Kansei Engineering asa bases for the development of design and creation processes in an educational game
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/418 |
Resumo: | This article aims to present and discuss design processes involved in the development of the prototype of a digital game for tablets and smartphones with a focus on behavioral intervention in the treatment of symptoms of autism. Autistic children have great difficulty in understanding human emotions, and based on this need, the ideation of the game is designed to provide them with this type of content, a playful and educational means that teach them subjectively about emotions and also help them to develop and improve other skills, such as motor coordination, quick thinking, differentiation, among others. Based on the data collected on autism and child development and with the help of the Kansei methodology, the game consists of using a character as a key element, through which the player comes into contact with the teaching content while playing, with interactions with the character and their emotions, which are respectively based on the actions taken. |
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Kansei Engineering asa bases for the development of design and creation processes in an educational gameLa Ingeniería Kansei como presuposición para el desarrollo de procesos de diseño y creación en un juego educativoEngenharia Kansei como pressuposto para o desenvolvimento de processos de design e criação em um jogo educativoDesignEmoçãoJogo para AutistaGame MobileJogo EducativoDesignEmotionAutistic GameGame MobileEducational GameDiseñoEmociónJuego autistaGame MobileJuego educativoThis article aims to present and discuss design processes involved in the development of the prototype of a digital game for tablets and smartphones with a focus on behavioral intervention in the treatment of symptoms of autism. Autistic children have great difficulty in understanding human emotions, and based on this need, the ideation of the game is designed to provide them with this type of content, a playful and educational means that teach them subjectively about emotions and also help them to develop and improve other skills, such as motor coordination, quick thinking, differentiation, among others. Based on the data collected on autism and child development and with the help of the Kansei methodology, the game consists of using a character as a key element, through which the player comes into contact with the teaching content while playing, with interactions with the character and their emotions, which are respectively based on the actions taken.Este artículo tiene como objetivo presentar y discutir los procesos de diseño involucrados en el desarrollo del prototipo de un juego digital para tabletas y teléfonos inteligentes con un enfoque en la intervención conductual en el tratamiento de los síntomas del autismo. Los niños autistas tienen una gran dificultad para comprender las emociones humanas, y en base a esta necesidad, la ideación del juego está diseñada para proporcionarles este tipo de contenidos, un medio lúdico y educativo que les enseñe subjetivamente sobre las emociones y también les ayude a desarrollar y mejorar otras habilidades, como coordinación motora, pensamiento rápido, diferenciación, entre otras. Basado en los datos recopilados sobre autismo y desarrollo infantil y con la ayuda de la metodología Kansei, el juego consiste en utilizar un personaje como elemento clave, a través del cual el jugador entra en contacto con el contenido didáctico mientras juega, con interacciones con el personaje. y sus emociones, que se basan respectivamente en las acciones realizadas.Este artigo tem como objetivo apresentar e discutir processos de design envolvidos na elaboração do protótipo de um jogo digital para tablets e smartphones com foco na intervenção comportamental em tratamentos de sintomas do autismo. As crianças autistas possuem uma grande dificuldade no entendimento de emoções humanas, e partindo dessa necessidade a ideação do jogo é concebida para fornecê-las esse tipo de conteúdo, um meio lúdico e educativo que as ensinem de forma subjetiva sobre emoções e também as auxiliem a desenvolverem e aprimorarem outras habilidades, como coordenação motora, raciocínio rápido, diferenciações, entre outros. Com base nos dados levantados sobre autismo e desenvolvimento infantil e com o auxílio da metodologia Kansei, o jogo consiste no uso de uma personagem como elemento chave, por meio dela o jogador passa ter contato com o conteúdo de ensino brincando, havendo interações com a personagem e suas emoções, que são respectivamente baseadas nas ações realizadas.Universidade Anhambi Murumbi2021-05-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/41810.29147/dat.v6i2.418DAT Journal; Vol. 6 No. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259DAT Journal; Vol. 6 Núm. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259DAT Journal; v. 6 n. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-2592526-178910.29147/dat.v6i2reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/418/307Brito, Adriano Monteiro deRibeiro, Rosinei BatistaSobral, João Eduardo ChagasOliveira, Wellington deinfo:eu-repo/semantics/openAccess2022-03-29T12:17:50Zoai:ojs.datjournal.anhembi.br:article/418Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2022-03-29T12:17:50DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Kansei Engineering asa bases for the development of design and creation processes in an educational game La Ingeniería Kansei como presuposición para el desarrollo de procesos de diseño y creación en un juego educativo Engenharia Kansei como pressuposto para o desenvolvimento de processos de design e criação em um jogo educativo |
title |
Kansei Engineering asa bases for the development of design and creation processes in an educational game |
spellingShingle |
Kansei Engineering asa bases for the development of design and creation processes in an educational game Brito, Adriano Monteiro de Design Emoção Jogo para Autista Game Mobile Jogo Educativo Design Emotion Autistic Game Game Mobile Educational Game Diseño Emoción Juego autista Game Mobile Juego educativo |
title_short |
Kansei Engineering asa bases for the development of design and creation processes in an educational game |
title_full |
Kansei Engineering asa bases for the development of design and creation processes in an educational game |
title_fullStr |
Kansei Engineering asa bases for the development of design and creation processes in an educational game |
title_full_unstemmed |
Kansei Engineering asa bases for the development of design and creation processes in an educational game |
title_sort |
Kansei Engineering asa bases for the development of design and creation processes in an educational game |
author |
Brito, Adriano Monteiro de |
author_facet |
Brito, Adriano Monteiro de Ribeiro, Rosinei Batista Sobral, João Eduardo Chagas Oliveira, Wellington de |
author_role |
author |
author2 |
Ribeiro, Rosinei Batista Sobral, João Eduardo Chagas Oliveira, Wellington de |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Brito, Adriano Monteiro de Ribeiro, Rosinei Batista Sobral, João Eduardo Chagas Oliveira, Wellington de |
dc.subject.por.fl_str_mv |
Design Emoção Jogo para Autista Game Mobile Jogo Educativo Design Emotion Autistic Game Game Mobile Educational Game Diseño Emoción Juego autista Game Mobile Juego educativo |
topic |
Design Emoção Jogo para Autista Game Mobile Jogo Educativo Design Emotion Autistic Game Game Mobile Educational Game Diseño Emoción Juego autista Game Mobile Juego educativo |
description |
This article aims to present and discuss design processes involved in the development of the prototype of a digital game for tablets and smartphones with a focus on behavioral intervention in the treatment of symptoms of autism. Autistic children have great difficulty in understanding human emotions, and based on this need, the ideation of the game is designed to provide them with this type of content, a playful and educational means that teach them subjectively about emotions and also help them to develop and improve other skills, such as motor coordination, quick thinking, differentiation, among others. Based on the data collected on autism and child development and with the help of the Kansei methodology, the game consists of using a character as a key element, through which the player comes into contact with the teaching content while playing, with interactions with the character and their emotions, which are respectively based on the actions taken. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-05-24 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/418 10.29147/dat.v6i2.418 |
url |
https://datjournal.anhembi.br/dat/article/view/418 |
identifier_str_mv |
10.29147/dat.v6i2.418 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/418/307 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 6 No. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259 DAT Journal; Vol. 6 Núm. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259 DAT Journal; v. 6 n. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259 2526-1789 10.29147/dat.v6i2 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
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