Aurora's journey in transmedia
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Texto digital |
Texto Completo: | https://periodicos.ufsc.br/index.php/textodigital/article/view/83739 |
Resumo: | The present work analyzes the appropriation made by the game Child of Light of the traditional narratives of passage into adulthood in its metaphorical and transmedia character. The game's narrative, presented in verse, encompasses some fairy tales, mainly Sleeping Beauty; both the name of the main character, Aurora, and her initial condition in the game, that of being in a deep sleep, remind us of the children's classic. Therefore, for the proposed investigation, we intend to identify and analyze the specific characteristics of fairy tale and videogame genres, as well as analyze their narrative structure, themes, and elements that contribute to the reader-work interaction in both genres, namely: the textual and paratextual elements in fairy tales and those related to videogame gameplay. We also intend to compare the narratives, analyzing the presence of intertextuality. As the primary theoretical basis of this research, we highlight the studies on children's literature by Peter Hunt, the studies on the structure of fairy tales by Vladimir Propp, the studies on digital games by Juul, Murray, and Ryan. |
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Aurora's journey in transmediaA jornada de aurora na transmídiaThe present work analyzes the appropriation made by the game Child of Light of the traditional narratives of passage into adulthood in its metaphorical and transmedia character. The game's narrative, presented in verse, encompasses some fairy tales, mainly Sleeping Beauty; both the name of the main character, Aurora, and her initial condition in the game, that of being in a deep sleep, remind us of the children's classic. Therefore, for the proposed investigation, we intend to identify and analyze the specific characteristics of fairy tale and videogame genres, as well as analyze their narrative structure, themes, and elements that contribute to the reader-work interaction in both genres, namely: the textual and paratextual elements in fairy tales and those related to videogame gameplay. We also intend to compare the narratives, analyzing the presence of intertextuality. As the primary theoretical basis of this research, we highlight the studies on children's literature by Peter Hunt, the studies on the structure of fairy tales by Vladimir Propp, the studies on digital games by Juul, Murray, and Ryan.O presente trabalho busca analisar a forma de apropriação feita pelo jogo Child of Light das narrativas tradicionais de passagem para vida adulta em seu caráter metafórico e transmidiático. A narrativa do jogo, apresentada em versos, dialoga com alguns contos de fadas, principalmente com A Bela Adormecida. Tanto o nome da protagonista, Aurora, quanto sua condição inicial no jogo, a de estar em um sono profundo, remete-nos ao clássico infantil. Sendo assim, para a investigação proposta, pretende-se identificar e analisar as características específicas dos gêneros contos de fadas e videogame, assim como analisar sua estrutura narrativa, temática e elementos que contribuem para a interação leitor-obra nos dois gêneros em questão, a saber: os elementos textuais e paratextuais nos contos de fadas e os relacionados à jogabilidade no videogame. Pretende-se ainda comparar as narrativas, analisando a presença da intertextualidade. Como principal fundamentação teórica desta pesquisa destacamos: os estudos sobre literatura infantil de Peter Hunt; os estudos sobre a estrutura dos contos de fadas de Vladimir Propp; os estudos sobre jogos digitais de Juul, de Murray e de Ryan.Center for Research in Computing, Literature, and Linguistics (NuPILL)2022-05-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/8373910.5007/1807-9288.2022.e83739Texto Digital; Vol. 18 No. 1 (2022): As artes digitais e seu amplo campo; 78-95Texto Digital; Vol. 18 No 1 (2022): As artes digitais e seu amplo campo; 78-95Texto Digital; v. 18 n. 1 (2022): As artes digitais e seu amplo campo; 78-951807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/83739/48725Copyright (c) 2022 Sabrina Ramos Gomes, Wagner Moreirahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessGomes, Sabrina RamosMoreira, Wagner 2022-05-02T17:23:48Zoai:periodicos.ufsc.br:article/83739Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2022-05-02T17:23:48Texto digital - Universidade Federal de Santa Catarina (UFSC)false |
dc.title.none.fl_str_mv |
Aurora's journey in transmedia A jornada de aurora na transmídia |
title |
Aurora's journey in transmedia |
spellingShingle |
Aurora's journey in transmedia Gomes, Sabrina Ramos |
title_short |
Aurora's journey in transmedia |
title_full |
Aurora's journey in transmedia |
title_fullStr |
Aurora's journey in transmedia |
title_full_unstemmed |
Aurora's journey in transmedia |
title_sort |
Aurora's journey in transmedia |
author |
Gomes, Sabrina Ramos |
author_facet |
Gomes, Sabrina Ramos Moreira, Wagner |
author_role |
author |
author2 |
Moreira, Wagner |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Gomes, Sabrina Ramos Moreira, Wagner |
description |
The present work analyzes the appropriation made by the game Child of Light of the traditional narratives of passage into adulthood in its metaphorical and transmedia character. The game's narrative, presented in verse, encompasses some fairy tales, mainly Sleeping Beauty; both the name of the main character, Aurora, and her initial condition in the game, that of being in a deep sleep, remind us of the children's classic. Therefore, for the proposed investigation, we intend to identify and analyze the specific characteristics of fairy tale and videogame genres, as well as analyze their narrative structure, themes, and elements that contribute to the reader-work interaction in both genres, namely: the textual and paratextual elements in fairy tales and those related to videogame gameplay. We also intend to compare the narratives, analyzing the presence of intertextuality. As the primary theoretical basis of this research, we highlight the studies on children's literature by Peter Hunt, the studies on the structure of fairy tales by Vladimir Propp, the studies on digital games by Juul, Murray, and Ryan. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-05-02 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/83739 10.5007/1807-9288.2022.e83739 |
url |
https://periodicos.ufsc.br/index.php/textodigital/article/view/83739 |
identifier_str_mv |
10.5007/1807-9288.2022.e83739 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/83739/48725 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Sabrina Ramos Gomes, Wagner Moreira http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Sabrina Ramos Gomes, Wagner Moreira http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
dc.source.none.fl_str_mv |
Texto Digital; Vol. 18 No. 1 (2022): As artes digitais e seu amplo campo; 78-95 Texto Digital; Vol. 18 No 1 (2022): As artes digitais e seu amplo campo; 78-95 Texto Digital; v. 18 n. 1 (2022): As artes digitais e seu amplo campo; 78-95 1807-9288 reponame:Texto digital instname:Universidade Federal de Santa Catarina (UFSC) instacron:UFSC |
instname_str |
Universidade Federal de Santa Catarina (UFSC) |
instacron_str |
UFSC |
institution |
UFSC |
reponame_str |
Texto digital |
collection |
Texto digital |
repository.name.fl_str_mv |
Texto digital - Universidade Federal de Santa Catarina (UFSC) |
repository.mail.fl_str_mv |
textodigital@cce.ufsc.br |
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1797174794882383872 |