Le morte d'Arthuras literary remediation process to RPG game

Detalhes bibliográficos
Autor(a) principal: Martinez, Lis Yana de Lima
Data de Publicação: 2021
Outros Autores: Moraes, Vinícius de, Maggio, Sandra Sirangelo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRGS
Texto Completo: http://hdl.handle.net/10183/221229
Resumo: This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005).
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spelling Martinez, Lis Yana de LimaMoraes, Vinícius deMaggio, Sandra Sirangelo2021-05-18T04:37:52Z20212582-3574http://hdl.handle.net/10183/221229001125318This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005).application/pdfengSmart Moves Journal IJELLH. Bhopal, India. Vol. 9, n. 1 (Jan. 2021), p. 1-17Material didáticoJogoNarrativa literáriaGamesRPGDidactic proposalLiterary narrativesLe morte d'Arthuras literary remediation process to RPG gameEstrangeiroinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001125318.pdf.txt001125318.pdf.txtExtracted Texttext/plain33554http://www.lume.ufrgs.br/bitstream/10183/221229/2/001125318.pdf.txt690c517d2bdc5a8b91b4ec881afe8aedMD52ORIGINAL001125318.pdfTexto completo (inglês)application/pdf358583http://www.lume.ufrgs.br/bitstream/10183/221229/1/001125318.pdfd41ffb95363a349822ad564029be2e9bMD5110183/2212292023-09-21 03:41:04.697531oai:www.lume.ufrgs.br:10183/221229Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2023-09-21T06:41:04Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.pt_BR.fl_str_mv Le morte d'Arthuras literary remediation process to RPG game
title Le morte d'Arthuras literary remediation process to RPG game
spellingShingle Le morte d'Arthuras literary remediation process to RPG game
Martinez, Lis Yana de Lima
Material didático
Jogo
Narrativa literária
Games
RPG
Didactic proposal
Literary narratives
title_short Le morte d'Arthuras literary remediation process to RPG game
title_full Le morte d'Arthuras literary remediation process to RPG game
title_fullStr Le morte d'Arthuras literary remediation process to RPG game
title_full_unstemmed Le morte d'Arthuras literary remediation process to RPG game
title_sort Le morte d'Arthuras literary remediation process to RPG game
author Martinez, Lis Yana de Lima
author_facet Martinez, Lis Yana de Lima
Moraes, Vinícius de
Maggio, Sandra Sirangelo
author_role author
author2 Moraes, Vinícius de
Maggio, Sandra Sirangelo
author2_role author
author
dc.contributor.author.fl_str_mv Martinez, Lis Yana de Lima
Moraes, Vinícius de
Maggio, Sandra Sirangelo
dc.subject.por.fl_str_mv Material didático
Jogo
Narrativa literária
topic Material didático
Jogo
Narrativa literária
Games
RPG
Didactic proposal
Literary narratives
dc.subject.eng.fl_str_mv Games
RPG
Didactic proposal
Literary narratives
description This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005).
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dc.date.issued.fl_str_mv 2021
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dc.relation.ispartof.pt_BR.fl_str_mv Smart Moves Journal IJELLH. Bhopal, India. Vol. 9, n. 1 (Jan. 2021), p. 1-17
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