Kansei Engineering asa bases for the development of design and creation processes in an educational game

Detalhes bibliográficos
Autor(a) principal: Brito, Adriano Monteiro de
Data de Publicação: 2021
Outros Autores: Ribeiro, Rosinei Batista, Sobral, João Eduardo Chagas, Oliveira, Wellington de
Tipo de documento: Artigo
Idioma: por
Título da fonte: DATJournal
Texto Completo: https://datjournal.anhembi.br/dat/article/view/418
Resumo: This article aims to present and discuss design processes involved in the development of the prototype of a digital game for tablets and smartphones with a focus on behavioral intervention in the treatment of symptoms of autism. Autistic children have great difficulty in understanding human emotions, and based on this need, the ideation of the game is designed to provide them with this type of content, a playful and educational means that teach them subjectively about emotions and also help them to develop and improve other skills, such as motor coordination, quick thinking, differentiation, among others. Based on the data collected on autism and child development and with the help of the Kansei methodology, the game consists of using a character as a key element, through which the player comes into contact with the teaching content while playing, with interactions with the character and their emotions, which are respectively based on the actions taken.
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spelling Kansei Engineering asa bases for the development of design and creation processes in an educational gameLa Ingeniería Kansei como presuposición para el desarrollo de procesos de diseño y creación en un juego educativoEngenharia Kansei como pressuposto para o desenvolvimento de processos de design e criação em um jogo educativoDesignEmoçãoJogo para AutistaGame MobileJogo EducativoDesignEmotionAutistic GameGame MobileEducational GameDiseñoEmociónJuego autistaGame MobileJuego educativoThis article aims to present and discuss design processes involved in the development of the prototype of a digital game for tablets and smartphones with a focus on behavioral intervention in the treatment of symptoms of autism. Autistic children have great difficulty in understanding human emotions, and based on this need, the ideation of the game is designed to provide them with this type of content, a playful and educational means that teach them subjectively about emotions and also help them to develop and improve other skills, such as motor coordination, quick thinking, differentiation, among others. Based on the data collected on autism and child development and with the help of the Kansei methodology, the game consists of using a character as a key element, through which the player comes into contact with the teaching content while playing, with interactions with the character and their emotions, which are respectively based on the actions taken.Este artículo tiene como objetivo presentar y discutir los procesos de diseño involucrados en el desarrollo del prototipo de un juego digital para tabletas y telé­fonos inteligentes con un enfoque en la intervención conductual en el tratamiento de los síntomas del autismo. Los niños autistas tienen una gran dificultad para com­prender las emociones humanas, y en base a esta necesidad, la ideación del juego está diseñada para proporcionarles este tipo de contenidos, un medio lúdico y educativo que les enseñe subjetivamente sobre las emociones y también les ayude a desarrollar y mejorar otras habilidades, como coordinación motora, pensamiento rápido, diferen­ciación, entre otras. Basado en los datos recopilados sobre autismo y desarrollo infan­til y con la ayuda de la metodología Kansei, el juego consiste en utilizar un personaje como elemento clave, a través del cual el jugador entra en contacto con el contenido didáctico mientras juega, con interacciones con el personaje. y sus emociones, que se basan respectivamente en las acciones realizadas.Este artigo tem como objetivo apresentar e discutir processos de de­sign envolvidos na elaboração do protótipo de um jogo digital para tablets e smartphones com foco na intervenção comportamental em tratamentos de sintomas do autismo. As crianças autistas possuem uma grande dificul­dade no entendimento de emoções humanas, e partindo dessa necessidade a ideação do jogo é concebida para fornecê-las esse tipo de conteúdo, um meio lúdico e educativo que as ensinem de forma subjetiva sobre emoções e também as auxiliem a desenvolverem e aprimorarem outras habilidades, como coordenação motora, raciocínio rápido, diferenciações, entre outros. Com base nos dados levantados sobre autismo e desenvolvimento infantil e com o auxílio da metodologia Kansei, o jogo consiste no uso de uma persona­gem como elemento chave, por meio dela o jogador passa ter contato com o conteúdo de ensino brincando, havendo interações com a personagem e suas emoções, que são respectivamente baseadas nas ações realizadas.Universidade Anhambi Murumbi2021-05-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/41810.29147/dat.v6i2.418DAT Journal; Vol. 6 No. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259DAT Journal; Vol. 6 Núm. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259DAT Journal; v. 6 n. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-2592526-178910.29147/dat.v6i2reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/418/307Brito, Adriano Monteiro deRibeiro, Rosinei BatistaSobral, João Eduardo ChagasOliveira, Wellington deinfo:eu-repo/semantics/openAccess2022-03-29T12:17:50Zoai:ojs.datjournal.anhembi.br:article/418Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2022-03-29T12:17:50DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false
dc.title.none.fl_str_mv Kansei Engineering asa bases for the development of design and creation processes in an educational game
La Ingeniería Kansei como presuposición para el desarrollo de procesos de diseño y creación en un juego educativo
Engenharia Kansei como pressuposto para o desenvolvimento de processos de design e criação em um jogo educativo
title Kansei Engineering asa bases for the development of design and creation processes in an educational game
spellingShingle Kansei Engineering asa bases for the development of design and creation processes in an educational game
Brito, Adriano Monteiro de
Design
Emoção
Jogo para Autista
Game Mobile
Jogo Educativo
Design
Emotion
Autistic Game
Game Mobile
Educational Game
Diseño
Emoción
Juego autista
Game Mobile
Juego educativo
title_short Kansei Engineering asa bases for the development of design and creation processes in an educational game
title_full Kansei Engineering asa bases for the development of design and creation processes in an educational game
title_fullStr Kansei Engineering asa bases for the development of design and creation processes in an educational game
title_full_unstemmed Kansei Engineering asa bases for the development of design and creation processes in an educational game
title_sort Kansei Engineering asa bases for the development of design and creation processes in an educational game
author Brito, Adriano Monteiro de
author_facet Brito, Adriano Monteiro de
Ribeiro, Rosinei Batista
Sobral, João Eduardo Chagas
Oliveira, Wellington de
author_role author
author2 Ribeiro, Rosinei Batista
Sobral, João Eduardo Chagas
Oliveira, Wellington de
author2_role author
author
author
dc.contributor.author.fl_str_mv Brito, Adriano Monteiro de
Ribeiro, Rosinei Batista
Sobral, João Eduardo Chagas
Oliveira, Wellington de
dc.subject.por.fl_str_mv Design
Emoção
Jogo para Autista
Game Mobile
Jogo Educativo
Design
Emotion
Autistic Game
Game Mobile
Educational Game
Diseño
Emoción
Juego autista
Game Mobile
Juego educativo
topic Design
Emoção
Jogo para Autista
Game Mobile
Jogo Educativo
Design
Emotion
Autistic Game
Game Mobile
Educational Game
Diseño
Emoción
Juego autista
Game Mobile
Juego educativo
description This article aims to present and discuss design processes involved in the development of the prototype of a digital game for tablets and smartphones with a focus on behavioral intervention in the treatment of symptoms of autism. Autistic children have great difficulty in understanding human emotions, and based on this need, the ideation of the game is designed to provide them with this type of content, a playful and educational means that teach them subjectively about emotions and also help them to develop and improve other skills, such as motor coordination, quick thinking, differentiation, among others. Based on the data collected on autism and child development and with the help of the Kansei methodology, the game consists of using a character as a key element, through which the player comes into contact with the teaching content while playing, with interactions with the character and their emotions, which are respectively based on the actions taken.
publishDate 2021
dc.date.none.fl_str_mv 2021-05-24
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://datjournal.anhembi.br/dat/article/view/418
10.29147/dat.v6i2.418
url https://datjournal.anhembi.br/dat/article/view/418
identifier_str_mv 10.29147/dat.v6i2.418
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://datjournal.anhembi.br/dat/article/view/418/307
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Anhambi Murumbi
publisher.none.fl_str_mv Universidade Anhambi Murumbi
dc.source.none.fl_str_mv DAT Journal; Vol. 6 No. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259
DAT Journal; Vol. 6 Núm. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259
DAT Journal; v. 6 n. 2 (2021): Dossiês Saúde(s) + PPG DTI UNIFATEA + Simpósio LINK; 242-259
2526-1789
10.29147/dat.v6i2
reponame:DATJournal
instname:Universidade Anhembi Morumbi (ANHEMBI)
instacron:ANHEMBI
instname_str Universidade Anhembi Morumbi (ANHEMBI)
instacron_str ANHEMBI
institution ANHEMBI
reponame_str DATJournal
collection DATJournal
repository.name.fl_str_mv DATJournal - Universidade Anhembi Morumbi (ANHEMBI)
repository.mail.fl_str_mv ||ppgdesign@anhembi.br
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