Games na sala de aula: formação discente e docente
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Manancial - Repositório Digital da UFSM |
dARK ID: | ark:/26339/0013000009233 |
Texto Completo: | http://repositorio.ufsm.br/handle/1/16972 |
Resumo: | The main objective of this research was to show that there is the possibility of working new forms of teaching, mainly with few resources. We have a very technological society, already fully adapted to the new forms of communication and interaction, but in the encounter with the pedagogical doing, there are still many doubts and difficulties, first, regarding the access to media material. In this sense, the proposal of the work itself is to give time and voice to the common classroom, of public school in the periphery, and to be able to foment the discussion on the applicability of these new ways of doing the process of teaching and learning. There is a latent need to find alternatives to make the traditional school again pleasurable for learners, but it is necessary to think of methods that are effective and simple, that do not depend on major economic influences, or that need the gigantic waiting for the public power that keeps the school. To think of education as a transforming source of the reality of young people, especially the periphery, is essential in helping them to develop as citizens of the world, agents of a possible transformation of the social, political and economic reality to which they are inserted. Games are the language of the young person, and one of their possibilities of leisure in a society that excludes them by the scarce financial resources preventing them from participating in certain schedules and also a resource that allows them to be inserted in an increasingly determinant network of the people today that are smartphones. |
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Games na sala de aula: formação discente e docenteGames in the classroom: teacher and teacher trainingProfhistóriaEnsino de históriaGames na educaçãoPrática pedagógicaTeaching historyGames in educationPedagogical practiceCNPQ::CIENCIAS HUMANAS::HISTORIAThe main objective of this research was to show that there is the possibility of working new forms of teaching, mainly with few resources. We have a very technological society, already fully adapted to the new forms of communication and interaction, but in the encounter with the pedagogical doing, there are still many doubts and difficulties, first, regarding the access to media material. In this sense, the proposal of the work itself is to give time and voice to the common classroom, of public school in the periphery, and to be able to foment the discussion on the applicability of these new ways of doing the process of teaching and learning. There is a latent need to find alternatives to make the traditional school again pleasurable for learners, but it is necessary to think of methods that are effective and simple, that do not depend on major economic influences, or that need the gigantic waiting for the public power that keeps the school. To think of education as a transforming source of the reality of young people, especially the periphery, is essential in helping them to develop as citizens of the world, agents of a possible transformation of the social, political and economic reality to which they are inserted. Games are the language of the young person, and one of their possibilities of leisure in a society that excludes them by the scarce financial resources preventing them from participating in certain schedules and also a resource that allows them to be inserted in an increasingly determinant network of the people today that are smartphones.A presente pesquisa teve como principal objetivo mostrar que há a possibilidade de trabalhar novas formas de ensino, principalmente com poucos recursos. Temos uma sociedade bastante tecnológica, já plenamente adaptada às novas formas de comunicação e interação, mas no encontro com o fazer pedagógico, ainda há muitas dúvidas e dificuldades, primeiramente, no que tange ao acesso ao material midiático. Neste sentido, a proposta do trabalho em si, é dar vez e voz à sala de aula comum, de escola pública na periferia, e poder fomentar a discussão sobre a aplicabilidade destas novas formas do fazer o processo de ensino e aprendizagem. Há uma necessidade latente de encontrar alternativas para tornar a escola tradicional novamente prazerosa para os educandos, mas é preciso pensar em métodos que sejam eficazes e simples, que não dependa de grandes influências econômicas ou que precisem da espera sempre gigantesca pelo poder público que mantém a escola. Pensar a educação como fonte transformadora da realidade de jovens, principalmente da periferia, é essencial no auxílio ao seu desenvolvimento enquanto cidadãos do mundo, agentes de uma também possível transformação da realidade social, política e econômica a qual estão inseridos. Os games são a linguagem do jovem, e uma de suas possibilidades de lazer em uma sociedade que os exclui pelos escassos recursos financeiros impedindo-os de participar de determinadas programações e também um recurso que os permite estar inseridos em uma rede cada vez mais determinante do comportamento das pessoas atualmente que são os smartphones.Universidade Federal de Santa MariaBrasilHistóriaUFSMPrograma de Pós-Graduação em Ensino de História em Rede NacionalCentro de EducaçãoSantos, Julio Ricardo Quevedo doshttp://lattes.cnpq.br/6418022027415183Borin, Marta Rosahttp://lattes.cnpq.br/5887358764231724Pretto, Ângelo Tiago2019-06-12T19:41:39Z2019-06-12T19:41:39Z2018-12-21info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/16972ark:/26339/0013000009233porAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2023-01-04T11:55:33Zoai:repositorio.ufsm.br:1/16972Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2023-01-04T11:55:33Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false |
dc.title.none.fl_str_mv |
Games na sala de aula: formação discente e docente Games in the classroom: teacher and teacher training |
title |
Games na sala de aula: formação discente e docente |
spellingShingle |
Games na sala de aula: formação discente e docente Pretto, Ângelo Tiago Profhistória Ensino de história Games na educação Prática pedagógica Teaching history Games in education Pedagogical practice CNPQ::CIENCIAS HUMANAS::HISTORIA |
title_short |
Games na sala de aula: formação discente e docente |
title_full |
Games na sala de aula: formação discente e docente |
title_fullStr |
Games na sala de aula: formação discente e docente |
title_full_unstemmed |
Games na sala de aula: formação discente e docente |
title_sort |
Games na sala de aula: formação discente e docente |
author |
Pretto, Ângelo Tiago |
author_facet |
Pretto, Ângelo Tiago |
author_role |
author |
dc.contributor.none.fl_str_mv |
Santos, Julio Ricardo Quevedo dos http://lattes.cnpq.br/6418022027415183 Borin, Marta Rosa http://lattes.cnpq.br/5887358764231724 |
dc.contributor.author.fl_str_mv |
Pretto, Ângelo Tiago |
dc.subject.por.fl_str_mv |
Profhistória Ensino de história Games na educação Prática pedagógica Teaching history Games in education Pedagogical practice CNPQ::CIENCIAS HUMANAS::HISTORIA |
topic |
Profhistória Ensino de história Games na educação Prática pedagógica Teaching history Games in education Pedagogical practice CNPQ::CIENCIAS HUMANAS::HISTORIA |
description |
The main objective of this research was to show that there is the possibility of working new forms of teaching, mainly with few resources. We have a very technological society, already fully adapted to the new forms of communication and interaction, but in the encounter with the pedagogical doing, there are still many doubts and difficulties, first, regarding the access to media material. In this sense, the proposal of the work itself is to give time and voice to the common classroom, of public school in the periphery, and to be able to foment the discussion on the applicability of these new ways of doing the process of teaching and learning. There is a latent need to find alternatives to make the traditional school again pleasurable for learners, but it is necessary to think of methods that are effective and simple, that do not depend on major economic influences, or that need the gigantic waiting for the public power that keeps the school. To think of education as a transforming source of the reality of young people, especially the periphery, is essential in helping them to develop as citizens of the world, agents of a possible transformation of the social, political and economic reality to which they are inserted. Games are the language of the young person, and one of their possibilities of leisure in a society that excludes them by the scarce financial resources preventing them from participating in certain schedules and also a resource that allows them to be inserted in an increasingly determinant network of the people today that are smartphones. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-12-21 2019-06-12T19:41:39Z 2019-06-12T19:41:39Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://repositorio.ufsm.br/handle/1/16972 |
dc.identifier.dark.fl_str_mv |
ark:/26339/0013000009233 |
url |
http://repositorio.ufsm.br/handle/1/16972 |
identifier_str_mv |
ark:/26339/0013000009233 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil História UFSM Programa de Pós-Graduação em Ensino de História em Rede Nacional Centro de Educação |
publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil História UFSM Programa de Pós-Graduação em Ensino de História em Rede Nacional Centro de Educação |
dc.source.none.fl_str_mv |
reponame:Manancial - Repositório Digital da UFSM instname:Universidade Federal de Santa Maria (UFSM) instacron:UFSM |
instname_str |
Universidade Federal de Santa Maria (UFSM) |
instacron_str |
UFSM |
institution |
UFSM |
reponame_str |
Manancial - Repositório Digital da UFSM |
collection |
Manancial - Repositório Digital da UFSM |
repository.name.fl_str_mv |
Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM) |
repository.mail.fl_str_mv |
atendimento.sib@ufsm.br||tedebc@gmail.com |
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