Narrative analysis and videogame: a song of ice and fire and dragon age
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFMG |
Texto Completo: | http://hdl.handle.net/1843/47326 |
Resumo: | With the advancement of technology, videogames have grown to become one of the largest entertainment industries in the world. Still, their particularities as both an emerging artform and a unique medium for storytelling are quite commonly misunderstood. In this Master’s thesis, I contrast the storytelling and narrative elements of a non-interactive medium, in this case a series of books, with that of an interactive one, namely videogames. By analysing the strategies and aspects used in A Song of Ice and Fire and Dragon Age, as well as other scholarly works in the paradigm for game studies, I exemplify the similarities and differences between both forms of storytelling, while bringing attention to the element of interactivity and how it affects the narratives of the selected games. While games have yet to realize their potential fully in incorporating interactivity as a form of shaping narrative and plot, be it because of monetary or time issues, it is clear that videogames have the capability to one day achieve that so-called “perfect” implementation. |
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Luiz Fernando Ferreira Sáhttp://lattes.cnpq.br/2266258228871409Miriam Piedade Mansur AndradeYara dos Santos Augusto Silvattp://lattes.cnpq.br/3386541982157040César Allori Quinino2022-11-18T20:52:29Z2022-11-18T20:52:29Z2022-06-09http://hdl.handle.net/1843/47326With the advancement of technology, videogames have grown to become one of the largest entertainment industries in the world. Still, their particularities as both an emerging artform and a unique medium for storytelling are quite commonly misunderstood. In this Master’s thesis, I contrast the storytelling and narrative elements of a non-interactive medium, in this case a series of books, with that of an interactive one, namely videogames. By analysing the strategies and aspects used in A Song of Ice and Fire and Dragon Age, as well as other scholarly works in the paradigm for game studies, I exemplify the similarities and differences between both forms of storytelling, while bringing attention to the element of interactivity and how it affects the narratives of the selected games. While games have yet to realize their potential fully in incorporating interactivity as a form of shaping narrative and plot, be it because of monetary or time issues, it is clear that videogames have the capability to one day achieve that so-called “perfect” implementation.Com o avanço da tecnologia, videogames cresceram até se tornarem uma das maiores indústrias de entretenimento do mundo. Ainda assim, suas particularidades tanto como uma forma emergente de arte e como uma mídia única de histórias são comumente mal-interpretadas. Nesta dissertação, eu contrasto os elementos narrativos de uma mídia não-interativa, neste caso uma série de livros, com os de uma mídia interativa, sendo esta videogames. Analisando as estratégias e aspectos usados tanto nas Crônicas de Gelo e Fogo, e em Dragon Age, assim como outros trabalhos acadêmicos no paradigma de game studies, eu exemplifico semelhanças e diferenças entre ambas as formas de narrativa, enquanto chamo atenção para o elemento de interatividade e como ele afeta as narrativas dos jogos. Enquanto jogos ainda não foram capazes de fazer juz ao seu potencial ao incorporar interatividade como uma forma de moldar tanto narrativas quanto tramas, seja por razões monetárias ou de tempo, fica claro que videogames tem a capacidade de, um dia, alcançar uma implementação “perfeita”.CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível SuperiorengUniversidade Federal de Minas GeraisPrograma de Pós-Graduação em Estudos LiteráriosUFMGBrasilFALE - FACULDADE DE LETRAShttp://creativecommons.org/licenses/by/3.0/pt/info:eu-repo/semantics/openAccessDragon Age (Jogo)Song of Ice and Fire (Jogo)Jogos eletrônicos – LiteraturaLiteratura comparadaDragon AgeSong of Ice and FireVideogamesComparative literatureNarrativeNarratologyInteractive NarratologyNarrative analysis and videogame: a song of ice and fire and dragon ageAnálise narrative e videogame: as crônicas de gelo e fogo e dragon ageinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGCC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8914https://repositorio.ufmg.br/bitstream/1843/47326/2/license_rdff9944a358a0c32770bd9bed185bb5395MD52ORIGINALNarrative Analysis and Videogame A Song of Ice and Fire and Dragon Age.pdfNarrative Analysis and Videogame A Song of Ice and Fire and Dragon Age.pdfapplication/pdf4495994https://repositorio.ufmg.br/bitstream/1843/47326/4/Narrative%20Analysis%20and%20Videogame%20A%20Song%20of%20Ice%20and%20Fire%20and%20Dragon%20Age.pdf7a14452ef267b56394877a7f7662e3bbMD54LICENSElicense.txtlicense.txttext/plain; charset=utf-82118https://repositorio.ufmg.br/bitstream/1843/47326/5/license.txtcda590c95a0b51b4d15f60c9642ca272MD551843/473262022-11-18 17:52:30.278oai:repositorio.ufmg.br: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ório de PublicaçõesPUBhttps://repositorio.ufmg.br/oaiopendoar:2022-11-18T20:52:30Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false |
dc.title.pt_BR.fl_str_mv |
Narrative analysis and videogame: a song of ice and fire and dragon age |
dc.title.alternative.pt_BR.fl_str_mv |
Análise narrative e videogame: as crônicas de gelo e fogo e dragon age |
title |
Narrative analysis and videogame: a song of ice and fire and dragon age |
spellingShingle |
Narrative analysis and videogame: a song of ice and fire and dragon age César Allori Quinino Dragon Age Song of Ice and Fire Videogames Comparative literature Narrative Narratology Interactive Narratology Dragon Age (Jogo) Song of Ice and Fire (Jogo) Jogos eletrônicos – Literatura Literatura comparada |
title_short |
Narrative analysis and videogame: a song of ice and fire and dragon age |
title_full |
Narrative analysis and videogame: a song of ice and fire and dragon age |
title_fullStr |
Narrative analysis and videogame: a song of ice and fire and dragon age |
title_full_unstemmed |
Narrative analysis and videogame: a song of ice and fire and dragon age |
title_sort |
Narrative analysis and videogame: a song of ice and fire and dragon age |
author |
César Allori Quinino |
author_facet |
César Allori Quinino |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Luiz Fernando Ferreira Sá |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/2266258228871409 |
dc.contributor.referee1.fl_str_mv |
Miriam Piedade Mansur Andrade |
dc.contributor.referee2.fl_str_mv |
Yara dos Santos Augusto Silva |
dc.contributor.authorLattes.fl_str_mv |
ttp://lattes.cnpq.br/3386541982157040 |
dc.contributor.author.fl_str_mv |
César Allori Quinino |
contributor_str_mv |
Luiz Fernando Ferreira Sá Miriam Piedade Mansur Andrade Yara dos Santos Augusto Silva |
dc.subject.por.fl_str_mv |
Dragon Age Song of Ice and Fire Videogames Comparative literature Narrative Narratology Interactive Narratology |
topic |
Dragon Age Song of Ice and Fire Videogames Comparative literature Narrative Narratology Interactive Narratology Dragon Age (Jogo) Song of Ice and Fire (Jogo) Jogos eletrônicos – Literatura Literatura comparada |
dc.subject.other.pt_BR.fl_str_mv |
Dragon Age (Jogo) Song of Ice and Fire (Jogo) Jogos eletrônicos – Literatura Literatura comparada |
description |
With the advancement of technology, videogames have grown to become one of the largest entertainment industries in the world. Still, their particularities as both an emerging artform and a unique medium for storytelling are quite commonly misunderstood. In this Master’s thesis, I contrast the storytelling and narrative elements of a non-interactive medium, in this case a series of books, with that of an interactive one, namely videogames. By analysing the strategies and aspects used in A Song of Ice and Fire and Dragon Age, as well as other scholarly works in the paradigm for game studies, I exemplify the similarities and differences between both forms of storytelling, while bringing attention to the element of interactivity and how it affects the narratives of the selected games. While games have yet to realize their potential fully in incorporating interactivity as a form of shaping narrative and plot, be it because of monetary or time issues, it is clear that videogames have the capability to one day achieve that so-called “perfect” implementation. |
publishDate |
2022 |
dc.date.accessioned.fl_str_mv |
2022-11-18T20:52:29Z |
dc.date.available.fl_str_mv |
2022-11-18T20:52:29Z |
dc.date.issued.fl_str_mv |
2022-06-09 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
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masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/1843/47326 |
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http://hdl.handle.net/1843/47326 |
dc.language.iso.fl_str_mv |
eng |
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eng |
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http://creativecommons.org/licenses/by/3.0/pt/ info:eu-repo/semantics/openAccess |
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http://creativecommons.org/licenses/by/3.0/pt/ |
eu_rights_str_mv |
openAccess |
dc.publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
dc.publisher.program.fl_str_mv |
Programa de Pós-Graduação em Estudos Literários |
dc.publisher.initials.fl_str_mv |
UFMG |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
FALE - FACULDADE DE LETRAS |
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Universidade Federal de Minas Gerais |
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UFMG |
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Repositório Institucional da UFMG |
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