Turn off the graphics: designing non-visual interfaces for mobile phone games

Detalhes bibliográficos
Autor(a) principal: Valente,Luis
Data de Publicação: 2009
Outros Autores: Souza,Clarisse Sieckenius de, Feijó,Bruno
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal of the Brazilian Computer Society
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005
Resumo: Mobile phones are a widespread platform for ICT applications because they are highly pervasive in contemporary society. Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future. However, most games (for computers, console and mobile devices) make extensive use of the visual medium, which tends to exclude visually-impaired users from the play. While mobile gaming could potentially reach many visually-impaired users, who are very familiar with this technology, currently there seems to be only very few alternatives for this community. In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games. It is based on Semiotic Engineering principles, emphasizing communication through aural, tactile and gestural signs, and deliberately excluding visual information. Results include a number of issues that can be incorporated to a wider research agenda on mobile gaming accessibility, both for the visually-impaired and sighted.
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spelling Turn off the graphics: designing non-visual interfaces for mobile phone gamesMobile non-visual gamesaccessibilityaudio gameshaptics and gesturesvisually-impaired userssemiotic engineeringMobile phones are a widespread platform for ICT applications because they are highly pervasive in contemporary society. Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future. However, most games (for computers, console and mobile devices) make extensive use of the visual medium, which tends to exclude visually-impaired users from the play. While mobile gaming could potentially reach many visually-impaired users, who are very familiar with this technology, currently there seems to be only very few alternatives for this community. In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games. It is based on Semiotic Engineering principles, emphasizing communication through aural, tactile and gestural signs, and deliberately excluding visual information. Results include a number of issues that can be incorporated to a wider research agenda on mobile gaming accessibility, both for the visually-impaired and sighted.Sociedade Brasileira de Computação2009-03-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005Journal of the Brazilian Computer Society v.15 n.1 2009reponame:Journal of the Brazilian Computer Societyinstname:Sociedade Brasileira de Computação (SBC)instacron:UFRGS10.1007/BF03192576info:eu-repo/semantics/openAccessValente,LuisSouza,Clarisse Sieckenius deFeijó,Brunoeng2009-06-22T00:00:00Zoai:scielo:S0104-65002009000100005Revistahttps://journal-bcs.springeropen.com/PUBhttps://old.scielo.br/oai/scielo-oai.phpjbcs@icmc.sc.usp.br1678-48040104-6500opendoar:2009-06-22T00:00Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Turn off the graphics: designing non-visual interfaces for mobile phone games
title Turn off the graphics: designing non-visual interfaces for mobile phone games
spellingShingle Turn off the graphics: designing non-visual interfaces for mobile phone games
Valente,Luis
Mobile non-visual games
accessibility
audio games
haptics and gestures
visually-impaired users
semiotic engineering
title_short Turn off the graphics: designing non-visual interfaces for mobile phone games
title_full Turn off the graphics: designing non-visual interfaces for mobile phone games
title_fullStr Turn off the graphics: designing non-visual interfaces for mobile phone games
title_full_unstemmed Turn off the graphics: designing non-visual interfaces for mobile phone games
title_sort Turn off the graphics: designing non-visual interfaces for mobile phone games
author Valente,Luis
author_facet Valente,Luis
Souza,Clarisse Sieckenius de
Feijó,Bruno
author_role author
author2 Souza,Clarisse Sieckenius de
Feijó,Bruno
author2_role author
author
dc.contributor.author.fl_str_mv Valente,Luis
Souza,Clarisse Sieckenius de
Feijó,Bruno
dc.subject.por.fl_str_mv Mobile non-visual games
accessibility
audio games
haptics and gestures
visually-impaired users
semiotic engineering
topic Mobile non-visual games
accessibility
audio games
haptics and gestures
visually-impaired users
semiotic engineering
description Mobile phones are a widespread platform for ICT applications because they are highly pervasive in contemporary society. Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future. However, most games (for computers, console and mobile devices) make extensive use of the visual medium, which tends to exclude visually-impaired users from the play. While mobile gaming could potentially reach many visually-impaired users, who are very familiar with this technology, currently there seems to be only very few alternatives for this community. In an attempt to explore new interactive possibilities for such users, this work presents an initial study on non-visual interfaces for mobile phone games. It is based on Semiotic Engineering principles, emphasizing communication through aural, tactile and gestural signs, and deliberately excluding visual information. Results include a number of issues that can be incorporated to a wider research agenda on mobile gaming accessibility, both for the visually-impaired and sighted.
publishDate 2009
dc.date.none.fl_str_mv 2009-03-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002009000100005
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1007/BF03192576
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Sociedade Brasileira de Computação
publisher.none.fl_str_mv Sociedade Brasileira de Computação
dc.source.none.fl_str_mv Journal of the Brazilian Computer Society v.15 n.1 2009
reponame:Journal of the Brazilian Computer Society
instname:Sociedade Brasileira de Computação (SBC)
instacron:UFRGS
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str UFRGS
institution UFRGS
reponame_str Journal of the Brazilian Computer Society
collection Journal of the Brazilian Computer Society
repository.name.fl_str_mv Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jbcs@icmc.sc.usp.br
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