Uma abordagem gamificada para gerenciamento de projeto de softtware

Detalhes bibliográficos
Autor(a) principal: Souza, Darciele Aparecida Zilio de
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
Texto Completo: http://repositorio.ufsm.br/handle/1/19718
Resumo: The productivity of a team in a software project is directly related to the complexity and size of the product, however, in addition, it must be considered that bureaucratic activities also consume development team time. Advances in research and technology in the area have produced many methodologies, techniques and tools to overcome these difficulties. However, despite these improvements, it is very common for software projects to produce poor quality artifacts or to exceed the project budget and schedule. For the development process to be effective and efficient, so must be its management. The use of gamified approaches can assist in managing software development teams, as well as acting as a motivator for the individual to perform their assignments more effectively and efficiently. In this context, this dissertation presents a gamified approach to software project management, based on the famous game Dungeons & Dragons, a table role-playing game where players and the master dungeon build a collaborative narrative. In the gamified approach the game elements have been adapted to represent the reality of software development projects, where players are the development team itself. A tool called the RANGER was designed to validate the gamified approach through which players and the master dungeon elaborate, control and monitor game elements and software design. The result of the study indicates that the use of gamification is an assertive solution, providing increased motivation of participants and assisting in the effective application of the software development process.
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spelling 2020-03-04T11:52:12Z2020-03-04T11:52:12Z2019-08-29http://repositorio.ufsm.br/handle/1/19718The productivity of a team in a software project is directly related to the complexity and size of the product, however, in addition, it must be considered that bureaucratic activities also consume development team time. Advances in research and technology in the area have produced many methodologies, techniques and tools to overcome these difficulties. However, despite these improvements, it is very common for software projects to produce poor quality artifacts or to exceed the project budget and schedule. For the development process to be effective and efficient, so must be its management. The use of gamified approaches can assist in managing software development teams, as well as acting as a motivator for the individual to perform their assignments more effectively and efficiently. In this context, this dissertation presents a gamified approach to software project management, based on the famous game Dungeons & Dragons, a table role-playing game where players and the master dungeon build a collaborative narrative. In the gamified approach the game elements have been adapted to represent the reality of software development projects, where players are the development team itself. A tool called the RANGER was designed to validate the gamified approach through which players and the master dungeon elaborate, control and monitor game elements and software design. The result of the study indicates that the use of gamification is an assertive solution, providing increased motivation of participants and assisting in the effective application of the software development process.A produtividade de uma equipe em um projeto de software está relacionada diretamente com a complexidade e com o tamanho do produto, entretanto, para além disso, há de se considerar que atividades burocráticas consomem também o tempo da equipe de desenvolvimento. O avanço de pesquisas e tecnologias na área produziram muitas metodologias, técnicas e ferramentas para superar essas dificuldades. Porém, apesar dessas melhorias, é muito comum que projetos de software produzam artefatos de baixa qualidade ou excedam o orçamento e cronograma do projeto. Para que o processo de desenvolvimento seja efetivo e eficiente é necessário que sua gerência também o seja. A utilização de abordagens gamificadas pode auxiliar no gerenciamento de equipes de desenvolvimento de software, bem como atuar como um motivador para que o indivíduo execute suas atribuições de forma mais eficaz e eficiente. Nesse contexto, essa dissertação apresenta uma abordagem gamificada para o gerenciamento de projetos de software, baseando-se no famoso jogo Dungeons & Dragons, um role-playing game de mesa, onde os jogadores e o dungeon master constroem uma narrativa colaborativa. Na abordagem gamificada os elementos do jogo foram adaptados para representar a realidade de projetos de desenvolvimento de software, onde os jogadores são a própria equipe de desenvolvimento. Uma ferramenta, denominada Ranger, foi elaborada para a validação da abordagem gamificada, por meio dela os jogadores e o dungeon master elaborar, controlar e monitorar os elementos de jogo e o projeto de software. O resultado do estudo aponta que a utilização de gamificação é uma solução assertiva, propiciando aumento da motivação dos participantes e auxiliando na aplicação efetiva do processo de desenvolvimento de software.porUniversidade Federal de Santa MariaCentro de TecnologiaPrograma de Pós-Graduação em Ciência da ComputaçãoUFSMBrasilCiência da ComputaçãoAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessGerenciamento de projetoGamificaçãoDungeons & DragonsEngineering software managementGamificationDungeons & DragonsCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOUma abordagem gamificada para gerenciamento de projeto de softtwareA gamified approach to software project managementinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisFontoura, Lisandra Manzonihttp://lattes.cnpq.br/8979575031016933Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Tolfo, Cristianohttp://lattes.cnpq.br/7084227559559891http://lattes.cnpq.br/2041655612940537Souza, Darciele Aparecida Zilio de1003000000076000e178750-1d50-4963-b11c-6e950149b15365de5733-408a-4096-8cf5-671555279ee5020a264d-8d82-4b87-9b51-9fea70b7c4b155abe310-cf8c-4114-b6cd-c4f24f811908reponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSMORIGINALDIS_PPGCC_2019_SOUZA_DARCIELE.pdfDIS_PPGCC_2019_SOUZA_DARCIELE.pdfDissertação de Mestradoapplication/pdf1829136http://repositorio.ufsm.br/bitstream/1/19718/1/DIS_PPGCC_2019_SOUZA_DARCIELE.pdfe57e5dc28f1a9a83a9ddbdcf1aeb10eeMD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.ufsm.br/bitstream/1/19718/2/license_rdf4460e5956bc1d1639be9ae6146a50347MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-816http://repositorio.ufsm.br/bitstream/1/19718/3/license.txtf8fcb28efb1c8cf0dc096bec902bf4c4MD53TEXTDIS_PPGCC_2019_SOUZA_DARCIELE.pdf.txtDIS_PPGCC_2019_SOUZA_DARCIELE.pdf.txtExtracted texttext/plain131834http://repositorio.ufsm.br/bitstream/1/19718/4/DIS_PPGCC_2019_SOUZA_DARCIELE.pdf.txt8d5d0ec9a001818c9ddeef343b55973eMD54THUMBNAILDIS_PPGCC_2019_SOUZA_DARCIELE.pdf.jpgDIS_PPGCC_2019_SOUZA_DARCIELE.pdf.jpgIM Thumbnailimage/jpeg4483http://repositorio.ufsm.br/bitstream/1/19718/5/DIS_PPGCC_2019_SOUZA_DARCIELE.pdf.jpg06f5fea93500bc7caa8e0c48a29f6e17MD551/197182020-03-05 03:00:37.412oai:repositorio.ufsm.br:1/19718Q3JlYXRpdmUgQ29tbW9ucw==Repositório Institucionalhttp://repositorio.ufsm.br/PUBhttp://repositorio.ufsm.br/oai/requestopendoar:39132020-03-05T06:00:37Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.por.fl_str_mv Uma abordagem gamificada para gerenciamento de projeto de softtware
dc.title.alternative.eng.fl_str_mv A gamified approach to software project management
title Uma abordagem gamificada para gerenciamento de projeto de softtware
spellingShingle Uma abordagem gamificada para gerenciamento de projeto de softtware
Souza, Darciele Aparecida Zilio de
Gerenciamento de projeto
Gamificação
Dungeons & Dragons
Engineering software management
Gamification
Dungeons & Dragons
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short Uma abordagem gamificada para gerenciamento de projeto de softtware
title_full Uma abordagem gamificada para gerenciamento de projeto de softtware
title_fullStr Uma abordagem gamificada para gerenciamento de projeto de softtware
title_full_unstemmed Uma abordagem gamificada para gerenciamento de projeto de softtware
title_sort Uma abordagem gamificada para gerenciamento de projeto de softtware
author Souza, Darciele Aparecida Zilio de
author_facet Souza, Darciele Aparecida Zilio de
author_role author
dc.contributor.advisor1.fl_str_mv Fontoura, Lisandra Manzoni
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/8979575031016933
dc.contributor.referee1.fl_str_mv Bernardi, Giliane
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/8988734339185408
dc.contributor.referee2.fl_str_mv Tolfo, Cristiano
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/7084227559559891
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/2041655612940537
dc.contributor.author.fl_str_mv Souza, Darciele Aparecida Zilio de
contributor_str_mv Fontoura, Lisandra Manzoni
Bernardi, Giliane
Tolfo, Cristiano
dc.subject.por.fl_str_mv Gerenciamento de projeto
Gamificação
Dungeons & Dragons
topic Gerenciamento de projeto
Gamificação
Dungeons & Dragons
Engineering software management
Gamification
Dungeons & Dragons
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
dc.subject.eng.fl_str_mv Engineering software management
Gamification
Dungeons & Dragons
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description The productivity of a team in a software project is directly related to the complexity and size of the product, however, in addition, it must be considered that bureaucratic activities also consume development team time. Advances in research and technology in the area have produced many methodologies, techniques and tools to overcome these difficulties. However, despite these improvements, it is very common for software projects to produce poor quality artifacts or to exceed the project budget and schedule. For the development process to be effective and efficient, so must be its management. The use of gamified approaches can assist in managing software development teams, as well as acting as a motivator for the individual to perform their assignments more effectively and efficiently. In this context, this dissertation presents a gamified approach to software project management, based on the famous game Dungeons & Dragons, a table role-playing game where players and the master dungeon build a collaborative narrative. In the gamified approach the game elements have been adapted to represent the reality of software development projects, where players are the development team itself. A tool called the RANGER was designed to validate the gamified approach through which players and the master dungeon elaborate, control and monitor game elements and software design. The result of the study indicates that the use of gamification is an assertive solution, providing increased motivation of participants and assisting in the effective application of the software development process.
publishDate 2019
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dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Centro de Tecnologia
dc.publisher.program.fl_str_mv Programa de Pós-Graduação em Ciência da Computação
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dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Ciência da Computação
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Centro de Tecnologia
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