A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market

Detalhes bibliográficos
Autor(a) principal: Kerr de Oliveira, Jônatas
Data de Publicação: 2012
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista GEMInIS
Texto Completo: https://www.revistageminis.ufscar.br/index.php/geminis/article/view/117
Resumo: The 2004 GamesBr announcement is a landmark in the videogame industry in Brazil, and reflects several marketing, economic and social problems that go back to the 1980s market reserve. This article is based on a critical analysis of the 2004 GamesBR announcement, a mechanism of incentive to the production of games in national territory by the federal government, to carry out a reflection on the gaming industry in Brazil and in the world. In order to contextualize the edict and reinforce its importance, this article addresses the formation of the electronic games industry in the country, and its trajectory until the announcement of the announcement, at which time the Brazilian industry was strongly weakened. Based on this historical and contextual analysis, the edict is analyzed in its regulations, in the projects approved and in the results obtained by it, concluding with a survey of problems and failures occurred in the conception and execution of this and suggestions for future competitions.
id UFSCAR-2_668aaae5c8f2ebd40efd321a19d2a58e
oai_identifier_str oai:ojs.pkp.sfu.ca:article/117
network_acronym_str UFSCAR-2
network_name_str Revista GEMInIS
repository_id_str
spelling A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game marketUma análise crítica do edital JogosBR 2004 para a compreensão do mercado brasileiro de jogos eletrônicosJogos eletrônicosVideogamesEditalJogosbrThe 2004 GamesBr announcement is a landmark in the videogame industry in Brazil, and reflects several marketing, economic and social problems that go back to the 1980s market reserve. This article is based on a critical analysis of the 2004 GamesBR announcement, a mechanism of incentive to the production of games in national territory by the federal government, to carry out a reflection on the gaming industry in Brazil and in the world. In order to contextualize the edict and reinforce its importance, this article addresses the formation of the electronic games industry in the country, and its trajectory until the announcement of the announcement, at which time the Brazilian industry was strongly weakened. Based on this historical and contextual analysis, the edict is analyzed in its regulations, in the projects approved and in the results obtained by it, concluding with a survey of problems and failures occurred in the conception and execution of this and suggestions for future competitions.O edital JogosBr de 2004 é um marco histórico na indústria do videogame no Brasil, e reflete diversos problemas mercadológicos, econômicos e sociais que remontam à reserva de mercado dos anos 80. Este artigo parte de uma análise crítica do edital JogosBR de 2004, um mecanismo de incentivo à produção de jogos em território nacional por parte do governo federal, para realizar uma reflexão sobre o setor de jogos no Brasil e no mundo. Para contextualizar o edital e reforçar sua importância, este artigo aborda a formação da indústria de jogos eletrônicos no país, e sua trajetória até o lançamento do edital, momento em que a indústria brasileira estava fortemente debilitada. A partir desta análise histórica e contextual, o edital é analisado em seu regulamento, nos projetos aprovados e nos resultados obtidos por ele, concluindo com um levantamento de problemas e falhas ocorridos na concepção e execução deste e sugestões para futuros concursos.UFSCar2012-12-18info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/117Revista GEMInIS; v. 3 n. 2 (2012): Os arranjos contemporâneos da economia do audiovisual e da economia criativa; 121-153Revista GEMInIS; Vol. 3 No. 2 (2012): Os arranjos contemporâneos da economia do audiovisual e da economia criativa; 121-153Revista GEMInIS; Vol. 3 Núm. 2 (2012): Os arranjos contemporâneos da economia do audiovisual e da economia criativa; 121-1532179-1465reponame:Revista GEMInISinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARporhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/117/90Kerr de Oliveira, Jônatasinfo:eu-repo/semantics/openAccess2020-08-10T20:12:04Zoai:ojs.pkp.sfu.ca:article/117Revistahttps://www.revistageminis.ufscar.br/index.php/geminisPUBhttps://www.revistageminis.ufscar.br/index.php/geminis/oai||revista.geminisufscar@gmail.com2179-14652179-1465opendoar:2020-08-10T20:12:04Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)false
dc.title.none.fl_str_mv A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
Uma análise crítica do edital JogosBR 2004 para a compreensão do mercado brasileiro de jogos eletrônicos
title A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
spellingShingle A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
Kerr de Oliveira, Jônatas
Jogos eletrônicos
Videogames
Edital
Jogosbr
title_short A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
title_full A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
title_fullStr A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
title_full_unstemmed A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
title_sort A critical analysis of the GamesBR 2004 edict for the understanding of the Brazilian electronic game market
author Kerr de Oliveira, Jônatas
author_facet Kerr de Oliveira, Jônatas
author_role author
dc.contributor.author.fl_str_mv Kerr de Oliveira, Jônatas
dc.subject.por.fl_str_mv Jogos eletrônicos
Videogames
Edital
Jogosbr
topic Jogos eletrônicos
Videogames
Edital
Jogosbr
description The 2004 GamesBr announcement is a landmark in the videogame industry in Brazil, and reflects several marketing, economic and social problems that go back to the 1980s market reserve. This article is based on a critical analysis of the 2004 GamesBR announcement, a mechanism of incentive to the production of games in national territory by the federal government, to carry out a reflection on the gaming industry in Brazil and in the world. In order to contextualize the edict and reinforce its importance, this article addresses the formation of the electronic games industry in the country, and its trajectory until the announcement of the announcement, at which time the Brazilian industry was strongly weakened. Based on this historical and contextual analysis, the edict is analyzed in its regulations, in the projects approved and in the results obtained by it, concluding with a survey of problems and failures occurred in the conception and execution of this and suggestions for future competitions.
publishDate 2012
dc.date.none.fl_str_mv 2012-12-18
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/117
url https://www.revistageminis.ufscar.br/index.php/geminis/article/view/117
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/117/90
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv UFSCar
publisher.none.fl_str_mv UFSCar
dc.source.none.fl_str_mv Revista GEMInIS; v. 3 n. 2 (2012): Os arranjos contemporâneos da economia do audiovisual e da economia criativa; 121-153
Revista GEMInIS; Vol. 3 No. 2 (2012): Os arranjos contemporâneos da economia do audiovisual e da economia criativa; 121-153
Revista GEMInIS; Vol. 3 Núm. 2 (2012): Os arranjos contemporâneos da economia do audiovisual e da economia criativa; 121-153
2179-1465
reponame:Revista GEMInIS
instname:Universidade Federal de São Carlos (UFSCAR)
instacron:UFSCAR
instname_str Universidade Federal de São Carlos (UFSCAR)
instacron_str UFSCAR
institution UFSCAR
reponame_str Revista GEMInIS
collection Revista GEMInIS
repository.name.fl_str_mv Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)
repository.mail.fl_str_mv ||revista.geminisufscar@gmail.com
_version_ 1789434637197508608