Gamification: conceptual approach and construction for applications on Interactive Digital TV

Detalhes bibliográficos
Autor(a) principal: Américo, Marcos
Data de Publicação: 2013
Outros Autores: Costa Navari, Shelley
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista GEMInIS
Texto Completo: https://www.revistageminis.ufscar.br/index.php/geminis/article/view/163
Resumo: The implementation of Digital TV in Brazil opens space for the development of educational content based on the concepts of t-learning and edutretenimento. The study proposes the application of gamification as a communication link to encourage and modify the behavior of users. However, it comes up against the conceptual problematic of the term, since the literature has several broad definitions, which vary according to the context of application. The objective of this exploratory study is to propose a conceptual approach in order to construct a delimited concept that supports the system of gamification in Digital Interactive TV.
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spelling Gamification: conceptual approach and construction for applications on Interactive Digital TVGamificação: abordagem e construção conceitual para aplicativosem TV Digital InterativaGamificaçãoInteratividadeT-learningTV DigitalEdutretenimentoThe implementation of Digital TV in Brazil opens space for the development of educational content based on the concepts of t-learning and edutretenimento. The study proposes the application of gamification as a communication link to encourage and modify the behavior of users. However, it comes up against the conceptual problematic of the term, since the literature has several broad definitions, which vary according to the context of application. The objective of this exploratory study is to propose a conceptual approach in order to construct a delimited concept that supports the system of gamification in Digital Interactive TV.A implantação da TV Digital no Brasil abre espaço para o desenvolvimento de conteúdos educativos baseados nos conceitos de t-learning e edutretenimento. O estudo propõe a aplicação da gamificação como elo comunicacional para incentivar e modificar o comportamento dos usuários. No entanto, esbarra-se na problemática conceitual do termo, uma vez que a literatura traz diversas e amplas definições, que variam de acordo com o contexto de aplicação. O objetivo deste trabalho, de caráter exploratório, é propor uma abordagem conceitual, a fim de construir um conceito delimitado e que fundamente o sistema de gamificação em TV Digital Interativa.UFSCar2013-12-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/163Revista GEMInIS; v. 4 n. 3 (2013): Manifestações de Rua; 87-105Revista GEMInIS; Vol. 4 No. 3 (2013): Manifestações de Rua; 87-105Revista GEMInIS; Vol. 4 Núm. 3 (2013): Manifestações de Rua; 87-1052179-1465reponame:Revista GEMInISinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARporhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/163/132Américo, MarcosCosta Navari, Shelleyinfo:eu-repo/semantics/openAccess2020-08-10T20:11:39Zoai:ojs.pkp.sfu.ca:article/163Revistahttps://www.revistageminis.ufscar.br/index.php/geminisPUBhttps://www.revistageminis.ufscar.br/index.php/geminis/oai||revista.geminisufscar@gmail.com2179-14652179-1465opendoar:2020-08-10T20:11:39Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)false
dc.title.none.fl_str_mv Gamification: conceptual approach and construction for applications on Interactive Digital TV
Gamificação: abordagem e construção conceitual para aplicativosem TV Digital Interativa
title Gamification: conceptual approach and construction for applications on Interactive Digital TV
spellingShingle Gamification: conceptual approach and construction for applications on Interactive Digital TV
Américo, Marcos
Gamificação
Interatividade
T-learning
TV Digital
Edutretenimento
title_short Gamification: conceptual approach and construction for applications on Interactive Digital TV
title_full Gamification: conceptual approach and construction for applications on Interactive Digital TV
title_fullStr Gamification: conceptual approach and construction for applications on Interactive Digital TV
title_full_unstemmed Gamification: conceptual approach and construction for applications on Interactive Digital TV
title_sort Gamification: conceptual approach and construction for applications on Interactive Digital TV
author Américo, Marcos
author_facet Américo, Marcos
Costa Navari, Shelley
author_role author
author2 Costa Navari, Shelley
author2_role author
dc.contributor.author.fl_str_mv Américo, Marcos
Costa Navari, Shelley
dc.subject.por.fl_str_mv Gamificação
Interatividade
T-learning
TV Digital
Edutretenimento
topic Gamificação
Interatividade
T-learning
TV Digital
Edutretenimento
description The implementation of Digital TV in Brazil opens space for the development of educational content based on the concepts of t-learning and edutretenimento. The study proposes the application of gamification as a communication link to encourage and modify the behavior of users. However, it comes up against the conceptual problematic of the term, since the literature has several broad definitions, which vary according to the context of application. The objective of this exploratory study is to propose a conceptual approach in order to construct a delimited concept that supports the system of gamification in Digital Interactive TV.
publishDate 2013
dc.date.none.fl_str_mv 2013-12-15
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/163
url https://www.revistageminis.ufscar.br/index.php/geminis/article/view/163
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/163/132
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publisher.none.fl_str_mv UFSCar
dc.source.none.fl_str_mv Revista GEMInIS; v. 4 n. 3 (2013): Manifestações de Rua; 87-105
Revista GEMInIS; Vol. 4 No. 3 (2013): Manifestações de Rua; 87-105
Revista GEMInIS; Vol. 4 Núm. 3 (2013): Manifestações de Rua; 87-105
2179-1465
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