Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
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Data de Publicação: | 2017 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Motrivivência (Florianópolis) |
Texto Completo: | https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257 |
Resumo: | This essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests. |
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Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and educationTenemos que atraparlos? Pokemon Go y las interfaces entre movimiento, juegos y educaciónTemos que pegar? Pokémon Go e as interfaces entre movimento, jogos digitais e educaçãoThis essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests.En este ensayo se analizalarelación entre losjuegosdigitales, laeducación y elmovimiento a través deljuegoPokemon Go y a la luz de lasnuevastendenciasenlaaprendizajemóvil y laindustriadelentretenimiento. A pesar del potencial demostrado por títulos como Pokemon Go, el segmento de losjuegos de realidad aumentada también presenta obstáculos para lamovilización completa de su potencial educativo y recreativo. Entre losdesafíos más urgentes que planteanestosjuegos, destacamos lamejora y diversificación de lasexperiencias motoras que proporcionan, junto conladesvinculación de los modelos de negocios subordinados a intereses puramente económicos.Este ensaio problematiza as relações entre jogos digitais, educação e movimento por intermédio do game Pokémon Go e à luz de tendências emergentes no âmbito da aprendizagem móvel e da indústria do entretenimento. Apesar da potencialidade demonstrada por títulos como Pokémon Go, o nicho dos games de realidade aumentada ainda apresenta entraves relativos à plena mobilização de suas capacidades formativas e recreativas. Entre os desafios mais prementes suscitados pelos referidos jogos, destacam-se a qualificação e diversificação das experiências motoras que propiciam, juntamente com a desvinculação de modelos de negócios subordinados a interesses estritamente econômicos.Universidade Federal de Santa Catarina2017-12-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp25710.5007/2175-8042.2017v29nespp257Motrivivência; v. 29 (2017): n. especial; 257-2732175-80420103-4111reponame:Motrivivência (Florianópolis)instname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257/35498Copyright (c) 2017 Motrivivênciainfo:eu-repo/semantics/openAccessCruz Junior, Gilson2017-12-08T19:09:27Zoai:periodicos.ufsc.br:article/46505Revistahttp://www.periodicos.ufsc.br/index.php/motrivivenciaPUBhttps://periodicos.ufsc.br/index.php/motrivivencia/oai||giovani.pires@ufsc.br2175-80420103-4111opendoar:2017-12-08T19:09:27Motrivivência (Florianópolis) - Universidade Federal de Santa Catarina (UFSC)false |
dc.title.none.fl_str_mv |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education Tenemos que atraparlos? Pokemon Go y las interfaces entre movimiento, juegos y educación Temos que pegar? Pokémon Go e as interfaces entre movimento, jogos digitais e educação |
title |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education |
spellingShingle |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education Cruz Junior, Gilson |
title_short |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education |
title_full |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education |
title_fullStr |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education |
title_full_unstemmed |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education |
title_sort |
Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education |
author |
Cruz Junior, Gilson |
author_facet |
Cruz Junior, Gilson |
author_role |
author |
dc.contributor.author.fl_str_mv |
Cruz Junior, Gilson |
description |
This essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-12-08 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257 10.5007/2175-8042.2017v29nespp257 |
url |
https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257 |
identifier_str_mv |
10.5007/2175-8042.2017v29nespp257 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufsc.br/index.php/motrivivencia/article/view/2175-8042.2017v29nespp257/35498 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2017 Motrivivência info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2017 Motrivivência |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Santa Catarina |
publisher.none.fl_str_mv |
Universidade Federal de Santa Catarina |
dc.source.none.fl_str_mv |
Motrivivência; v. 29 (2017): n. especial; 257-273 2175-8042 0103-4111 reponame:Motrivivência (Florianópolis) instname:Universidade Federal de Santa Catarina (UFSC) instacron:UFSC |
instname_str |
Universidade Federal de Santa Catarina (UFSC) |
instacron_str |
UFSC |
institution |
UFSC |
reponame_str |
Motrivivência (Florianópolis) |
collection |
Motrivivência (Florianópolis) |
repository.name.fl_str_mv |
Motrivivência (Florianópolis) - Universidade Federal de Santa Catarina (UFSC) |
repository.mail.fl_str_mv |
||giovani.pires@ufsc.br |
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1789434861487915008 |