EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO

Detalhes bibliográficos
Autor(a) principal: de Queiroz Mello, Ana Paula
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Ciência Plural
Texto Completo: https://periodicos.ufrn.br/rcp/article/view/27950
Resumo: Introduction: The formation of eating habits occurs mainly in the first years of life. During this period, breastfeeding and the introduction of adequate foods are recommended. These factors associated with a healthy lifestyle are important for the prevention of childhood obesity. In order for this information to reach the target audience, technological resources are increasingly important for the process of Food and Nutrition Education (EAN) to be effective. Objective: The objective was to elaborate the instructional design of the AlimentAR application, using Augmented Reality (AR) aimed at EAN with children up to two years old. Methodology: The instructional design concept followed the Analysis, Design, Development, Implementation and Evaluation. The analysis stage included situational diagnosis and/or identification of problems that require intervention. In the design process, the focus was on educational structure and objectives. In the development, there was content selection, formatting, elaboration of didactic resources and storyboard. The implementation and evaluation stages will be dealt with in a later study. Results: In this sense, the instructional design was developed systematically following the proposed methodology. The product provides projection of food images in AR, according to the child's nutritional need, considering the Food Guide for Children up to 2 years and the Food Consumption Marker Sheet for children up to six months and children from six to 23 months. Conclusions: It is concluded that the use of RA associated with the transdisciplinary approach may be a possible strategy for the elaboration of an EAN instrument focused on the formation of healthy eating habits and the prevention of childhood obesity.
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spelling EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO Introduction: The formation of eating habits occurs mainly in the first years of life. During this period, breastfeeding and the introduction of adequate foods are recommended. These factors associated with a healthy lifestyle are important for the prevention of childhood obesity. In order for this information to reach the target audience, technological resources are increasingly important for the process of Food and Nutrition Education (EAN) to be effective. Objective: The objective was to elaborate the instructional design of the AlimentAR application, using Augmented Reality (AR) aimed at EAN with children up to two years old. Methodology: The instructional design concept followed the Analysis, Design, Development, Implementation and Evaluation. The analysis stage included situational diagnosis and/or identification of problems that require intervention. In the design process, the focus was on educational structure and objectives. In the development, there was content selection, formatting, elaboration of didactic resources and storyboard. The implementation and evaluation stages will be dealt with in a later study. Results: In this sense, the instructional design was developed systematically following the proposed methodology. The product provides projection of food images in AR, according to the child's nutritional need, considering the Food Guide for Children up to 2 years and the Food Consumption Marker Sheet for children up to six months and children from six to 23 months. Conclusions: It is concluded that the use of RA associated with the transdisciplinary approach may be a possible strategy for the elaboration of an EAN instrument focused on the formation of healthy eating habits and the prevention of childhood obesity.Introducción: Introducción: La formación de hábitos alimentarios se da principalmente en los primeros años de vida. Durante este período se recomienda la lactancia materna y la introducción de alimentos adecuados. Estos factores asociados a un estilo de vida saludable son importantes para la prevención de la obesidad infantil. Para que esta información llegue al público objetivo, los recursos tecnológicos son cada vez más importantes para que el proceso de Educación Alimentaria y Nutricional (EAN) sea efectivo. Objetivo: El objetivo fue elaborar el diseño instruccional de la aplicación AlimentAR, utilizando Realidad Aumentada (AR) dirigido a EAN con niños hasta dos años. Metodología: El concepto de diseño instruccional siguió el Análisis, Diseño, Desarrollo, Implementación y Evaluación. La etapa de análisis comprendió el diagnóstico situacional y/o identificación de problemas que requieren intervención. En el proceso de diseño, la atención se centró en la estructura y los objetivos educativos. En el desarrollo hubo selección de contenidos, formateo, elaboración de recursos didácticos y storyboard. Las etapas de implementación y evaluación serán tratadas en un estudio posterior. Resultados: En este sentido, el diseño instruccional se desarrolló de manera sistemática siguiendo la metodología propuesta. El producto brinda proyección de imágenes de alimentos en AR, de acuerdo a la necesidad nutricional del niño, considerando la Guía Alimentaria para Niños hasta 2 años y la Ficha Marcadora de Consumo de Alimentos para niños hasta seis meses y niños de seis a 23 meses. Conclusiones: Se concluye que el uso de AR asociado al enfoque transdisciplinario puede ser una posible estrategia para la elaboración de un instrumento EAN enfocado a la formación de hábitos alimentarios saludables y la prevención de la obesidad infantil.Introdução: A formação dos hábitos alimentares ocorre principalmente nos primeiros anos de vida. Nesse período, recomenda-se o aleitamento materno e a introdução de alimentos adequados. Esses fatores associados a um estilo de vida saudável são importantes para a prevenção da obesidade infantil. Para que essas informações cheguem ao público-alvo, recursos tecnológicos são cada vez mais importantes para que o processo de Educação Alimentar e Nutricional (EAN) seja eficaz. Objetivo: O objetivo foi elaborar o design instrucional do aplicativo AlimentAR, usando Realidade Aumentada (AR) direcionado para EAN com crianças de até dois anos. Metodologia: A concepção do design instrucional seguiu a Análise, Design, Desenvolvimento, Implementação e Avaliação. A etapa de análise incluiu diagnóstico situacional e/ou identificação de problemas que necessitam de intervenção. No processo de design, o foco estava na estrutura e nos objetivos educacionais. No desenvolvimento, ocorreu seleção de conteúdo, formatação, elaboração de recursos didáticos e storyboard. As etapas de implementação e avaliação serão tratadas em estudo posterior. Resultados: Neste sentido, o design instrucional foi desenvolvido de forma sistemática seguindo metodologia proposta. O produto prevê projeção de imagens de alimentos em AR, de acordo com necessidade nutricional da criança, considerando o Guia Alimentar para Crianças até 2 anos e a Ficha de Marcador de Consumo Alimentar para crianças até seis meses e crianças de seis a 23 meses. Conclusões: Conclui-se que a utilização da AR associada à abordagem transdisciplinar pode ser uma possível estratégia para a elaboração de instrumento de EAN com foco na formação de hábitos alimentares saudáveis e prevenção da obesidade infantil.Portal de Periódicos Eletrônicos da UFRN2022-10-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos Paresapplication/pdfhttps://periodicos.ufrn.br/rcp/article/view/2795010.21680/2446-7286.2022v8n3ID27950Revista Ciência Plural; v. 8 n. 3 (2022): Revista Ciência Plural; 1-252446-728610.21680/2446-7286.2022v8n3reponame:Revista Ciência Pluralinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNporhttps://periodicos.ufrn.br/rcp/article/view/27950/16164Copyright (c) 2022 Revista Ciência Pluralhttps://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccessde Queiroz Mello, Ana Paula2022-11-29T03:50:11Zoai:periodicos.ufrn.br:article/27950Revistahttps://periodicos.ufrn.br/rcpPUBhttps://periodicos.ufrn.br/rcp/oai||irisdoceu.ufrn@gmail.com2446-72862446-7286opendoar:2022-11-29T03:50:11Revista Ciência Plural - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.none.fl_str_mv EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
title EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
spellingShingle EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
de Queiroz Mello, Ana Paula
title_short EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
title_full EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
title_fullStr EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
title_full_unstemmed EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
title_sort EDUCAÇÃO ALIMENTAR E NUTRICIONAL PARA CRIANÇAS, GUIADA POR APLICATIVO
author de Queiroz Mello, Ana Paula
author_facet de Queiroz Mello, Ana Paula
author_role author
dc.contributor.author.fl_str_mv de Queiroz Mello, Ana Paula
description Introduction: The formation of eating habits occurs mainly in the first years of life. During this period, breastfeeding and the introduction of adequate foods are recommended. These factors associated with a healthy lifestyle are important for the prevention of childhood obesity. In order for this information to reach the target audience, technological resources are increasingly important for the process of Food and Nutrition Education (EAN) to be effective. Objective: The objective was to elaborate the instructional design of the AlimentAR application, using Augmented Reality (AR) aimed at EAN with children up to two years old. Methodology: The instructional design concept followed the Analysis, Design, Development, Implementation and Evaluation. The analysis stage included situational diagnosis and/or identification of problems that require intervention. In the design process, the focus was on educational structure and objectives. In the development, there was content selection, formatting, elaboration of didactic resources and storyboard. The implementation and evaluation stages will be dealt with in a later study. Results: In this sense, the instructional design was developed systematically following the proposed methodology. The product provides projection of food images in AR, according to the child's nutritional need, considering the Food Guide for Children up to 2 years and the Food Consumption Marker Sheet for children up to six months and children from six to 23 months. Conclusions: It is concluded that the use of RA associated with the transdisciplinary approach may be a possible strategy for the elaboration of an EAN instrument focused on the formation of healthy eating habits and the prevention of childhood obesity.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-29
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dc.identifier.uri.fl_str_mv https://periodicos.ufrn.br/rcp/article/view/27950
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url https://periodicos.ufrn.br/rcp/article/view/27950
identifier_str_mv 10.21680/2446-7286.2022v8n3ID27950
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dc.relation.none.fl_str_mv https://periodicos.ufrn.br/rcp/article/view/27950/16164
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info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Revista Ciência Plural
https://creativecommons.org/licenses/by-nc-sa/4.0
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Portal de Periódicos Eletrônicos da UFRN
publisher.none.fl_str_mv Portal de Periódicos Eletrônicos da UFRN
dc.source.none.fl_str_mv Revista Ciência Plural; v. 8 n. 3 (2022): Revista Ciência Plural; 1-25
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reponame_str Revista Ciência Plural
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