Language learning apps or games: an investigation utilizing the RETAIN model
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFMG |
Texto Completo: | https://doi.org/10.1590/1984-639820168543 http://hdl.handle.net/1843/58758 https://orcid.org/0000-0001-7313-5457 https://orcid.org/0000-0002-8450-2061 https://orcid.org/0000-0002-0382-2443 https://orcid.org/0000-0001-5419-9308 https://orcid.org/0000-0002-6441-4814 |
Resumo: | Combining games with mobile devices can promote learning opportunities at the learners’ fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games. |
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2023-09-18T16:53:08Z2023-09-18T16:53:08Z2016162209235https://doi.org/10.1590/1984-63982016854319846398http://hdl.handle.net/1843/58758https://orcid.org/0000-0001-7313-5457https://orcid.org/0000-0002-8450-2061https://orcid.org/0000-0002-0382-2443https://orcid.org/0000-0001-5419-9308https://orcid.org/0000-0002-6441-4814Combining games with mobile devices can promote learning opportunities at the learners’ fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games.A combinação de jogos e dispositivos móveis pode promover oportunidades de aprendizagem ao alcance dos aprendizes e permitir experiências de aprendizagem ubíquas. Uma vez que professores cada vez mais usam jogos para reforçar a aprendizagem de línguas, torna-se essencial avaliar o quão eficiente esses aplicativos são em ajudar os estudantes a aprender o conteúdo e desenvolver as habilidades que eles estão reforçando. Este estudo examina dois apps para a aprendizagem de língua inglesa utilizando o modelo RETAIN. Os resultados apontam que embora esses apps ofereçam algumas oportunidades de aprendizagem de línguas, eles não apresentam cenários ou gameplay entre outros elementos necessários para serem considerados jogos.engUniversidade Federal de Minas GeraisUFMGBrasilFALE - FACULDADE DE LETRASRevista Brasileira de Linguística AplicadaJogos educativosAprendizagemMétodo de estudoLingua inglesa - Estudo e ensinoEducational mobile gamesEnglish language learning applicationsEvaluation of educational gamesRETAIN modelLanguage learning apps or games: an investigation utilizing the RETAIN modelJogos ou apps para aprendizagem de línguas: uma investigação utilizando o modelo RETAINinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://www.scielo.br/j/rbla/a/ny7pXgbcbYPD8bNtWByRMPg/?lang=enLaurie o. CampbellJunia de Carvalho Fidelis BragaMarcos RacilanValeska Virgínia s. SouzaGlenda A. Gunterapplication/pdfinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGLICENSELicense.txtLicense.txttext/plain; charset=utf-82042https://repositorio.ufmg.br/bitstream/1843/58758/1/License.txtfa505098d172de0bc8864fc1287ffe22MD51ORIGINALLanguage learning apps or games an investigation utilizing the RETAIN model.pdfLanguage learning apps or games an investigation utilizing the RETAIN model.pdfapplication/pdf434621https://repositorio.ufmg.br/bitstream/1843/58758/2/Language%20learning%20apps%20or%20games%20an%20investigation%20utilizing%20the%20RETAIN%20model.pdf6f658fb68223ebcef158be19a3b96e76MD521843/587582023-09-18 13:53:09.263oai:repositorio.ufmg.br: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Repositório de PublicaçõesPUBhttps://repositorio.ufmg.br/oaiopendoar:2023-09-18T16:53:09Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false |
dc.title.pt_BR.fl_str_mv |
Language learning apps or games: an investigation utilizing the RETAIN model |
dc.title.alternative.pt_BR.fl_str_mv |
Jogos ou apps para aprendizagem de línguas: uma investigação utilizando o modelo RETAIN |
title |
Language learning apps or games: an investigation utilizing the RETAIN model |
spellingShingle |
Language learning apps or games: an investigation utilizing the RETAIN model Laurie o. Campbell Educational mobile games English language learning applications Evaluation of educational games RETAIN model Jogos educativos Aprendizagem Método de estudo Lingua inglesa - Estudo e ensino |
title_short |
Language learning apps or games: an investigation utilizing the RETAIN model |
title_full |
Language learning apps or games: an investigation utilizing the RETAIN model |
title_fullStr |
Language learning apps or games: an investigation utilizing the RETAIN model |
title_full_unstemmed |
Language learning apps or games: an investigation utilizing the RETAIN model |
title_sort |
Language learning apps or games: an investigation utilizing the RETAIN model |
author |
Laurie o. Campbell |
author_facet |
Laurie o. Campbell Junia de Carvalho Fidelis Braga Marcos Racilan Valeska Virgínia s. Souza Glenda A. Gunter |
author_role |
author |
author2 |
Junia de Carvalho Fidelis Braga Marcos Racilan Valeska Virgínia s. Souza Glenda A. Gunter |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Laurie o. Campbell Junia de Carvalho Fidelis Braga Marcos Racilan Valeska Virgínia s. Souza Glenda A. Gunter |
dc.subject.por.fl_str_mv |
Educational mobile games English language learning applications Evaluation of educational games RETAIN model |
topic |
Educational mobile games English language learning applications Evaluation of educational games RETAIN model Jogos educativos Aprendizagem Método de estudo Lingua inglesa - Estudo e ensino |
dc.subject.other.pt_BR.fl_str_mv |
Jogos educativos Aprendizagem Método de estudo Lingua inglesa - Estudo e ensino |
description |
Combining games with mobile devices can promote learning opportunities at the learners’ fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008). The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games. |
publishDate |
2016 |
dc.date.issued.fl_str_mv |
2016 |
dc.date.accessioned.fl_str_mv |
2023-09-18T16:53:08Z |
dc.date.available.fl_str_mv |
2023-09-18T16:53:08Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
format |
article |
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publishedVersion |
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http://hdl.handle.net/1843/58758 |
dc.identifier.doi.pt_BR.fl_str_mv |
https://doi.org/10.1590/1984-639820168543 |
dc.identifier.issn.pt_BR.fl_str_mv |
19846398 |
dc.identifier.orcid.pt_BR.fl_str_mv |
https://orcid.org/0000-0001-7313-5457 https://orcid.org/0000-0002-8450-2061 https://orcid.org/0000-0002-0382-2443 https://orcid.org/0000-0001-5419-9308 https://orcid.org/0000-0002-6441-4814 |
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https://doi.org/10.1590/1984-639820168543 http://hdl.handle.net/1843/58758 https://orcid.org/0000-0001-7313-5457 https://orcid.org/0000-0002-8450-2061 https://orcid.org/0000-0002-0382-2443 https://orcid.org/0000-0001-5419-9308 https://orcid.org/0000-0002-6441-4814 |
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19846398 |
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eng |
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Revista Brasileira de Linguística Aplicada |
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openAccess |
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Brasil |
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FALE - FACULDADE DE LETRAS |
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Universidade Federal de Minas Gerais |
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