Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education

Detalhes bibliográficos
Autor(a) principal: Cruz Junior, Gilson
Data de Publicação: 2017
Tipo de documento: Artigo
Idioma: por
Título da fonte: Motrivivência (Florianópolis)
Texto Completo: https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257
Resumo: This essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests.
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spelling Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and educationTenemos que atraparlos? Pokemon Go y las interfaces entre movimiento, juegos y educaciónTemos que pegar? Pokémon Go e as interfaces entre movimento, jogos digitais e educaçãoThis essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests.En este ensayo se analizalarelación entre losjuegosdigitales, laeducación y elmovimiento a través deljuegoPokemon Go y a la luz de lasnuevastendenciasenlaaprendizajemóvil y laindustriadelentretenimiento. A pesar del potencial demostrado por títulos como Pokemon Go, el segmento de losjuegos de realidad aumentada también presenta obstáculos para lamovilización completa de su potencial educativo y recreativo. Entre losdesafíos más urgentes que planteanestosjuegos, destacamos lamejora y diversificación de lasexperiencias motoras que proporcionan, junto conladesvinculación de los modelos de negocios subordinados a intereses puramente económicos.Este ensaio problematiza as relações entre jogos digitais, educação e movimento por intermédio do game Pokémon Go e à luz de tendências emergentes no âmbito da aprendizagem móvel e da indústria do entretenimento. Apesar da potencialidade demonstrada por títulos como Pokémon Go, o nicho dos games de realidade aumentada ainda apresenta entraves relativos à plena mobilização de suas capacidades formativas e recreativas. Entre os desafios mais prementes suscitados pelos referidos jogos, destacam-se a qualificação e diversificação das experiências motoras que propiciam, juntamente com a desvinculação de modelos de negócios subordinados a interesses estritamente econômicos.Universidade Federal de Santa Catarina2017-12-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp25710.5007/2175-8042.2017v29nespp257Motrivivência; v. 29 (2017): n. especial; 257-2732175-80420103-4111reponame:Motrivivência (Florianópolis)instname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257/35498Copyright (c) 2017 Motrivivênciainfo:eu-repo/semantics/openAccessCruz Junior, Gilson2017-12-08T19:09:27Zoai:periodicos.ufsc.br:article/46505Revistahttp://www.periodicos.ufsc.br/index.php/motrivivenciaPUBhttps://periodicos.ufsc.br/index.php/motrivivencia/oai||giovani.pires@ufsc.br2175-80420103-4111opendoar:2017-12-08T19:09:27Motrivivência (Florianópolis) - Universidade Federal de Santa Catarina (UFSC)false
dc.title.none.fl_str_mv Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
Tenemos que atraparlos? Pokemon Go y las interfaces entre movimiento, juegos y educación
Temos que pegar? Pokémon Go e as interfaces entre movimento, jogos digitais e educação
title Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
spellingShingle Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
Cruz Junior, Gilson
title_short Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
title_full Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
title_fullStr Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
title_full_unstemmed Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
title_sort Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
author Cruz Junior, Gilson
author_facet Cruz Junior, Gilson
author_role author
dc.contributor.author.fl_str_mv Cruz Junior, Gilson
description This essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests.
publishDate 2017
dc.date.none.fl_str_mv 2017-12-08
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257
10.5007/2175-8042.2017v29nespp257
url https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257
identifier_str_mv 10.5007/2175-8042.2017v29nespp257
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257/35498
dc.rights.driver.fl_str_mv Copyright (c) 2017 Motrivivência
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Motrivivência
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Catarina
publisher.none.fl_str_mv Universidade Federal de Santa Catarina
dc.source.none.fl_str_mv Motrivivência; v. 29 (2017): n. especial; 257-273
2175-8042
0103-4111
reponame:Motrivivência (Florianópolis)
instname:Universidade Federal de Santa Catarina (UFSC)
instacron:UFSC
instname_str Universidade Federal de Santa Catarina (UFSC)
instacron_str UFSC
institution UFSC
reponame_str Motrivivência (Florianópolis)
collection Motrivivência (Florianópolis)
repository.name.fl_str_mv Motrivivência (Florianópolis) - Universidade Federal de Santa Catarina (UFSC)
repository.mail.fl_str_mv ||giovani.pires@ufsc.br
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