SGDDEdu - Model of short game design document for digital educational games
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRN |
Texto Completo: | https://repositorio.ufrn.br/jspui/handle/123456789/29746 |
Resumo: | The use of games in education has become an increasingly present practice in contemporary society. For so-called "digital natives", learning through electronic games becomes more significant. Digital educational games are often seen as boring, non-motivational, that fail to bring in some essential elements that promote engagement, making the learning goal is not achieved either. Game Design is a game project. It describes how the game should be, defining its mechanics and interactions between player and thevirtual world of the game and how they can affect the game environment. In order to document the design of a game, there is the Game Design Document (GDD), whose one of the main objectives, besides registration, is to help in communication between the different production teams of a game, allowing the game designer a broad view of that is being produced. However, because it is a large document that brings in detail all the main elements for the production of a game, it turns out to be little used, especially if the focus is the elaboration of small games, which are the majority of the digital educational games that exist. For these short games, which can often be worked out within a few hours, there are Short Game Design Document (SGDD). The SGDD, unlike GDD, will describe the elements of the game in a simplified way possible, whereas the game to be drawn from it is also a simple game. Thus, the proposal of this work is to elaborate a model of SGDD for educational games (the SGDDEdu), specifying elements of art, sound, mechanics and game programming, as well as educational elements in accordance with the new BNCC (National Curricular Common Base) of Elementary School, so that there is a standardization and better categorization of educational games aligned with the proposed pedagogical objectives and the skills and competences described in each level of education. This work will be developed from the study and analysis of some models of already existing SGDD and the BNCC of Elementary School in general, causing in SGDDEdu. The research will be applied with teachers and educators requesting that they specify an educational game in the SGDDEdu template. With this, we intend to verify if the SGDDEdu has relevance and if it facilitates in the production of digital educational games, providing the teaching and learning process through the games, as well as trying to identify how the NCCB can contribute in the development of educational games |
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Martins, Raiane dos SantosRaulino, Filipe de Carvalho PintoBurlamaqui;, Aquiles Medeiros FilgueiraBurlamaqui, Akynara Aglaé Rodrigues Santos da Silva2020-07-28T17:46:00Z2020-07-28T17:46:00Z2019-02-28MARTINS, Raiane Santos; RAULINO, Filipe; BURLAMAQUI, Aquiles; BURLAMAQUI, Akynara. SGDDEdu: a model of short game design document for digital educational games. International Journal for Innovation Education And Research, [s.l.], v. 7, n. 2, p. 167-180, 28 fev. 2019. Disponível em: https://ijier.net/index.php/ijier/article/view/1335. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.13352411-2933https://repositorio.ufrn.br/jspui/handle/123456789/2974610.31686/ijier.vol7.iss2.1335International Educative Research Foundation and PublisherAttribution-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nd/3.0/br/info:eu-repo/semantics/openAccessEducational gamesGame DesignSGDDBNCCSGDDEdu - Model of short game design document for digital educational gamesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleThe use of games in education has become an increasingly present practice in contemporary society. For so-called "digital natives", learning through electronic games becomes more significant. Digital educational games are often seen as boring, non-motivational, that fail to bring in some essential elements that promote engagement, making the learning goal is not achieved either. Game Design is a game project. It describes how the game should be, defining its mechanics and interactions between player and thevirtual world of the game and how they can affect the game environment. In order to document the design of a game, there is the Game Design Document (GDD), whose one of the main objectives, besides registration, is to help in communication between the different production teams of a game, allowing the game designer a broad view of that is being produced. However, because it is a large document that brings in detail all the main elements for the production of a game, it turns out to be little used, especially if the focus is the elaboration of small games, which are the majority of the digital educational games that exist. For these short games, which can often be worked out within a few hours, there are Short Game Design Document (SGDD). The SGDD, unlike GDD, will describe the elements of the game in a simplified way possible, whereas the game to be drawn from it is also a simple game. Thus, the proposal of this work is to elaborate a model of SGDD for educational games (the SGDDEdu), specifying elements of art, sound, mechanics and game programming, as well as educational elements in accordance with the new BNCC (National Curricular Common Base) of Elementary School, so that there is a standardization and better categorization of educational games aligned with the proposed pedagogical objectives and the skills and competences described in each level of education. This work will be developed from the study and analysis of some models of already existing SGDD and the BNCC of Elementary School in general, causing in SGDDEdu. The research will be applied with teachers and educators requesting that they specify an educational game in the SGDDEdu template. With this, we intend to verify if the SGDDEdu has relevance and if it facilitates in the production of digital educational games, providing the teaching and learning process through the games, as well as trying to identify how the NCCB can contribute in the development of educational gamesengreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNTEXTAModelofShort_BULAMARQUI_2019.pdf.txtAModelofShort_BULAMARQUI_2019.pdf.txtExtracted texttext/plain38686https://repositorio.ufrn.br/bitstream/123456789/29746/4/AModelofShort_BULAMARQUI_2019.pdf.txt2255c9c042ad230bfcded9e63ca71758MD54THUMBNAILAModelofShort_BULAMARQUI_2019.pdf.jpgAModelofShort_BULAMARQUI_2019.pdf.jpgGenerated Thumbnailimage/jpeg1721https://repositorio.ufrn.br/bitstream/123456789/29746/5/AModelofShort_BULAMARQUI_2019.pdf.jpgc7086e8c29af840aeafa0b8c24007229MD55ORIGINALAModelofShort_BULAMARQUI_2019.pdfAModelofShort_BULAMARQUI_2019.pdfArtigoapplication/pdf1006439https://repositorio.ufrn.br/bitstream/123456789/29746/1/AModelofShort_BULAMARQUI_2019.pdfc282702f1ede49803cfd7420b6c6198dMD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805https://repositorio.ufrn.br/bitstream/123456789/29746/2/license_rdfc4c98de35c20c53220c07884f4def27cMD52LICENSElicense.txtlicense.txttext/plain; charset=utf-81484https://repositorio.ufrn.br/bitstream/123456789/29746/3/license.txte9597aa2854d128fd968be5edc8a28d9MD53123456789/297462023-01-05 11:18:15.778oai:https://repositorio.ufrn.br:123456789/29746Tk9OLUVYQ0xVU0lWRSBESVNUUklCVVRJT04gTElDRU5TRQoKCkJ5IHNpZ25pbmcgYW5kIGRlbGl2ZXJpbmcgdGhpcyBsaWNlbnNlLCBNci4gKGF1dGhvciBvciBjb3B5cmlnaHQgaG9sZGVyKToKCgphKSBHcmFudHMgdGhlIFVuaXZlcnNpZGFkZSBGZWRlcmFsIFJpbyBHcmFuZGUgZG8gTm9ydGUgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgb2YKcmVwcm9kdWNlLCBjb252ZXJ0IChhcyBkZWZpbmVkIGJlbG93KSwgY29tbXVuaWNhdGUgYW5kIC8gb3IKZGlzdHJpYnV0ZSB0aGUgZGVsaXZlcmVkIGRvY3VtZW50IChpbmNsdWRpbmcgYWJzdHJhY3QgLyBhYnN0cmFjdCkgaW4KZGlnaXRhbCBvciBwcmludGVkIGZvcm1hdCBhbmQgaW4gYW55IG1lZGl1bS4KCmIpIERlY2xhcmVzIHRoYXQgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBpdHMgb3JpZ2luYWwgd29yaywgYW5kIHRoYXQKeW91IGhhdmUgdGhlIHJpZ2h0IHRvIGdyYW50IHRoZSByaWdodHMgY29udGFpbmVkIGluIHRoaXMgbGljZW5zZS4gRGVjbGFyZXMKdGhhdCB0aGUgZGVsaXZlcnkgb2YgdGhlIGRvY3VtZW50IGRvZXMgbm90IGluZnJpbmdlLCBhcyBmYXIgYXMgaXQgaXMKdGhlIHJpZ2h0cyBvZiBhbnkgb3RoZXIgcGVyc29uIG9yIGVudGl0eS4KCmMpIElmIHRoZSBkb2N1bWVudCBkZWxpdmVyZWQgY29udGFpbnMgbWF0ZXJpYWwgd2hpY2ggZG9lcyBub3QKcmlnaHRzLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBvYnRhaW5lZCBhdXRob3JpemF0aW9uIGZyb20gdGhlIGhvbGRlciBvZiB0aGUKY29weXJpZ2h0IHRvIGdyYW50IHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdCB0aGlzIG1hdGVyaWFsIHdob3NlIHJpZ2h0cyBhcmUgb2YKdGhpcmQgcGFydGllcyBpcyBjbGVhcmx5IGlkZW50aWZpZWQgYW5kIHJlY29nbml6ZWQgaW4gdGhlIHRleHQgb3IKY29udGVudCBvZiB0aGUgZG9jdW1lbnQgZGVsaXZlcmVkLgoKSWYgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBiYXNlZCBvbiBmdW5kZWQgb3Igc3VwcG9ydGVkIHdvcmsKYnkgYW5vdGhlciBpbnN0aXR1dGlvbiBvdGhlciB0aGFuIHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBmdWxmaWxsZWQgYW55IG9ibGlnYXRpb25zIHJlcXVpcmVkIGJ5IHRoZSByZXNwZWN0aXZlIGFncmVlbWVudCBvciBhZ3JlZW1lbnQuCgpUaGUgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZG8gUmlvIEdyYW5kZSBkbyBOb3J0ZSB3aWxsIGNsZWFybHkgaWRlbnRpZnkgaXRzIG5hbWUgKHMpIGFzIHRoZSBhdXRob3IgKHMpIG9yIGhvbGRlciAocykgb2YgdGhlIGRvY3VtZW50J3MgcmlnaHRzCmRlbGl2ZXJlZCwgYW5kIHdpbGwgbm90IG1ha2UgYW55IGNoYW5nZXMsIG90aGVyIHRoYW4gdGhvc2UgcGVybWl0dGVkIGJ5CnRoaXMgbGljZW5zZQo=Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2023-01-05T14:18:15Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false |
dc.title.pt_BR.fl_str_mv |
SGDDEdu - Model of short game design document for digital educational games |
title |
SGDDEdu - Model of short game design document for digital educational games |
spellingShingle |
SGDDEdu - Model of short game design document for digital educational games Martins, Raiane dos Santos Educational games Game Design SGDD BNCC |
title_short |
SGDDEdu - Model of short game design document for digital educational games |
title_full |
SGDDEdu - Model of short game design document for digital educational games |
title_fullStr |
SGDDEdu - Model of short game design document for digital educational games |
title_full_unstemmed |
SGDDEdu - Model of short game design document for digital educational games |
title_sort |
SGDDEdu - Model of short game design document for digital educational games |
author |
Martins, Raiane dos Santos |
author_facet |
Martins, Raiane dos Santos Raulino, Filipe de Carvalho Pinto Burlamaqui;, Aquiles Medeiros Filgueira Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva |
author_role |
author |
author2 |
Raulino, Filipe de Carvalho Pinto Burlamaqui;, Aquiles Medeiros Filgueira Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Martins, Raiane dos Santos Raulino, Filipe de Carvalho Pinto Burlamaqui;, Aquiles Medeiros Filgueira Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva |
dc.subject.por.fl_str_mv |
Educational games Game Design SGDD BNCC |
topic |
Educational games Game Design SGDD BNCC |
description |
The use of games in education has become an increasingly present practice in contemporary society. For so-called "digital natives", learning through electronic games becomes more significant. Digital educational games are often seen as boring, non-motivational, that fail to bring in some essential elements that promote engagement, making the learning goal is not achieved either. Game Design is a game project. It describes how the game should be, defining its mechanics and interactions between player and thevirtual world of the game and how they can affect the game environment. In order to document the design of a game, there is the Game Design Document (GDD), whose one of the main objectives, besides registration, is to help in communication between the different production teams of a game, allowing the game designer a broad view of that is being produced. However, because it is a large document that brings in detail all the main elements for the production of a game, it turns out to be little used, especially if the focus is the elaboration of small games, which are the majority of the digital educational games that exist. For these short games, which can often be worked out within a few hours, there are Short Game Design Document (SGDD). The SGDD, unlike GDD, will describe the elements of the game in a simplified way possible, whereas the game to be drawn from it is also a simple game. Thus, the proposal of this work is to elaborate a model of SGDD for educational games (the SGDDEdu), specifying elements of art, sound, mechanics and game programming, as well as educational elements in accordance with the new BNCC (National Curricular Common Base) of Elementary School, so that there is a standardization and better categorization of educational games aligned with the proposed pedagogical objectives and the skills and competences described in each level of education. This work will be developed from the study and analysis of some models of already existing SGDD and the BNCC of Elementary School in general, causing in SGDDEdu. The research will be applied with teachers and educators requesting that they specify an educational game in the SGDDEdu template. With this, we intend to verify if the SGDDEdu has relevance and if it facilitates in the production of digital educational games, providing the teaching and learning process through the games, as well as trying to identify how the NCCB can contribute in the development of educational games |
publishDate |
2019 |
dc.date.issued.fl_str_mv |
2019-02-28 |
dc.date.accessioned.fl_str_mv |
2020-07-28T17:46:00Z |
dc.date.available.fl_str_mv |
2020-07-28T17:46:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
MARTINS, Raiane Santos; RAULINO, Filipe; BURLAMAQUI, Aquiles; BURLAMAQUI, Akynara. SGDDEdu: a model of short game design document for digital educational games. International Journal for Innovation Education And Research, [s.l.], v. 7, n. 2, p. 167-180, 28 fev. 2019. Disponível em: https://ijier.net/index.php/ijier/article/view/1335. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1335 |
dc.identifier.uri.fl_str_mv |
https://repositorio.ufrn.br/jspui/handle/123456789/29746 |
dc.identifier.issn.none.fl_str_mv |
2411-2933 |
dc.identifier.doi.none.fl_str_mv |
10.31686/ijier.vol7.iss2.1335 |
identifier_str_mv |
MARTINS, Raiane Santos; RAULINO, Filipe; BURLAMAQUI, Aquiles; BURLAMAQUI, Akynara. SGDDEdu: a model of short game design document for digital educational games. International Journal for Innovation Education And Research, [s.l.], v. 7, n. 2, p. 167-180, 28 fev. 2019. Disponível em: https://ijier.net/index.php/ijier/article/view/1335. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1335 2411-2933 10.31686/ijier.vol7.iss2.1335 |
url |
https://repositorio.ufrn.br/jspui/handle/123456789/29746 |
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eng |
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eng |
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Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ info:eu-repo/semantics/openAccess |
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Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ |
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openAccess |
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International Educative Research Foundation and Publisher |
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International Educative Research Foundation and Publisher |
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