Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Manancial - Repositório Digital da UFSM |
dARK ID: | ark:/26339/00130000065pr |
Texto Completo: | http://repositorio.ufsm.br/handle/1/13695 |
Resumo: | The present research of Master in Visual Arts, in the line Art and Technology, deals with the use of the game Minecraft like artistic support. The importance of the study comes from the fact that there is a recent growth in the research on electronic games in the academic environment, which is different from the others for the purpose of using an electronic game as artistic support. In this sense, the work refers to the game as an aesthetic process, cultural, as art, based on the creation processes involved. To that end, he discusses the subject, brought by John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, among other thinkers, researchers and theorists. Also it analyzes the subject with respect to the present artistic manifestations through electronic games, in different productions legitimized by official institutions or not. In its practical production bias, it is composed of artistic creations made mainly by the author on the platform of the game Minecraft. The literary work 'Invisible Cities' by Italo Calvino was selected as the element that instilled personal poetics, starting with the proposition of creation through the narrative, via the cities described in the work, which generated a series of productions in gameart, called, homonymously, Invisible Cities'. In this way, it was tried to demonstrate the importance of studies in this emergent form of artistic creation, configured from the universe of electronic games and gameart in the context of art and technology. |
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Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no MinecraftMaking Visible 'Invisible Cities': poetics in Art and Technology in MinecraftArte contemporâneaArte e tecnologiaMinecraftGamearteCidades invisíveisCNPQ::LINGUISTICA, LETRAS E ARTES::ARTESThe present research of Master in Visual Arts, in the line Art and Technology, deals with the use of the game Minecraft like artistic support. The importance of the study comes from the fact that there is a recent growth in the research on electronic games in the academic environment, which is different from the others for the purpose of using an electronic game as artistic support. In this sense, the work refers to the game as an aesthetic process, cultural, as art, based on the creation processes involved. To that end, he discusses the subject, brought by John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, among other thinkers, researchers and theorists. Also it analyzes the subject with respect to the present artistic manifestations through electronic games, in different productions legitimized by official institutions or not. In its practical production bias, it is composed of artistic creations made mainly by the author on the platform of the game Minecraft. The literary work 'Invisible Cities' by Italo Calvino was selected as the element that instilled personal poetics, starting with the proposition of creation through the narrative, via the cities described in the work, which generated a series of productions in gameart, called, homonymously, Invisible Cities'. In this way, it was tried to demonstrate the importance of studies in this emergent form of artistic creation, configured from the universe of electronic games and gameart in the context of art and technology.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESA presente pesquisa de Mestrado em Artes Visuais, na linha Arte e Tecnologia, trata do uso do jogo Minecraft como suporte artístico. A importância do estudo advém do fato de haver um crescimento recente nas pesquisas sobre jogos eletrônicos no meio acadêmico, sendo que essa se difere das demais pelo propósito de usar um jogo eletrônico como suporte artístico. Neste sentido, o trabalho referencia o jogo como um processo estético, cultural, como arte, tendo por base processos de criação ali implicados. Aborda, para tal, as discussões relativas ao tema, trazidas por John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, entre outros pensadores, pesquisadores e teóricos. Igualmente analisa o assunto no que tange às manifestações artísticas atuais através de jogos eletrônicos, em diferentes produções legitimadas por instituições oficiais ou não. No seu viés de produção prática, compõe-se de criações artísticas feitas, principalmente, pelo autor na plataforma do game Minecraft. Como elemento instaurador da poética pessoal foi selecionada a obra literária ‘Cidades Invisíveis’ de Italo Calvino, partindo da proposição de criação por meio da narrativa, via cidades descritas na obra, o que gerou uma série de produções em gamearte, denominadas, homonimamente, ‘Cidades Invisíveis’. Buscou-se, desse modo, demonstrar a importância de estudos nessa forma emergente de criação artística, configurada a partir do universo dos jogos eletrônicos e da gamearte no contexto da arte e tecnologia.Universidade Federal de Santa MariaBrasilArtesUFSMPrograma de Pós-Graduação em Artes VisuaisCentro de Artes e LetrasMinuzzi, Reinilda de Fátima Berguenmayerhttp://lattes.cnpq.br/1234650265478193Azevedo, Cláudio Tarouco dehttp://lattes.cnpq.br/8041917371066975Oliveira, Andréia Machadohttp://lattes.cnpq.br/7243757837987821Santos, Paulo Vítor Silveira dos2018-07-09T13:02:51Z2018-07-09T13:02:51Z2017-03-25info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/13695ark:/26339/00130000065prporAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2018-07-09T13:02:52Zoai:repositorio.ufsm.br:1/13695Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2018-07-09T13:02:52Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false |
dc.title.none.fl_str_mv |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft Making Visible 'Invisible Cities': poetics in Art and Technology in Minecraft |
title |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft |
spellingShingle |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft Santos, Paulo Vítor Silveira dos Arte contemporânea Arte e tecnologia Minecraft Gamearte Cidades invisíveis CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES |
title_short |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft |
title_full |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft |
title_fullStr |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft |
title_full_unstemmed |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft |
title_sort |
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft |
author |
Santos, Paulo Vítor Silveira dos |
author_facet |
Santos, Paulo Vítor Silveira dos |
author_role |
author |
dc.contributor.none.fl_str_mv |
Minuzzi, Reinilda de Fátima Berguenmayer http://lattes.cnpq.br/1234650265478193 Azevedo, Cláudio Tarouco de http://lattes.cnpq.br/8041917371066975 Oliveira, Andréia Machado http://lattes.cnpq.br/7243757837987821 |
dc.contributor.author.fl_str_mv |
Santos, Paulo Vítor Silveira dos |
dc.subject.por.fl_str_mv |
Arte contemporânea Arte e tecnologia Minecraft Gamearte Cidades invisíveis CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES |
topic |
Arte contemporânea Arte e tecnologia Minecraft Gamearte Cidades invisíveis CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES |
description |
The present research of Master in Visual Arts, in the line Art and Technology, deals with the use of the game Minecraft like artistic support. The importance of the study comes from the fact that there is a recent growth in the research on electronic games in the academic environment, which is different from the others for the purpose of using an electronic game as artistic support. In this sense, the work refers to the game as an aesthetic process, cultural, as art, based on the creation processes involved. To that end, he discusses the subject, brought by John Huizinga, Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo Machado, among other thinkers, researchers and theorists. Also it analyzes the subject with respect to the present artistic manifestations through electronic games, in different productions legitimized by official institutions or not. In its practical production bias, it is composed of artistic creations made mainly by the author on the platform of the game Minecraft. The literary work 'Invisible Cities' by Italo Calvino was selected as the element that instilled personal poetics, starting with the proposition of creation through the narrative, via the cities described in the work, which generated a series of productions in gameart, called, homonymously, Invisible Cities'. In this way, it was tried to demonstrate the importance of studies in this emergent form of artistic creation, configured from the universe of electronic games and gameart in the context of art and technology. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-03-25 2018-07-09T13:02:51Z 2018-07-09T13:02:51Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://repositorio.ufsm.br/handle/1/13695 |
dc.identifier.dark.fl_str_mv |
ark:/26339/00130000065pr |
url |
http://repositorio.ufsm.br/handle/1/13695 |
identifier_str_mv |
ark:/26339/00130000065pr |
dc.language.iso.fl_str_mv |
por |
language |
por |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil Artes UFSM Programa de Pós-Graduação em Artes Visuais Centro de Artes e Letras |
publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil Artes UFSM Programa de Pós-Graduação em Artes Visuais Centro de Artes e Letras |
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reponame:Manancial - Repositório Digital da UFSM instname:Universidade Federal de Santa Maria (UFSM) instacron:UFSM |
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Universidade Federal de Santa Maria (UFSM) |
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UFSM |
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UFSM |
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Manancial - Repositório Digital da UFSM |
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Manancial - Repositório Digital da UFSM |
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Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM) |
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atendimento.sib@ufsm.br||tedebc@gmail.com |
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1815172291504373760 |