Games na sala de aula: formação discente e docente

Detalhes bibliográficos
Autor(a) principal: Pretto, Ângelo Tiago
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
Texto Completo: http://repositorio.ufsm.br/handle/1/16972
Resumo: The main objective of this research was to show that there is the possibility of working new forms of teaching, mainly with few resources. We have a very technological society, already fully adapted to the new forms of communication and interaction, but in the encounter with the pedagogical doing, there are still many doubts and difficulties, first, regarding the access to media material. In this sense, the proposal of the work itself is to give time and voice to the common classroom, of public school in the periphery, and to be able to foment the discussion on the applicability of these new ways of doing the process of teaching and learning. There is a latent need to find alternatives to make the traditional school again pleasurable for learners, but it is necessary to think of methods that are effective and simple, that do not depend on major economic influences, or that need the gigantic waiting for the public power that keeps the school. To think of education as a transforming source of the reality of young people, especially the periphery, is essential in helping them to develop as citizens of the world, agents of a possible transformation of the social, political and economic reality to which they are inserted. Games are the language of the young person, and one of their possibilities of leisure in a society that excludes them by the scarce financial resources preventing them from participating in certain schedules and also a resource that allows them to be inserted in an increasingly determinant network of the people today that are smartphones.
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spelling Games na sala de aula: formação discente e docenteGames in the classroom: teacher and teacher trainingProfhistóriaEnsino de históriaGames na educaçãoPrática pedagógicaTeaching historyGames in educationPedagogical practiceCNPQ::CIENCIAS HUMANAS::HISTORIAThe main objective of this research was to show that there is the possibility of working new forms of teaching, mainly with few resources. We have a very technological society, already fully adapted to the new forms of communication and interaction, but in the encounter with the pedagogical doing, there are still many doubts and difficulties, first, regarding the access to media material. In this sense, the proposal of the work itself is to give time and voice to the common classroom, of public school in the periphery, and to be able to foment the discussion on the applicability of these new ways of doing the process of teaching and learning. There is a latent need to find alternatives to make the traditional school again pleasurable for learners, but it is necessary to think of methods that are effective and simple, that do not depend on major economic influences, or that need the gigantic waiting for the public power that keeps the school. To think of education as a transforming source of the reality of young people, especially the periphery, is essential in helping them to develop as citizens of the world, agents of a possible transformation of the social, political and economic reality to which they are inserted. Games are the language of the young person, and one of their possibilities of leisure in a society that excludes them by the scarce financial resources preventing them from participating in certain schedules and also a resource that allows them to be inserted in an increasingly determinant network of the people today that are smartphones.A presente pesquisa teve como principal objetivo mostrar que há a possibilidade de trabalhar novas formas de ensino, principalmente com poucos recursos. Temos uma sociedade bastante tecnológica, já plenamente adaptada às novas formas de comunicação e interação, mas no encontro com o fazer pedagógico, ainda há muitas dúvidas e dificuldades, primeiramente, no que tange ao acesso ao material midiático. Neste sentido, a proposta do trabalho em si, é dar vez e voz à sala de aula comum, de escola pública na periferia, e poder fomentar a discussão sobre a aplicabilidade destas novas formas do fazer o processo de ensino e aprendizagem. Há uma necessidade latente de encontrar alternativas para tornar a escola tradicional novamente prazerosa para os educandos, mas é preciso pensar em métodos que sejam eficazes e simples, que não dependa de grandes influências econômicas ou que precisem da espera sempre gigantesca pelo poder público que mantém a escola. Pensar a educação como fonte transformadora da realidade de jovens, principalmente da periferia, é essencial no auxílio ao seu desenvolvimento enquanto cidadãos do mundo, agentes de uma também possível transformação da realidade social, política e econômica a qual estão inseridos. Os games são a linguagem do jovem, e uma de suas possibilidades de lazer em uma sociedade que os exclui pelos escassos recursos financeiros impedindo-os de participar de determinadas programações e também um recurso que os permite estar inseridos em uma rede cada vez mais determinante do comportamento das pessoas atualmente que são os smartphones.Universidade Federal de Santa MariaBrasilHistóriaUFSMPrograma de Pós-Graduação em Ensino de História em Rede NacionalCentro de EducaçãoSantos, Julio Ricardo Quevedo doshttp://lattes.cnpq.br/6418022027415183Borin, Marta Rosahttp://lattes.cnpq.br/5887358764231724Pretto, Ângelo Tiago2019-06-12T19:41:39Z2019-06-12T19:41:39Z2018-12-21info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/16972porAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2023-01-04T11:55:33Zoai:repositorio.ufsm.br:1/16972Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2023-01-04T11:55:33Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv Games na sala de aula: formação discente e docente
Games in the classroom: teacher and teacher training
title Games na sala de aula: formação discente e docente
spellingShingle Games na sala de aula: formação discente e docente
Pretto, Ângelo Tiago
Profhistória
Ensino de história
Games na educação
Prática pedagógica
Teaching history
Games in education
Pedagogical practice
CNPQ::CIENCIAS HUMANAS::HISTORIA
title_short Games na sala de aula: formação discente e docente
title_full Games na sala de aula: formação discente e docente
title_fullStr Games na sala de aula: formação discente e docente
title_full_unstemmed Games na sala de aula: formação discente e docente
title_sort Games na sala de aula: formação discente e docente
author Pretto, Ângelo Tiago
author_facet Pretto, Ângelo Tiago
author_role author
dc.contributor.none.fl_str_mv Santos, Julio Ricardo Quevedo dos
http://lattes.cnpq.br/6418022027415183
Borin, Marta Rosa
http://lattes.cnpq.br/5887358764231724
dc.contributor.author.fl_str_mv Pretto, Ângelo Tiago
dc.subject.por.fl_str_mv Profhistória
Ensino de história
Games na educação
Prática pedagógica
Teaching history
Games in education
Pedagogical practice
CNPQ::CIENCIAS HUMANAS::HISTORIA
topic Profhistória
Ensino de história
Games na educação
Prática pedagógica
Teaching history
Games in education
Pedagogical practice
CNPQ::CIENCIAS HUMANAS::HISTORIA
description The main objective of this research was to show that there is the possibility of working new forms of teaching, mainly with few resources. We have a very technological society, already fully adapted to the new forms of communication and interaction, but in the encounter with the pedagogical doing, there are still many doubts and difficulties, first, regarding the access to media material. In this sense, the proposal of the work itself is to give time and voice to the common classroom, of public school in the periphery, and to be able to foment the discussion on the applicability of these new ways of doing the process of teaching and learning. There is a latent need to find alternatives to make the traditional school again pleasurable for learners, but it is necessary to think of methods that are effective and simple, that do not depend on major economic influences, or that need the gigantic waiting for the public power that keeps the school. To think of education as a transforming source of the reality of young people, especially the periphery, is essential in helping them to develop as citizens of the world, agents of a possible transformation of the social, political and economic reality to which they are inserted. Games are the language of the young person, and one of their possibilities of leisure in a society that excludes them by the scarce financial resources preventing them from participating in certain schedules and also a resource that allows them to be inserted in an increasingly determinant network of the people today that are smartphones.
publishDate 2018
dc.date.none.fl_str_mv 2018-12-21
2019-06-12T19:41:39Z
2019-06-12T19:41:39Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/16972
url http://repositorio.ufsm.br/handle/1/16972
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
História
UFSM
Programa de Pós-Graduação em Ensino de História em Rede Nacional
Centro de Educação
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
História
UFSM
Programa de Pós-Graduação em Ensino de História em Rede Nacional
Centro de Educação
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com
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