Le morte d'Arthuras literary remediation process to RPG game
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRGS |
Texto Completo: | http://hdl.handle.net/10183/221229 |
Resumo: | This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005). |
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Martinez, Lis Yana de LimaMoraes, Vinícius deMaggio, Sandra Sirangelo2021-05-18T04:37:52Z20212582-3574http://hdl.handle.net/10183/221229001125318This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005).application/pdfengSmart Moves Journal IJELLH. Bhopal, India. Vol. 9, n. 1 (Jan. 2021), p. 1-17Material didáticoJogoNarrativa literáriaGamesRPGDidactic proposalLiterary narrativesLe morte d'Arthuras literary remediation process to RPG gameEstrangeiroinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001125318.pdf.txt001125318.pdf.txtExtracted Texttext/plain33554http://www.lume.ufrgs.br/bitstream/10183/221229/2/001125318.pdf.txt690c517d2bdc5a8b91b4ec881afe8aedMD52ORIGINAL001125318.pdfTexto completo (inglês)application/pdf358583http://www.lume.ufrgs.br/bitstream/10183/221229/1/001125318.pdfd41ffb95363a349822ad564029be2e9bMD5110183/2212292023-09-21 03:41:04.697531oai:www.lume.ufrgs.br:10183/221229Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2023-09-21T06:41:04Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.pt_BR.fl_str_mv |
Le morte d'Arthuras literary remediation process to RPG game |
title |
Le morte d'Arthuras literary remediation process to RPG game |
spellingShingle |
Le morte d'Arthuras literary remediation process to RPG game Martinez, Lis Yana de Lima Material didático Jogo Narrativa literária Games RPG Didactic proposal Literary narratives |
title_short |
Le morte d'Arthuras literary remediation process to RPG game |
title_full |
Le morte d'Arthuras literary remediation process to RPG game |
title_fullStr |
Le morte d'Arthuras literary remediation process to RPG game |
title_full_unstemmed |
Le morte d'Arthuras literary remediation process to RPG game |
title_sort |
Le morte d'Arthuras literary remediation process to RPG game |
author |
Martinez, Lis Yana de Lima |
author_facet |
Martinez, Lis Yana de Lima Moraes, Vinícius de Maggio, Sandra Sirangelo |
author_role |
author |
author2 |
Moraes, Vinícius de Maggio, Sandra Sirangelo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Martinez, Lis Yana de Lima Moraes, Vinícius de Maggio, Sandra Sirangelo |
dc.subject.por.fl_str_mv |
Material didático Jogo Narrativa literária |
topic |
Material didático Jogo Narrativa literária Games RPG Didactic proposal Literary narratives |
dc.subject.eng.fl_str_mv |
Games RPG Didactic proposal Literary narratives |
description |
This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005). |
publishDate |
2021 |
dc.date.accessioned.fl_str_mv |
2021-05-18T04:37:52Z |
dc.date.issued.fl_str_mv |
2021 |
dc.type.driver.fl_str_mv |
Estrangeiro info:eu-repo/semantics/article |
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info:eu-repo/semantics/publishedVersion |
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article |
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http://hdl.handle.net/10183/221229 |
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2582-3574 |
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001125318 |
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http://hdl.handle.net/10183/221229 |
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eng |
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eng |
dc.relation.ispartof.pt_BR.fl_str_mv |
Smart Moves Journal IJELLH. Bhopal, India. Vol. 9, n. 1 (Jan. 2021), p. 1-17 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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