Quality of digital and non-digital games used for teaching software engineering in Brazil
Autor(a) principal: | |
---|---|
Data de Publicação: | 2018 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista de Gestão e Avaliação Educacional |
Texto Completo: | http://periodicos.ufsm.br/regae/article/view/29046 |
Resumo: | Educational games have been used as an innovative strategy for Software Engineering (SE) education in Brazil. However, it is essential to evaluate such games in order to obtain sound evidence on their quality. Thus, the objective of this article is to summarize empirical evidence on the quality of digital and non-digital games used for teaching SE in Brazil. The analysis is based on data collected from 41 case studies that used Meega, the most used model for the evaluation of educational games, evaluating 19 games, involving a population of 704 students. The results indicate that digital and non-digital games can have a positive effect on learning by providing a pleasant and engaging experience for students and motivating them to study. These results can guide instructors in the selection of games as instructional methods and guide game creators toward developing new educational games.Key words: quality evaluation, educational games, software engineering. |
id |
UFSM-7_216c5f37b1b50b12d26ef06ec4e85c3b |
---|---|
oai_identifier_str |
oai:ojs.pkp.sfu.ca:article/29046 |
network_acronym_str |
UFSM-7 |
network_name_str |
Revista de Gestão e Avaliação Educacional |
repository_id_str |
|
spelling |
Quality of digital and non-digital games used for teaching software engineering in BrazilQualidade de jogos digitais e não digitais utilizados para o ensino de engenharia de software no BrasilEducational games have been used as an innovative strategy for Software Engineering (SE) education in Brazil. However, it is essential to evaluate such games in order to obtain sound evidence on their quality. Thus, the objective of this article is to summarize empirical evidence on the quality of digital and non-digital games used for teaching SE in Brazil. The analysis is based on data collected from 41 case studies that used Meega, the most used model for the evaluation of educational games, evaluating 19 games, involving a population of 704 students. The results indicate that digital and non-digital games can have a positive effect on learning by providing a pleasant and engaging experience for students and motivating them to study. These results can guide instructors in the selection of games as instructional methods and guide game creators toward developing new educational games.Key words: quality evaluation, educational games, software engineering.Os jogos educacionais têm sido utilizados como uma estratégia inovadora para o ensino de Engenharia de Software (ES) no Brasil. No entanto, é essencial avaliar estes jogos para obter evidências sobre a sua qualidade. Diante disso, o objetivo deste artigo é sintetizar evidências empíricas sobre a qualidade dos jogos digitais e não-digitais utilizados para o ensino de ES no Brasil. A análise baseia-se em dados coletados de 41 estudos de caso que utilizam o Meega, o modelo mais utilizado para a avaliação de jogos educacionais, avaliando 19 jogos, envolvendo uma população de 704 alunos. Os resultados indicam evidências de que os jogos digitais e não-digitais podem contribuir para a aprendizagem, proporcionando uma experiência agradável e envolvente aos alunos e motivando-os ao estudo. Esses resultados podem orientar instrutores na seleção de jogos como métodos instrucionais e guiar criadores de jogos em relação ao desenvolvimento de novos jogos educacionais.Palavras-chave: avaliação da qualidade, jogos educacionais, engenharia de software.Universidade Federal de Santa Maria2018-04-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://periodicos.ufsm.br/regae/article/view/2904610.5902/2318133829046Regae: Revista de Gestão e Avaliação Educacional; v. 7, n. 14, jan./abr., 2018; 9-29Revista de Gestão e Avaliação Educacional; v. 7, n. 14, jan./abr., 2018; 9-292318-13382176-2171reponame:Revista de Gestão e Avaliação Educacionalinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSMporhttp://periodicos.ufsm.br/regae/article/view/29046/pdfCopyright (c) 2017 Revista de Gestão e Avaliação Educacionalinfo:eu-repo/semantics/openAccessPetri, GianiGresse von Wangenheim, ChristianeBorgatto, Adriano Ferreti2018-04-15T21:37:34Zoai:ojs.pkp.sfu.ca:article/29046Revistahttps://periodicos.ufsm.br/regaePUBhttp://cascavel.ufsm.br/revistas/ojs-2.2.2/index.php/regae/oai||revistaregae@gmail.com2318-13382176-2171opendoar:2018-04-15T21:37:34Revista de Gestão e Avaliação Educacional - Universidade Federal de Santa Maria (UFSM)false |
dc.title.none.fl_str_mv |
Quality of digital and non-digital games used for teaching software engineering in Brazil Qualidade de jogos digitais e não digitais utilizados para o ensino de engenharia de software no Brasil |
title |
Quality of digital and non-digital games used for teaching software engineering in Brazil |
spellingShingle |
Quality of digital and non-digital games used for teaching software engineering in Brazil Petri, Giani |
title_short |
Quality of digital and non-digital games used for teaching software engineering in Brazil |
title_full |
Quality of digital and non-digital games used for teaching software engineering in Brazil |
title_fullStr |
Quality of digital and non-digital games used for teaching software engineering in Brazil |
title_full_unstemmed |
Quality of digital and non-digital games used for teaching software engineering in Brazil |
title_sort |
Quality of digital and non-digital games used for teaching software engineering in Brazil |
author |
Petri, Giani |
author_facet |
Petri, Giani Gresse von Wangenheim, Christiane Borgatto, Adriano Ferreti |
author_role |
author |
author2 |
Gresse von Wangenheim, Christiane Borgatto, Adriano Ferreti |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Petri, Giani Gresse von Wangenheim, Christiane Borgatto, Adriano Ferreti |
description |
Educational games have been used as an innovative strategy for Software Engineering (SE) education in Brazil. However, it is essential to evaluate such games in order to obtain sound evidence on their quality. Thus, the objective of this article is to summarize empirical evidence on the quality of digital and non-digital games used for teaching SE in Brazil. The analysis is based on data collected from 41 case studies that used Meega, the most used model for the evaluation of educational games, evaluating 19 games, involving a population of 704 students. The results indicate that digital and non-digital games can have a positive effect on learning by providing a pleasant and engaging experience for students and motivating them to study. These results can guide instructors in the selection of games as instructional methods and guide game creators toward developing new educational games.Key words: quality evaluation, educational games, software engineering. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-04-15 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://periodicos.ufsm.br/regae/article/view/29046 10.5902/2318133829046 |
url |
http://periodicos.ufsm.br/regae/article/view/29046 |
identifier_str_mv |
10.5902/2318133829046 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://periodicos.ufsm.br/regae/article/view/29046/pdf |
dc.rights.driver.fl_str_mv |
Copyright (c) 2017 Revista de Gestão e Avaliação Educacional info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2017 Revista de Gestão e Avaliação Educacional |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Santa Maria |
publisher.none.fl_str_mv |
Universidade Federal de Santa Maria |
dc.source.none.fl_str_mv |
Regae: Revista de Gestão e Avaliação Educacional; v. 7, n. 14, jan./abr., 2018; 9-29 Revista de Gestão e Avaliação Educacional; v. 7, n. 14, jan./abr., 2018; 9-29 2318-1338 2176-2171 reponame:Revista de Gestão e Avaliação Educacional instname:Universidade Federal de Santa Maria (UFSM) instacron:UFSM |
instname_str |
Universidade Federal de Santa Maria (UFSM) |
instacron_str |
UFSM |
institution |
UFSM |
reponame_str |
Revista de Gestão e Avaliação Educacional |
collection |
Revista de Gestão e Avaliação Educacional |
repository.name.fl_str_mv |
Revista de Gestão e Avaliação Educacional - Universidade Federal de Santa Maria (UFSM) |
repository.mail.fl_str_mv |
||revistaregae@gmail.com |
_version_ |
1809281067847254016 |