age
title_fullStr Narrative analysis and videogame: a song of ice and fire and dragon age
title_full_unstemmed Narrative analysis and videogame: a song of ice and fire and dragon age
title_sort Narrative analysis and videogame: a song of ice and fire and dragon age
author César Allori Quinino
author_facet César Allori Quinino
author_role author
dc.contributor.advisor1.fl_str_mv Luiz Fernando Ferreira Sá
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/2266258228871409
dc.contributor.referee1.fl_str_mv Miriam Piedade Mansur Andrade
dc.contributor.referee2.fl_str_mv Yara dos Santos Augusto Silva
dc.contributor.authorLattes.fl_str_mv ttp://lattes.cnpq.br/3386541982157040
dc.contributor.author.fl_str_mv César Allori Quinino
contributor_str_mv Luiz Fernando Ferreira Sá
Miriam Piedade Mansur Andrade
Yara dos Santos Augusto Silva
dc.subject.por.fl_str_mv Dragon Age
Song of Ice and Fire
Videogames
Comparative literature
Narrative
Narratology
Interactive Narratology
topic Dragon Age
Song of Ice and Fire
Videogames
Comparative literature
Narrative
Narratology
Interactive Narratology
Dragon Age (Jogo)
Song of Ice and Fire (Jogo)
Jogos eletrônicos – Literatura
Literatura comparada
dc.subject.other.pt_BR.fl_str_mv Dragon Age (Jogo)
Song of Ice and Fire (Jogo)
Jogos eletrônicos – Literatura
Literatura comparada
description With the advancement of technology, videogames have grown to become one of the largest entertainment industries in the world. Still, their particularities as both an emerging artform and a unique medium for storytelling are quite commonly misunderstood. In this Master’s thesis, I contrast the storytelling and narrative elements of a non-interactive medium, in this case a series of books, with that of an interactive one, namely videogames. By analysing the strategies and aspects used in A Song of Ice and Fire and Dragon Age, as well as other scholarly works in the paradigm for game studies, I exemplify the similarities and differences between both forms of storytelling, while bringing attention to the element of interactivity and how it affects the narratives of the selected games. While games have yet to realize their potential fully in incorporating interactivity as a form of shaping narrative and plot, be it because of monetary or time issues, it is clear that videogames have the capability to one day achieve that so-called “perfect” implementation.
publishDate 2022
dc.date.accessioned.fl_str_mv 2022-11-18T20:52:29Z
dc.date.available.fl_str_mv 2022-11-18T20:52:29Z
dc.date.issued.fl_str_mv 2022-06-09
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1843/47326
url http://hdl.handle.net/1843/47326
dc.language.iso.fl_str_mv eng
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info:eu-repo/semantics/openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by/3.0/pt/
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.publisher.program.fl_str_mv Programa de Pós-Graduação em Estudos Literários
dc.publisher.initials.fl_str_mv UFMG
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv FALE - FACULDADE DE LETRAS
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFMG
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instname_str Universidade Federal de Minas Gerais (UFMG)
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