Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft

Detalhes bibliográficos
Autor(a) principal: Santos, Paulo Vítor Silveira dos
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
dARK ID: ark:/26339/00130000065pr
Texto Completo: http://repositorio.ufsm.br/handle/1/13695
Resumo: The present research of Master in Visual Arts, in the line Art and Technology, deals with the use of the game Minecraft like artistic support. The importance of the study comes from the fact that there is a recent growth in the research on electronic games in the academic environment, which is different from the others for the purpose of using an electronic game as artistic support. In this sense, the work refers to the game as an aesthetic process, cultural, as art, based on the creation processes involved. To that end, he discusses the subject, brought by John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, among other thinkers, researchers and theorists. Also it analyzes the subject with respect to the present artistic manifestations through electronic games, in different productions legitimized by official institutions or not. In its practical production bias, it is composed of artistic creations made mainly by the author on the platform of the game Minecraft. The literary work 'Invisible Cities' by Italo Calvino was selected as the element that instilled personal poetics, starting with the proposition of creation through the narrative, via the cities described in the work, which generated a series of productions in gameart, called, homonymously, Invisible Cities'. In this way, it was tried to demonstrate the importance of studies in this emergent form of artistic creation, configured from the universe of electronic games and gameart in the context of art and technology.
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spelling Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no MinecraftMaking Visible 'Invisible Cities': poetics in Art and Technology in MinecraftArte contemporâneaArte e tecnologiaMinecraftGamearteCidades invisíveisCNPQ::LINGUISTICA, LETRAS E ARTES::ARTESThe present research of Master in Visual Arts, in the line Art and Technology, deals with the use of the game Minecraft like artistic support. The importance of the study comes from the fact that there is a recent growth in the research on electronic games in the academic environment, which is different from the others for the purpose of using an electronic game as artistic support. In this sense, the work refers to the game as an aesthetic process, cultural, as art, based on the creation processes involved. To that end, he discusses the subject, brought by John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, among other thinkers, researchers and theorists. Also it analyzes the subject with respect to the present artistic manifestations through electronic games, in different productions legitimized by official institutions or not. In its practical production bias, it is composed of artistic creations made mainly by the author on the platform of the game Minecraft. The literary work 'Invisible Cities' by Italo Calvino was selected as the element that instilled personal poetics, starting with the proposition of creation through the narrative, via the cities described in the work, which generated a series of productions in gameart, called, homonymously, Invisible Cities'. In this way, it was tried to demonstrate the importance of studies in this emergent form of artistic creation, configured from the universe of electronic games and gameart in the context of art and technology.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESA presente pesquisa de Mestrado em Artes Visuais, na linha Arte e Tecnologia, trata do uso do jogo Minecraft como suporte artístico. A importância do estudo advém do fato de haver um crescimento recente nas pesquisas sobre jogos eletrônicos no meio acadêmico, sendo que essa se difere das demais pelo propósito de usar um jogo eletrônico como suporte artístico. Neste sentido, o trabalho referencia o jogo como um processo estético, cultural, como arte, tendo por base processos de criação ali implicados. Aborda, para tal, as discussões relativas ao tema, trazidas por John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, entre outros pensadores, pesquisadores e teóricos. Igualmente analisa o assunto no que tange às manifestações artísticas atuais através de jogos eletrônicos, em diferentes produções legitimadas por instituições oficiais ou não. No seu viés de produção prática, compõe-se de criações artísticas feitas, principalmente, pelo autor na plataforma do game Minecraft. Como elemento instaurador da poética pessoal foi selecionada a obra literária ‘Cidades Invisíveis’ de Italo Calvino, partindo da proposição de criação por meio da narrativa, via cidades descritas na obra, o que gerou uma série de produções em gamearte, denominadas, homonimamente, ‘Cidades Invisíveis’. Buscou-se, desse modo, demonstrar a importância de estudos nessa forma emergente de criação artística, configurada a partir do universo dos jogos eletrônicos e da gamearte no contexto da arte e tecnologia.Universidade Federal de Santa MariaBrasilArtesUFSMPrograma de Pós-Graduação em Artes VisuaisCentro de Artes e LetrasMinuzzi, Reinilda de Fátima Berguenmayerhttp://lattes.cnpq.br/1234650265478193Azevedo, Cláudio Tarouco dehttp://lattes.cnpq.br/8041917371066975Oliveira, Andréia Machadohttp://lattes.cnpq.br/7243757837987821Santos, Paulo Vítor Silveira dos2018-07-09T13:02:51Z2018-07-09T13:02:51Z2017-03-25info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/13695ark:/26339/00130000065prporAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2018-07-09T13:02:52Zoai:repositorio.ufsm.br:1/13695Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2018-07-09T13:02:52Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
Making Visible 'Invisible Cities': poetics in Art and Technology in Minecraft
title Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
spellingShingle Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
Santos, Paulo Vítor Silveira dos
Arte contemporânea
Arte e tecnologia
Minecraft
Gamearte
Cidades invisíveis
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES
title_short Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
title_full Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
title_fullStr Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
title_full_unstemmed Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
title_sort Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
author Santos, Paulo Vítor Silveira dos
author_facet Santos, Paulo Vítor Silveira dos
author_role author
dc.contributor.none.fl_str_mv Minuzzi, Reinilda de Fátima Berguenmayer
http://lattes.cnpq.br/1234650265478193
Azevedo, Cláudio Tarouco de
http://lattes.cnpq.br/8041917371066975
Oliveira, Andréia Machado
http://lattes.cnpq.br/7243757837987821
dc.contributor.author.fl_str_mv Santos, Paulo Vítor Silveira dos
dc.subject.por.fl_str_mv Arte contemporânea
Arte e tecnologia
Minecraft
Gamearte
Cidades invisíveis
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES
topic Arte contemporânea
Arte e tecnologia
Minecraft
Gamearte
Cidades invisíveis
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES
description The present research of Master in Visual Arts, in the line Art and Technology, deals with the use of the game Minecraft like artistic support. The importance of the study comes from the fact that there is a recent growth in the research on electronic games in the academic environment, which is different from the others for the purpose of using an electronic game as artistic support. In this sense, the work refers to the game as an aesthetic process, cultural, as art, based on the creation processes involved. To that end, he discusses the subject, brought by John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, among other thinkers, researchers and theorists. Also it analyzes the subject with respect to the present artistic manifestations through electronic games, in different productions legitimized by official institutions or not. In its practical production bias, it is composed of artistic creations made mainly by the author on the platform of the game Minecraft. The literary work 'Invisible Cities' by Italo Calvino was selected as the element that instilled personal poetics, starting with the proposition of creation through the narrative, via the cities described in the work, which generated a series of productions in gameart, called, homonymously, Invisible Cities'. In this way, it was tried to demonstrate the importance of studies in this emergent form of artistic creation, configured from the universe of electronic games and gameart in the context of art and technology.
publishDate 2017
dc.date.none.fl_str_mv 2017-03-25
2018-07-09T13:02:51Z
2018-07-09T13:02:51Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/13695
dc.identifier.dark.fl_str_mv ark:/26339/00130000065pr
url http://repositorio.ufsm.br/handle/1/13695
identifier_str_mv ark:/26339/00130000065pr
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Artes
UFSM
Programa de Pós-Graduação em Artes Visuais
Centro de Artes e Letras
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Artes
UFSM
Programa de Pós-Graduação em Artes Visuais
Centro de Artes e Letras
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
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institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com
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