Language learning apps or games: an investigation utilizing the RETAIN model

Detalhes bibliográficos
Autor(a) principal: Laurie o. Campbell
Data de Publicação: 2016
Outros Autores: Junia de Carvalho Fidelis Braga, Marcos Racilan, Valeska Virgínia s. Souza, Glenda A. Gunter
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFMG
Texto Completo: https://doi.org/10.1590/1984-639820168543
http://hdl.handle.net/1843/58758
https://orcid.org/0000-0001-7313-5457
https://orcid.org/0000-0002-8450-2061
https://orcid.org/0000-0002-0382-2443
https://orcid.org/0000-0001-5419-9308
https://orcid.org/0000-0002-6441-4814
Resumo: Combining games with mobile devices can promote learning opportunities at the learners’ fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games.
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spelling 2023-09-18T16:53:08Z2023-09-18T16:53:08Z2016162209235https://doi.org/10.1590/1984-63982016854319846398http://hdl.handle.net/1843/58758https://orcid.org/0000-0001-7313-5457https://orcid.org/0000-0002-8450-2061https://orcid.org/0000-0002-0382-2443https://orcid.org/0000-0001-5419-9308https://orcid.org/0000-0002-6441-4814Combining games with mobile devices can promote learning opportunities at the learners’ fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games.A combinação de jogos e dispositivos móveis pode promover oportunidades de aprendizagem ao alcance dos aprendizes e permitir experiências de aprendizagem ubíquas. Uma vez que professores cada vez mais usam jogos para reforçar a aprendizagem de línguas, torna-se essencial avaliar o quão eficiente esses aplicativos são em ajudar os estudantes a aprender o conteúdo e desenvolver as habilidades que eles estão reforçando. Este estudo examina dois apps para a aprendizagem de língua inglesa utilizando o modelo RETAIN. Os resultados apontam que embora esses apps ofereçam algumas oportunidades de aprendizagem de línguas, eles não apresentam cenários ou gameplay entre outros elementos necessários para serem considerados jogos.engUniversidade Federal de Minas GeraisUFMGBrasilFALE - FACULDADE DE LETRASRevista Brasileira de Linguística AplicadaJogos educativosAprendizagemMétodo de estudoLingua inglesa - Estudo e ensinoEducational mobile gamesEnglish language learning applicationsEvaluation of educational gamesRETAIN modelLanguage learning apps or games: an investigation utilizing the RETAIN modelJogos ou apps para aprendizagem de línguas: uma investigação utilizando o modelo RETAINinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://www.scielo.br/j/rbla/a/ny7pXgbcbYPD8bNtWByRMPg/?lang=enLaurie o. CampbellJunia de Carvalho Fidelis BragaMarcos RacilanValeska Virgínia s. SouzaGlenda A. Gunterapplication/pdfinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGLICENSELicense.txtLicense.txttext/plain; charset=utf-82042https://repositorio.ufmg.br/bitstream/1843/58758/1/License.txtfa505098d172de0bc8864fc1287ffe22MD51ORIGINALLanguage learning apps or games an investigation utilizing the RETAIN model.pdfLanguage learning apps or games an investigation utilizing the RETAIN model.pdfapplication/pdf434621https://repositorio.ufmg.br/bitstream/1843/58758/2/Language%20learning%20apps%20or%20games%20an%20investigation%20utilizing%20the%20RETAIN%20model.pdf6f658fb68223ebcef158be19a3b96e76MD521843/587582023-09-18 13:53:09.263oai:repositorio.ufmg.br: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Repositório de PublicaçõesPUBhttps://repositorio.ufmg.br/oaiopendoar:2023-09-18T16:53:09Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false
dc.title.pt_BR.fl_str_mv Language learning apps or games: an investigation utilizing the RETAIN model
dc.title.alternative.pt_BR.fl_str_mv Jogos ou apps para aprendizagem de línguas: uma investigação utilizando o modelo RETAIN
title Language learning apps or games: an investigation utilizing the RETAIN model
spellingShingle Language learning apps or games: an investigation utilizing the RETAIN model
Laurie o. Campbell
Educational mobile games
English language learning applications
Evaluation of educational games
RETAIN model
Jogos educativos
Aprendizagem
Método de estudo
Lingua inglesa - Estudo e ensino
title_short Language learning apps or games: an investigation utilizing the RETAIN model
title_full Language learning apps or games: an investigation utilizing the RETAIN model
title_fullStr Language learning apps or games: an investigation utilizing the RETAIN model
title_full_unstemmed Language learning apps or games: an investigation utilizing the RETAIN model
title_sort Language learning apps or games: an investigation utilizing the RETAIN model
author Laurie o. Campbell
author_facet Laurie o. Campbell
Junia de Carvalho Fidelis Braga
Marcos Racilan
Valeska Virgínia s. Souza
Glenda A. Gunter
author_role author
author2 Junia de Carvalho Fidelis Braga
Marcos Racilan
Valeska Virgínia s. Souza
Glenda A. Gunter
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Laurie o. Campbell
Junia de Carvalho Fidelis Braga
Marcos Racilan
Valeska Virgínia s. Souza
Glenda A. Gunter
dc.subject.por.fl_str_mv Educational mobile games
English language learning applications
Evaluation of educational games
RETAIN model
topic Educational mobile games
English language learning applications
Evaluation of educational games
RETAIN model
Jogos educativos
Aprendizagem
Método de estudo
Lingua inglesa - Estudo e ensino
dc.subject.other.pt_BR.fl_str_mv Jogos educativos
Aprendizagem
Método de estudo
Lingua inglesa - Estudo e ensino
description Combining games with mobile devices can promote learning opportunities at the learners’ fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games.
publishDate 2016
dc.date.issued.fl_str_mv 2016
dc.date.accessioned.fl_str_mv 2023-09-18T16:53:08Z
dc.date.available.fl_str_mv 2023-09-18T16:53:08Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1843/58758
dc.identifier.doi.pt_BR.fl_str_mv https://doi.org/10.1590/1984-639820168543
dc.identifier.issn.pt_BR.fl_str_mv 19846398
dc.identifier.orcid.pt_BR.fl_str_mv https://orcid.org/0000-0001-7313-5457
https://orcid.org/0000-0002-8450-2061
https://orcid.org/0000-0002-0382-2443
https://orcid.org/0000-0001-5419-9308
https://orcid.org/0000-0002-6441-4814
url https://doi.org/10.1590/1984-639820168543
http://hdl.handle.net/1843/58758
https://orcid.org/0000-0001-7313-5457
https://orcid.org/0000-0002-8450-2061
https://orcid.org/0000-0002-0382-2443
https://orcid.org/0000-0001-5419-9308
https://orcid.org/0000-0002-6441-4814
identifier_str_mv 19846398
dc.language.iso.fl_str_mv eng
language eng
dc.relation.ispartof.pt_BR.fl_str_mv Revista Brasileira de Linguística Aplicada
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.publisher.initials.fl_str_mv UFMG
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv FALE - FACULDADE DE LETRAS
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFMG
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instname_str Universidade Federal de Minas Gerais (UFMG)
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reponame_str Repositório Institucional da UFMG
collection Repositório Institucional da UFMG
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